,众所周知,我目前对DirectX感到厌烦。我已经尝试并尝试了,无论我做什么,我似乎都无法工作。我已经搜寻了网络并研究了钩子。我将一块代码合并在一起,将自己的钩子刮在一起。我有扁平的窃钩,以找出它们的工作方式。我什至从头开始写了一些。但是,我似乎无法让一个人工作。我正在尝试为Crossfire制作一个简单的D3D Mod-Menu。我尝试的是:
- 通过vtable挂钩[有获得设备指针的问题]
- 通过图案 掩码扫描等钩钩和弯路[不确定如何获取模式,并且找不到可靠的Win10的作品]
- 创建一个虚拟设备以获取地址等等等[引起游戏的立即关闭(检测到)]
不管我做什么,菜单要么平坦拒绝出现在绕过端的末端,因此我被关闭,我崩溃了,或者什么也没发生。
有没有我可以从中学到的样本代码的优质起动材料,也可以将其从地面上学习?
我已经编程了黑客菜单,变量集,编程的功能,dllmain,依赖项,您可以命名。我只需要一个适当的挂钩工作 - 我唯一要上班的钩子有一个奇怪的错误,其中文字在endScene中绘制&drawindexedprimive中的壁式黑手是行不通的。
这是SO答案的大量代码
- 获取正确的窗口
- 创建虚拟设备
- 从VTable获取EndScene的地址
- 做标准X86蹦床钩
- 内部挂钩做您需要的任何初始化的东西
- 获取正确的设备指针的副本
- 画东西
- 用正确的设备指针调用原始功能
#pragma comment(lib, "d3d9.lib")
#pragma comment(lib, "d3dx9.lib")
#include <windows.h>
#include <d3d9.h>
#include <d3dx9.h>
bool Hook(char* src, char* dst, int len)
{
if (len < 5) return false;
DWORD curProtection;
VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &curProtection);
memset(src, 0x90, len);
uintptr_t relativeAddress = (uintptr_t)(dst - src - 5);
*src = (char)0xE9;
*(uintptr_t*)(src + 1) = (uintptr_t)relativeAddress;
DWORD temp;
VirtualProtect(src, len, curProtection, &temp);
return true;
}
char* TrampHook(char* src, char* dst, unsigned int len)
{
if (len < 5) return 0;
// Create the gateway (len + 5 for the overwritten bytes + the jmp)
char* gateway = (char*)VirtualAlloc(0, len + 5, MEM_COMMIT | MEM_RESERVE, PAGE_EXECUTE_READWRITE);
// Put the bytes that will be overwritten in the gateway
memcpy(gateway, src, len);
// Get the gateway to destination addy
uintptr_t gateJmpAddy = (uintptr_t)(src - gateway - 5);
// Add the jmp opcode to the end of the gateway
*(gateway + len) = (char)0xE9;
// Add the address to the jmp
*(uintptr_t*)(gateway + len + 1) = gateJmpAddy;
// Place the hook at the destination
if (Hook(src, dst, len))
{
return gateway;
}
else return nullptr;
}
typedef HRESULT(APIENTRY* tEndScene)(LPDIRECT3DDEVICE9 pDevice);
static HWND window;
BOOL CALLBACK EnumWindowsCallback(HWND handle, LPARAM lParam)
{
DWORD wndProcId;
GetWindowThreadProcessId(handle, &wndProcId);
if (GetCurrentProcessId() != wndProcId)
return TRUE; // skip to next window
window = handle;
return FALSE; // window found abort search
}
HWND GetProcessWindow()
{
window = NULL;
EnumWindows(EnumWindowsCallback, NULL);
return window;
}
bool GetD3D9Device(void** pTable, size_t Size)
{
if (!pTable)
return false;
IDirect3D9* pD3D = Direct3DCreate9(D3D_SDK_VERSION);
if (!pD3D)
return false;
IDirect3DDevice9* pDummyDevice = NULL;
// options to create dummy device
D3DPRESENT_PARAMETERS d3dpp = {};
d3dpp.Windowed = false;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp.hDeviceWindow = GetProcessWindow();
HRESULT dummyDeviceCreated = pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, d3dpp.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDummyDevice);
if (dummyDeviceCreated != S_OK)
{
// may fail in windowed fullscreen mode, trying again with windowed mode
d3dpp.Windowed = !d3dpp.Windowed;
dummyDeviceCreated = pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, d3dpp.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDummyDevice);
if (dummyDeviceCreated != S_OK)
{
pD3D->Release();
return false;
}
}
memcpy(pTable, *reinterpret_cast<void***>(pDummyDevice), Size);
pDummyDevice->Release();
pD3D->Release();
return true;
}
void DrawFilledRect(int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* dev)
{
D3DRECT BarRect = { x, y, x + w, y + h };
dev->Clear(1, &BarRect, D3DCLEAR_TARGET | D3DCLEAR_TARGET, color, 0, 0);
}
bool bInit = false;
tEndScene oEndScene = nullptr;
LPDIRECT3DDEVICE9 pD3DDevice = nullptr;
void* d3d9Device[119];
HRESULT APIENTRY hkEndScene(LPDIRECT3DDEVICE9 pDevice)
{
if (bInit == false)
{
pD3DDevice = pDevice;
bInit = true;
}
//draw stuff here like so:
DrawFilledRect(200, 200, 200, 200, D3DCOLOR_ARGB(255, 255, 0, 0), pDevice);
return oEndScene(pDevice);
}
DWORD WINAPI Init(HMODULE hModule)
{
if (GetD3D9Device(d3d9Device, sizeof(d3d9Device)))
{
oEndScene = (tEndScene)TrampHook((char*)d3d9Device[42], (char*)hkEndScene, 7);
}
return 0;
}
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
{
CloseHandle(CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)Init, hModule, 0, nullptr));
}
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
归功于我,兄弟,索莱尔&amp;0xdec0de对于此准骨D3D9 ENDSCENE HONK