我是three.js的初学者。尝试将html画布作为纹理应用于平面几何体。在没有旋转的情况下工作良好。旋转时,a)网格的外部边缘会变得锯齿状(图像中的边缘/线很细),b)文本会变得模糊。
我必须做些什么才能保持外边缘和文本的清晰?
我的纹理是二次幂(128 x 512)。启用抗锯齿没有帮助。
这是一张没有旋转的屏幕截图
这里有旋转。
代码如下:
var eltTexture = toTexture2(d, this, go.w, go.Res.ow[0]);
// map texture to material
var material = new THREE.MeshBasicMaterial(
{ map : eltTexture } );
//define sub image of texture to be applied to mesh
var cutout = [
new THREE.Vector2(0, (128 - go.Res.ow[0])/128),
new THREE.Vector2(go.w/512, (128 - go.Res.ow[0])/128),
new THREE.Vector2(go.w/512, 1),
new THREE.Vector2(0, 1)];
// geometry and UV mapping
var geometry = new THREE.PlaneGeometry (go.w, go.Res.ow[0]);
geometry.faceVertexUvs[0] = []; // initialize
geometry.faceVertexUvs[0][0] =
[cutout[3], cutout[0], cutout[2]];
geometry.faceVertexUvs[0][1] =
[cutout[0], cutout[1], cutout[2]];
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set(d.threeX, d.threeY, d.threeX);
mesh.rotation.set(0,0.6,0);
scene.add( mesh );
});
renderer.render( scene, camera );
function toTexture2 (d, svgNode, svgWidth, svgHeight){
// step 1: serialize eltSVG to xml
var eltXML = new XMLSerializer().serializeToString(svgNode);
eltXML = 'data:image/svg+xml;charset = utf8,' + eltXML;
// step 2: draw eltXML to image
var eltImage = document.body.appendChild(
document.createElement("img"));
eltImage.id = "eltImage";
eltImage.style.display = "none";
eltImage.width = svgWidth;
eltImage.height = svgHeight;
eltImage.src = eltXML;
// step 3: draw image to canvas
// NOTE: define canvas parameters position, width and
// height in html, NOT IN CSS, otherwise image
// will become blurry - don't ask why!
var eltCanvas = document.body.appendChild(
document.createElement("canvas"));
eltCanvas.id = "eltCanv";
eltCanvas.style.display = "none";
eltCanvas.width = 512;
eltCanvas.height = 128;
// get context
var ctx = eltCanvas.getContext("2d", {alpha: false});
// draw svg element to canvas, not including portrait image
ctx.drawImage(eltImage, parseInt(0), parseInt(0),
svgWidth, svgHeight);
// draw portrait image to canvas
var portrait = document.getElementById(d.nameConcat + "Img");
ctx.globalAlpha = 0.6; // opacity of portrait image
ctx.drawImage(portrait, go.Res.strw[0], go.Res.strw[0],
go.Res.iw[0], go.Res.iw[0]);
var texture = new THREE.Texture(eltCanvas);
texture.needsUpdate = true;
return texture;
} // function toTexture2
非常感谢您的帮助!
尽管你已经很久没有发布这篇文章了,但我有解决方案,以防其他人遇到同样的问题。
将其添加到渲染器中:
const renderer = new THREE.WebGLRenderer({antialias: true});