"Implicit super constructor Block() is undefined"



>我正在创建一个游戏。当我扩展我的 Block 类时,它显示错误。

错误:隐式超级构造函数 Block() 是未定义的。必须显式调用另一个构造函数

法典:

游戏.java:

package lt.projecturanium;
import java.awt.BorderLayout;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferStrategy;
import java.util.HashMap;
import javax.swing.JFrame;
import lt.projecturanium.blocks.Block;
import lt.projecturanium.blocks.BlockRectangle;
import lt.projecturanium.entity.Player;
@SuppressWarnings("unused")
public class Game extends Canvas implements Runnable{
    private static final long serialVersionUID = 1L;
    private static JFrame _frame;
    public static Game _instance;
    private static final String TITLE = "Project Uranium";
    private static final int WIDTH = 650;
    private static final int HEIGHT = WIDTH * 3 / 4;
    private static final int UPDATE_RATE = 50;
    private static final int RENDER_RATE = 100;
    public static HashMap<Block, Coordinates> blocks = new HashMap<Block, Coordinates>();
    public int rectx = 0;
    public int recty = 0;
    public int rectID = 0;
    public boolean hitted = false;
    public float interpolation;
    public static final Dimension SIZE = new Dimension(WIDTH, HEIGHT);
    private Thread _thread;
    private boolean _running;
    private int _totalTicks = 0;
    private int _tps = 0;
    private int _fps = 0;
    public Game()
    {
        _instance = this;
        setPreferredSize(SIZE);
        setMinimumSize(SIZE);
        setMaximumSize(SIZE);
        _frame = new JFrame(TITLE);
        _frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
        _frame.setLayout(new BorderLayout());
        _frame.add(_instance, BorderLayout.CENTER);
        _frame.pack();
        _frame.setResizable(false);
        _frame.setLocationRelativeTo(null);
        _frame.setVisible(true);
        createBufferStrategy(2);
        blocks.put(new Block(new BlockRectangle(200)), new Coordinates(30, 50));
    }
    public synchronized void start()
    {
        _running = true;
        _thread = new Thread(this, TITLE+"_main");
        _thread.start();
    }
    public synchronized void stop()
    {
        _running = false;
        if (_thread != null)
        {
            try {
                _thread.join();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }
    public void paint(Graphics g) {
        super.paint(g);  // fixes the immediate problem.
        Graphics2D g2 = (Graphics2D) g;
        g2.drawString("FPS: " + _fps + "n TPS: " + _tps, 10, 10);
        if (hitted)
        {
            recty = 0;
            rectx += 21;
            rectID++;
            blocks.put(new Block(new BlockRectangle(rectID)), new Coordinates(rectx, recty));
            hitted = false;
        }
        recty++;
        g2.drawImage(Player.getTexture(), 60, 60, null);
        g2.drawRect(rectx, recty, 20, 20);
        g2.setColor(new Color(101, 67, 33));
        g2.fillRect(0, 430, getWidth(), getHeight());
        g2.setColor(new Color(0, 100, 0));
        g2.fillRect(0, 420, getWidth(), 10);
        g2.setColor(Color.BLACK);
        if (recty == (419 - 20))
        {   
            hitted = true;
        }
    }
    public void run() {
        double lastUpdateTime = System.nanoTime();
        double lastRenderTime = lastUpdateTime;
        final int ns = 1000000000;
        final double nsPerUpdate = (double) ns / UPDATE_RATE;
        final double nsPerRender = (double) ns / RENDER_RATE;
        final int maxUpdatesBeforeRender = 5;
        int lastSecond = (int) (lastUpdateTime / ns);
        int tickCount = 0;
        int renderCount = 0;
        while (_running) {
          long currTime = System.nanoTime();
          int tps = 0;
          while ((currTime - lastUpdateTime) > nsPerUpdate && tps < maxUpdatesBeforeRender) {
            update();
            tickCount++;
            _totalTicks++;
            tps++;
            lastUpdateTime += nsPerUpdate;
            interpolation = Math.min(1.0F, (float) ((currTime - lastUpdateTime) / nsPerUpdate));
            render(interpolation, getGraphics());
          }
          if (currTime - lastUpdateTime > nsPerUpdate) {
            lastUpdateTime = currTime - nsPerUpdate;
          }
          if (currTime - lastRenderTime == maxUpdatesBeforeRender + 1)
          {
              render(interpolation, getGraphics());
          }
          renderCount++;
          lastRenderTime = currTime;
          int currSecond = (int) (lastUpdateTime / ns);
          if (currSecond > lastSecond) {
            _tps = tickCount;
            _fps = renderCount;
            tickCount = 0;
            renderCount = 0;
            lastSecond = currSecond;
            _frame.setTitle(TITLE + " | TPS: " + _tps + " | FPS: "+ _fps);
          }
          while (currTime - lastRenderTime < nsPerRender && currTime - lastUpdateTime < nsPerUpdate) {
            Thread.yield();
            try {
              Thread.sleep(1);
            } catch (InterruptedException e) {
              e.printStackTrace();
            }
            currTime = System.nanoTime();
          }
        }   
      }
    public void update()
    {
        _frame.pack();
    }
    public void render(float interp, Graphics g)
    {
        BufferStrategy myStrategy = getBufferStrategy(); 
        Graphics gra = myStrategy.getDrawGraphics();
        paint(gra);
        g.dispose();
        myStrategy.show();
        //System.out.println("Grass x: " + blocks.get("grass").getX() + " y: " + blocks.get("grass").getY());
        System.out.println("Stone x: " + blocks.get(new Block(new BlockRectangle(rectID))).getX() + " y: " + blocks.get(new Block(new BlockRectangle(rectID))).getY());
    }
}

块.java:

package lt.projecturanium.blocks;
public class Block {
    private Block block;
    public Block (Block block){
        this.block = this;
    }
    public Block getBlock() {
        return block;
    }
    public Block getBlockById(int id)
    {
        return block;
    }
}

块矩形.java:

package lt.projecturanium.blocks;
import java.awt.Image;
import java.io.IOException;
import java.util.HashMap;
import javax.imageio.ImageIO;
import lt.projecturanium.Game;
public class BlockRectangle extends Block{
    private int id;
    private static HashMap<Integer, BlockRectangle> rects = new HashMap<Integer, BlockRectangle>();
    public BlockRectangle(int id)
    {
        this.id = id;
    }
    public int getID()
    {
        return this.id;
    }
    public static BlockRectangle getByID(int id)
    {
        return rects.get(id);
    }
    public static Image getTexture()
    {
        try{        
            return ImageIO.read(Game._instance.getClass().getClassLoader().getResource("../res/player.png"));   
        }
        catch(IOException e)
        {
            e.printStackTrace();
        }
        return null;
    }
}

坐标.java:

package lt.projecturanium;
public class Coordinates {
    private int x;
    private int y;
    public Coordinates(int x, int y)
    {
        this.x = x;
        this.y = y;
    }
    public int getX()
    {
        return this.x;
    }
    public int getY()
    {
        return this.y;
    }
}
public class BlockRectangle extends Block

矩形扩展。 所以在 BlockRectangle 的构造函数中,你必须首先通过 super() 调用 Block 的构造函数。

public BlockRectangle(int id){
    //This line is optional if Block has an empty constructor.
    super([...]);
    this.id = id;
}

如果 Block 有一个空的构造函数,它将被隐式调用。事实并非如此。因此,您必须自己高效调用 super()(或定义一个空构造函数)。

注意:如果 Block 根本没有构造函数,则会隐式创建一个空构造函数。

BlockRectangle(...)需要调用super(null),因为隐式的(=不是用代码编写的) super()Block())不存在。

仅当尚未为类定义任何其他构造函数时,默认构造函数才存在。 如果没有手动调用其他构造函数,则子类的构造函数静默调用 super(),这意味着它们尝试调用默认构造函数。

您可以通过自己在 Block 类中创建无参数构造函数或通过每个子类中的 super 调用现有构造函数来解决此问题。

由于您定义了构造函数,Java 不再提供默认构造函数。因此,您必须自己定义一个空构造函数:

public Block()
{
}

另外,我不确定您为什么要保留对Block本身的引用。鉴于您在 Block 类上拥有的方法,看起来您可能想要了解有关继承的更多信息。我认为你在滥用它。

您收到此错误是因为构造函数

public BlockRectangle(int id)
    {
        this.id = id;
    }

隐式调用super无参数构造函数,该构造函数应Block(){}

由于您已经为类显式定义了构造函数,因此编译器不会提供默认的无参数构造函数。因此,您应该手动创建它。

将无参数构造函数Block(){}添加到Block类中,它将解决您的问题。

Java 类有一个隐式的默认构造函数,只要你不显式定义另一个构造函数。这就是你在Block课上所做的。

现在,如果您有一个带有构造函数的子类,则会隐式调用超类的默认构造函数。

public BlockRectangle(int id)
{
    // Tries to call super() implictly which doesn't exist anymore
    this.id = id;
}

可以通过在超类中显式定义其他默认构造函数来解决此问题

public Block()
{
}

或通过显式调用非默认超类构造函数

public BlockRectangle(int id)
{
    super(new Block());
    this.id = id;
}

至于另一个主题:你的构造函数在Block真的没有任何意义:

public Block (Block block){
    this.block = this;
}

您忽略了该参数并将字段设置为 this 。这毫无意义,因为this引用在类中始终可用。

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