服装jar库无法解析异常类



我在IntelliJ中创建了一个gradle java项目来处理从文件中写入和读取JSON对象。它还包含2个服装例外类。我需要这个为我的libgdx游戏项目的android目前正在工作。

当我在代码中得到预期的异常时,我遇到了以下错误。

unable to resolve exception class 1498 (Lparohylib/jsonfile/input/JSONFileReaderException;)

我看了几个关于这个问题的话题和技巧,但到目前为止我还没能找到解决办法。我想我可以通过在我的项目中创建我的lib类来解决这个问题,但这不是我想做的,除非有一种干净的方法来导入服装罐库(第三方lib)。

到目前为止我尝试了什么:

1) 在核心模块中创建了一个lib文件夹,复制了jar文件,并通过Project Structure->core->Dependencies添加它
2) 右键单击jar文件并单击添加为库
3) 对android模块也做了同样的操作,但在渐变同步后,我得到了一些解析错误异常

这是完整的日志:

04-16 22:02:28.808 15451-15480/parohyapp.mario W/dalvikvm: VFY: unable to resolve exception class 1498 (Lparohylib/jsonfile/input/JSONFileReaderException;)
04-16 22:02:28.808 15451-15480/parohyapp.mario W/dalvikvm: VFY: unable to find exception handler at addr 0xa
04-16 22:02:28.808 15451-15480/parohyapp.mario W/dalvikvm: VFY:  rejected Lparohyapp/mario/tools/data/GameProgress;.<init> ()V
04-16 22:02:28.808 15451-15480/parohyapp.mario W/dalvikvm: VFY:  rejecting opcode 0x0d at 0x000a
04-16 22:02:28.808 15451-15480/parohyapp.mario W/dalvikvm: VFY:  rejected Lparohyapp/mario/tools/data/GameProgress;.<init> ()V
04-16 22:02:28.808 15451-15480/parohyapp.mario W/dalvikvm: Verifier rejected class Lparohyapp/mario/tools/data/GameProgress;
04-16 22:02:28.847 15451-15480/parohyapp.mario W/dalvikvm: threadid=11: thread exiting with uncaught exception (group=0x40bd11f8)
04-16 22:02:28.855 15451-15480/parohyapp.mario E/AndroidRuntime: FATAL EXCEPTION: GLThread 26034 java.lang.VerifyError: parohyapp/mario/tools/data/GameProgress
         at parohyapp.mario.GameMaster.<init>(GameMaster.java:57)
         at parohyapp.mario.screens.PlayScreen.<init>(PlayScreen.java:44)
         at parohyapp.mario.screens.ScreenManager.getScreen(ScreenManager.java:36)
         at parohyapp.mario.screens.ScreenManager.setCurrentScreen(ScreenManager.java:28)
         at parohyapp.mario.screens.MenuScreen.changeScreen(MenuScreen.java:112)
         at parohyapp.mario.screens.MenuScreen.access$000(MenuScreen.java:27)
         at parohyapp.mario.screens.MenuScreen$1.changed(MenuScreen.java:99)
         at com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28)
         at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:181)
         at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:146)
         at com.badlogic.gdx.scenes.scene2d.ui.Button.setChecked(Button.java:123)
         at com.badlogic.gdx.scenes.scene2d.ui.Button$1.clicked(Button.java:91)
         at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:89)
         at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:58)
         at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:353)
         at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:379)
         at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:472)
         at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1462)
         at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)

4) 还原了所有渐变,并通过结构->核心->依赖项添加,得到以下异常:

FATAL EXCEPTION: GLThread 26106 java.lang.NoClassDefFoundError: parohylib.jsonfile.input.JSONFileReader
    at parohyapp.mario.tools.data.GameProgress.loadData(GameProgress.java:94)
    at parohyapp.mario.tools.data.GameProgress.<init>(GameProgress.java:31)
    at parohyapp.mario.GameMaster.<init>(GameMaster.java:57)
    at parohyapp.mario.screens.PlayScreen.<init>(PlayScreen.java:44)
    at parohyapp.mario.screens.ScreenManager.getScreen(ScreenManager.java:36)
    at parohyapp.mario.screens.ScreenManager.setCurrentScreen(ScreenManager.java:28)
    at parohyapp.mario.screens.MenuScreen.changeScreen(MenuScreen.java:112)
    at parohyapp.mario.screens.MenuScreen.access$000(MenuScreen.java:27)
    at parohyapp.mario.screens.MenuScreen$1.changed(MenuScreen.java:99)
    at com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.handle(ChangeListener.java:28)
    at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:181)
    at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:146)
    at com.badlogic.gdx.scenes.scene2d.ui.Button.setChecked(Button.java:123)
    at com.badlogic.gdx.scenes.scene2d.ui.Button$1.clicked(Button.java:91)
    at com.badlogic.gdx.scenes.scene2d.utils.ClickListener.touchUp(ClickListener.java:89)
    at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:58)
    at com.badlogic.gdx.scenes.scene2d.Stage.touchUp(Stage.java:353)
    at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:379)
    at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:472)
    at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1462)
    at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)

我可以提供更多的来源,只是问你需要什么,除了我已经做了什么之外,不确定在这里发布什么。

第1版:5) 从jar文件创建了一个新模块,并将其添加到graddle构建中。得到以下错误:

Error:com.android.dx.cf.iface.ParseException: bad class file magic (cafebabe) or version (0034.0000)
at com.android.dx.cf.direct.DirectClassFile.parse0(DirectClassFile.java:472)
at com.android.dx.cf.direct.DirectClassFile.parse(DirectClassFile.java:406)
at com.android.dx.cf.direct.DirectClassFile.parseToInterfacesIfNecessary(DirectClassFile.java:388)
at com.android.dx.cf.direct.DirectClassFile.getMagic(DirectClassFile.java:251)
at com.android.dx.command.dexer.Main.parseClass(Main.java:764)
at com.android.dx.command.dexer.Main.access$1500(Main.java:85)
at com.android.dx.command.dexer.Main$ClassParserTask.call(Main.java:1684)
at com.android.dx.command.dexer.Main.processClass(Main.java:749)
Error:Execution failed for task ':android:transformClassesWithDexForDebug'.
> com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command 'C:Program FilesJavajdk1.8.0_66binjava.exe'' finished with non-zero exit value 1

我在我的项目中添加了tween引擎jar,如下所示:

root build.gradle:

project(":core") {
    apply plugin: "java"
    dependencies {
        compile fileTree(dir: '../libs', include: '*.jar')
        compile "com.badlogicgames.gdx:gdx:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-ai:$aiVersion"
        compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
    }
}
project(":android") {
    apply plugin: "android"
    configurations { natives }
    dependencies {
        compile project(":core")
        compile fileTree(dir: '../libs', include: '*.jar')
        compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
        ......
    }
}

其中libs是项目根目录中的文件夹。

我想我也在模块设置->库中添加了jar。

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