我正在尝试使用p5.js和html5的帆布元素移动正方形。
我尝试以多种方式重新安排代码,有时在代码位于某些地方时,画布并不是首先创建的。无论我尝试过多少次,我似乎都无法使它起作用。
它使用变量"方向"的原因是因为我计划根据按下箭头键进行移动。
我的代码看起来像这样:
var snakeX = 0;
var snakeY = 0;
var snakeX2 = 20;
var snakeY2 = 20;
var direction = "right";
var alive = true;
var length = 2;
function setup() {
createCanvas(window.innerWidth, window.innerHeight)
frameRate(10);
}
function draw() {
background(0);
stroke(255);
fill(255);
rect(snakeX, snakeY, snakeX2, snakeY2);
}
if (direction == "up") {
snakeY = snakeY + 10
snakeY2 = snakeY - length
}
function move() {
if (direction == "down") {
snakeY = snakeY - 10
snakeY2 = snakeY + length
}
if (direction == "right") {
snakeX = snakeX + 10
snakeX2 = snakeX - length
}
if (direction == "left") {
snakeX = snakeX - 10
snakeX2 = snakeX + length
}
loop()
}
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.3/p5.js"></script>
</body>
我希望该广场在打开页面时会自动向右移动,但是它仍然是固定的。任何帮助将不胜感激!
如果我正确理解您的问题,则可以通过以下内容解决动画问题:
- 在您的
draw()
功能中将调用添加到move()
- 可选地将
if(direction == 'up') { .. }
块添加到move()
这是您的片段更新,以显示此操作:
var snakeX = 0;
var snakeY = 0;
var snakeX2 = 20;
var snakeY2 = 20;
var direction = "right";
var alive = true;
var length = 2
function setup() {
createCanvas(window.innerWidth, window.innerHeight)
frameRate(10);
}
function draw() {
background(0);
stroke(255);
fill(255);
rect(snakeX, snakeY, snakeX2, snakeY2);
/* Ensure move() is called for each draw() */
move()
}
function move() {
/* Move this inside the brackets of move() */
if (direction == "up") {
snakeY = snakeY + 10
snakeY2 = snakeY - length
}
if (direction == "down") {
snakeY = snakeY - 10
snakeY2 = snakeY + length
}
if (direction == "right") {
snakeX = snakeX + 10
snakeX2 = snakeX - length
}
if (direction == "left") {
snakeX = snakeX - 10
snakeX2 = snakeX + length
}
}
<body>
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.7.3/p5.js"></script>
</body>
希望有帮助:)