每次都声明计算机获胜,即使这不是Android应用程序中的正确结果



我几乎在安卓中完成了井字游戏应用程序(玩家与计算机(,但我注意到我的游戏中出现了一个小故障。无论棋盘上的结果如何,计算机总是赢家。因此,如果玩家连续三个或平局,它仍然表明计算机获胜,我不太确定我在代码中放置了什么错误来导致这种情况。如何获得正确的游戏结果?

以下是完整的代码:

public class MainActivityPlayer1 extends AppCompatActivity implements View.OnClickListener {
private Button[][] buttons = new Button[3][3];
private boolean playerOneMove = true;
private int turnsCount;
private int playerOnePoints;
private int playerTwoPoints;
private TextView textViewPlayerOne;
private TextView textViewPlayerTwo;
private TextView textViewPlayerOneTurn;
private TextView textViewPlayerTwoTurn;
int playerX = Color.parseColor("#e8e5e5");
int playerO = Color.parseColor("#737374");

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main_player2);
textViewPlayerOne = findViewById(R.id.textView_player1);
textViewPlayerTwo = findViewById(R.id.textView_player2);
textViewPlayerOneTurn = findViewById(R.id.textView_player1Turn);
textViewPlayerTwoTurn = findViewById(R.id.textView_player2Turn);

for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
String buttonID = "button_" + i + j;
int resID = getResources().getIdentifier(buttonID, "id", getPackageName());
buttons[i][j] = findViewById(resID);
buttons[i][j].setOnClickListener(this);
if (savedInstanceState != null) {
String btnState = savedInstanceState.getCharSequence(buttonID).toString();
if (btnState.equals("X")) {
buttons[i][j].setTextColor(playerX);
} else {
buttons[i][j].setTextColor(playerO);
}
}
}
}
Button buttonReset = findViewById(R.id.button_reset);
buttonReset.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
resetGame();
}
});
Button buttonExit = findViewById(R.id.button_exit);
buttonExit.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
backToMainActivity();
}
});
}
@Override
public void onClick(View v) {
if (!((Button) v).getText().toString().equals("")) {
return;
}
if (playerOneMove) {
((Button) v).setText("X");
((Button) v).setTextColor(playerX);
computerMove();
}
turnsCount++;
if (checkGameIsWon()) {
if (playerOneMove) {
player1Wins();
} else {
player2Wins();
}
} else if (turnsCount == 9) {
draw();
} else {
playerOneMove = !playerOneMove;
switchPlayerTurn();
}
}
private boolean computerMove() {
playerOneMove = false;
String[][] field = new String[3][3];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
field[i][j] = buttons[i][j].getText().toString();
if (field[i][j].equals("")) {
buttons[i][j].setText("O");
buttons[i][j].setTextColor(playerO);
turnsCount++;
switchPlayerTurn();
return true;
}
}
}
return false;
}

private boolean checkGameIsWon() {
String[][] field = new String[3][3];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
field[i][j] = buttons[i][j].getText().toString();
}
}
for (int i = 0; i < 3; i++) {
if (field[i][0].equals(field[i][1])
&& field[i][0].equals(field[i][2])
&& !field[i][0].equals("")) {
return true;
}
}
for (int i = 0; i < 3; i++) {
if (field[0][i].equals(field[1][i])
&& field[0][i].equals(field[2][i])
&& !field[0][i].equals("")) {
return true;
}
}
if (field[0][0].equals(field[1][1])
&& field[0][0].equals(field[2][2])
&& !field[0][0].equals("")) {
return true;
}
if (field[0][2].equals(field[1][1])
&& field[0][2].equals(field[2][0])
&& !field[0][2].equals("")) {
return true;
}
return false;
}
private void player1Wins() {
playerOnePoints++;
Toast.makeText(this, "Player 1 wins!", Toast.LENGTH_SHORT).show();
updatePointsText();
resetBoard();
}
private void player2Wins() {
playerTwoPoints++;
Toast.makeText(this, "Computer wins!", Toast.LENGTH_SHORT).show();
updatePointsText();
resetBoard();
computerMove();
playerOneMove = true;
switchPlayerTurn();
}
private void draw() {
Toast.makeText(this, "Draw!", Toast.LENGTH_SHORT).show();
resetBoard();
if (!playerOneMove){
computerMove();
turnsCount++;
}
}
@SuppressLint("SetTextI18n")
private void updatePointsText() {
textViewPlayerOne.setText("Player 1:  " + playerOnePoints + " ");
textViewPlayerTwo.setText("Computer: " + playerTwoPoints + " ");
}
private void resetBoard() {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
buttons[i][j].setText("");
}
}
turnsCount = 0;
switchPlayerTurn();
}
private void resetGame() {
playerOnePoints = 0;
playerTwoPoints = 0;
turnsCount = 0;
playerOneMove = true;
updatePointsText();
resetBoard();
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putInt("turnsCount", turnsCount);
outState.putInt("playerOnePoints", playerOnePoints);
outState.putInt("playerTwoPoints", playerTwoPoints);
outState.putBoolean("playerOneMove", playerOneMove);
switchPlayerTurn();
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
String buttonID = "button_" + i + j;
Button btn = buttons[i][j];
outState.putCharSequence(buttonID, btn.getText());
}
}
}
@Override
protected void onRestoreInstanceState(Bundle savedInstanceState) { ;
super.onRestoreInstanceState(savedInstanceState);
turnsCount = savedInstanceState.getInt("turnsCount");
playerOnePoints = savedInstanceState.getInt("playerOnePoints");
playerTwoPoints = savedInstanceState.getInt("playerTwoPoints");
playerOneMove = savedInstanceState.getBoolean("playerOneMove");
switchPlayerTurn();
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
String buttonID = "button_" + i + j;
Button btn = buttons[i][j];
savedInstanceState.putCharSequence(buttonID, btn.getText());
}
}
}
private void switchPlayerTurn(){
if (playerOneMove){
textViewPlayerOneTurn.setVisibility(View.VISIBLE);
textViewPlayerTwoTurn.setVisibility(View.INVISIBLE);
}
else{
textViewPlayerOneTurn.setVisibility(View.INVISIBLE);
textViewPlayerTwoTurn.setVisibility(View.VISIBLE);
}
}
private void backToMainActivity(){
Intent intentMainActivity = new Intent(this, MainActivity.class);
startActivity(intentMainActivity);
}
}

这是因为每次玩家 1 轮流调用computerMove()时,您都会设置playerOneMove = false;(以if (playerOneMove) {为单位(,并且在该方法中,您立即设置playeOneMove = false;

如果不是这种情况,请也发布switchPlayerTurn()方法。

另外,我认为您应该在if(playerOneMove)之前将获胜条件测试向上移动。

示例(我更改了您的条件,移动了用于测试获胜条件的代码,创建了其他方法......

@Override
public void onClick(View v) {
if (!((Button) v).getText().toString().equals("")) {
return;
}
((Button) v).setText("X");
((Button) v).setTextColor(playerX);
playerOneMove = false;
switchPlayerTurn();
computerMove();
playerOneMove = true;
switchPlayerTurn();
turnsCount++;
}
private boolean computerMove() {
String[][] field = new String[3][3];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
field[i][j] = buttons[i][j].getText().toString();
if (field[i][j].equals("")) {
buttons[i][j].setText("O");
buttons[i][j].setTextColor(playerO);
turnsCount++;
return true;
}
}
}
return false;
}

private boolean checkGameIsWon() {
String[][] field = new String[3][3];
Boolean isDone = false.
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
field[i][j] = buttons[i][j].getText().toString();
}
}
for (int i = 0; i < 3; i++) {
if (field[i][0].equals(field[i][1])
&& field[i][0].equals(field[i][2])
&& !field[i][0].equals("")) {
isDone = true;
}
}
for (int i = 0; i < 3; i++) {
if (field[0][i].equals(field[1][i])
&& field[0][i].equals(field[2][i])
&& !field[0][i].equals("")) {
isDone = true;
}
}
if (field[0][0].equals(field[1][1])
&& field[0][0].equals(field[2][2])
&& !field[0][0].equals("")) {
isDone = true;
}
if (field[0][2].equals(field[1][1])
&& field[0][2].equals(field[2][0])
&& !field[0][2].equals("")) {
isDone = true;
}
if(isDone){
if (playerOneMove) {
player1Wins();
return true;
} else {
player2Wins();
return true;
}
}
if (turnsCount == 9) {
draw();
return true;
}
}
return false;
}
private void player1Wins() {
playerOnePoints++;
Toast.makeText(this, "Player 1 wins!", Toast.LENGTH_SHORT).show();
updatePointsText();
resetBoard();
}
private void player2Wins() {
playerTwoPoints++;
Toast.makeText(this, "Computer wins!", Toast.LENGTH_SHORT).show();
updatePointsText();
resetBoard();
computerMove();
playerOneMove = true;
switchPlayerTurn();
}

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