我已经在第1帧中创建了一个数组,并动态地创建了一个带有它的电影剪辑列表,我想在第3帧和那些电影剪辑中再次创建相同的数组,如果某事为真或假。这可能吗?因为当我尝试这样做时,我会得到这个错误:
在命名空间internal中与定义i存在冲突。这是我在第1帧的代码:stop();
import flash.display.MovieClip;
var p_x:uint = 90;
var p_y:uint = 108;
var my_list:String = "Games,Videos, Medias,Images,Photos,Personal Photos,Social Media,Private,Social,None,Names,Families";
var myListString:Array = my_list.split(",");
var myArray:Array=new Array ();
var listObject = 1;
for (var i:uint=0; i<12; i++)
{
var myItemList:mrb=new mrb();
myItemList.x = p_x;
myItemList.y = p_y + 80;
myItemList.y = (p_y + (listObject * 65));
myArray.push(myItemList);
myItemList.txt.text = i.toString();
myItemList.txt.text = myListString[i].toString();
myItemList.name = "item"+i;
addChild(myItemList) as MovieClip ;
listObject++;
}
,这里是第3帧的代码:
var tmpCurFrame:int = currentFrame;
this.addEventListener(Event.ENTER_FRAME, handleUpdate)
function handleUpdate(e:Event):void {
if (tmpCurFrame != currentFrame) {
this.removeEventListener(Event.ENTER_FRAME, handleUpdate);
return;
}
if (so.data.fav1 != undefined)
{
if ( so.data.fav1 == "on")
{
for (var i:int = 0; i < myListString.length;)
{ if (myListString[i].indexOf() > -1)
{
var myRectangle:mrb=new mrb();
trace("found it at index: " + i);
myRectangle.x = p_x;
myRectangle.y = (p_y + (findobject * 50));
trace('p_y+80 =' + (p_y+(findobject*80)) + 'p_x = ' + p_x );
myArray.push(myRectangle);
myRectangle.txt.text = myListString[i].toString();
trace(my_array2[i].toString() );
addChild(myRectangle);
}
}
}
}
else
{
fav_1.fav_on.visible=true;
}
}
这个错误信息仅仅意味着你使用了两次相同的变量i,你只需要给它们不同的名字。