当在QGraphicsPixmapItem中重新实现任何鼠标事件函数(如mousePressEvent
,mouseReleaseEvent
,mouseMoveEvent
时,图形项使用像素完美碰撞。例如,对于要触发的mousePressEvent
,单击时鼠标必须正好位于像素图中可见像素的顶部。
另一方面,我希望碰撞是基于像素图的宽度和高度的广义框:[0, 0, width, height]
。
如何做到这一点?
(一些示例代码导致人们似乎喜欢这样(:
class MyGraphicsItem: public QGraphicsPixmapItem {
public:
MyGraphicsItem(): QGraphicsPixmapItem() {}
protected:
void mousePressEvent(QGraphicsSceneMouseEvent* event) {
// do stuff. Will be called when clicked exactly on the image
QGraphicsPixmapItem::mousePressEvent(event);
}
}
感谢 SteakOverflow 在正确的方向上提供了一个点。
艾伊莱特,这是你必须做的:
class MyGraphicsItem: public QGraphicsPixmapItem {
public:
MyGraphicsItem(): QGraphicsPixmapItem() {
// Change shape mode in constructor
setShapeMode(QGraphicsPixmapItem::BoundingRectShape);
}
protected:
void mousePressEvent(QGraphicsSceneMouseEvent* event) {
// do stuff. Will be called when clicked exactly on the image
QGraphicsPixmapItem::mousePressEvent(event);
}
}
或者,您可以执行以下操作:
class MyGraphicsItem: public QGraphicsPixmapItem {
public:
MyGraphicsItem(): QGraphicsPixmapItem() {}
protected:
void mousePressEvent(QGraphicsSceneMouseEvent* event) {
// do stuff. Will be called when clicked exactly on the image
QGraphicsPixmapItem::mousePressEvent(event);
}
// ::shape defines collision.
// This will make it a rect based on general dimensions of the pixmap
QPainterPath shape() const {
if(!pixmap().isNull()) {
QPainterPath path;
path.addRect(0, 0, pixmap().width(), pixmap().height());
return path;
} else {
return QGraphicsPixmapItem::shape();
}
}
}