如何在drop event kinetijs上获取舞台坐标



我有一个带有文本的'p'元素。当拍摄"掉落事件"时,这些元素应与鼠标位置一起掉落在舞台上。我的代码是:

Html代码:

<ul>
  <li><p id= "1" draggable="true" ondragstart="drag(event)">Element1</p></li>
  <li><p id= "2" draggable="true" ondragstart="drag(event)">Element2</p></li>
  <li><p id= "3" draggable="true" ondragstart="drag(event)">Element3</p></li>
  <li><p id= "4" draggable="true" ondragstart="drag(event)">Element4</p></li>
  <li><p id= "5" draggable="true" ondragstart="drag(event)">Element5</p></li>
</ul>

JavaScript代码:

    var stage,modsLayer;
    stage = new Kinetic.Stage({
              container: 'container',
              width: $('#container').width(),
              height: 600
    );
    stage.on('drop',function(e){
        //get stage mouse position coordinates to insert a text
    });
    modsLayer = new Kinetic.Layer(); 
    stage.add(modsLayer);
    $('.kineticjs-content canvas').attr('id','canvas');
    $('.kineticjs-content canvas').attr('ondrop','drop(event)');
    $('.kineticjs-content canvas').attr('ondragover','allowDrop(event)');
    function allowDrop(e) {
        e.preventDefault();
    };
    function drop(e) {  
      stage.fire('drop');  
    };
    function drag(e) { 
      switch(e.target.tagName){
        case "P":
          e.dataTransfer.setData("comp_id",e.target.id);
          e.dataTransfer.setData("comp_name",e.target.innerText);  
          e.dataTransfer.setData("tagName",e.target.tagName);
        break;
    };         

对于类似的情况,我使用jQuery UI可拖动功能(因为HTML5拖动功能似乎无法在浏览器之间工作)首先标记我希望能够拖动到Kinetic JS画布上的图像(我的组件),并确定启动和停止功能:

$(".component").draggable
    cursor: "crosshair"
    cursorAt:
        left: 0
        top: 0
    distance: 10
    helper: "clone"
    opacity: 0.5
    start: (e, ui) ->
        layoutDragStart e, ui
    stop: (e, ui) ->
        layoutDragStop e, ui

(这是咖啡文字)

使用以下layoutDragStart(提取我想要传输的数据),layoutDragStop:

layoutDragStart = (e, ui) ->
    $(ui.helper).data "component", $(e.currentTarget).data("component")
    $(ui.helper).data "height", $(e.currentTarget).data("height")
    $(ui.helper).data "width", $(e.currentTarget).data("width")
layoutDragStop = (e, ui) ->
    height = $(ui.helper).data "height"
    width = $(ui.helper).data "width"
    x = (ui.position.left - $("#layoutCanvas").position().left + parseFloat(width) / 2)
    y = (ui.position.top - $("#layoutCanvas").position().top + parseFloat(height) / 2)

然后是向画布添加所需元素的代码。

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