嗨,我正在开发一个涉及两个图片框的游戏,一个红色框和一个蓝色框。蓝色盒子由玩家控制,目标是与红色盒子碰撞,红色盒子每 5 秒传送到一个随机位置。我的问题是红色和蓝色框之间发生碰撞。碰撞时,红色框将传送到随机位置,但这并没有发生。
这是我的代码:
namespace block_game
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
KeyDown += new KeyEventHandler(Form1_KeyDown);
if (blue_box.Bounds.IntersectsWith(red_box.Bounds))
{
Tele();
}
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
int x = blue_box.Location.X;
int y = blue_box.Location.Y;
if (e.KeyCode == Keys.Right) x += 10;
else if (e.KeyCode == Keys.Left) x -= 10;
else if (e.KeyCode == Keys.Up) y -= 10;
else if (e.KeyCode == Keys.Down) y += 10;
blue_box.Location = new Point(x, y);
}
public Random r = new Random();
private void tmrTele_Tick(object sender, EventArgs e)
{
tmrTele.Interval = 5000;
Tele();
}
private void Tele()
{
int x = r.Next(0, 800 - red_box.Width);
int y = r.Next(0, 500 - red_box.Width);
red_box.Top = y;
red_box.Left = x;
}
}
}
您需要在每次按下某个键时检查碰撞。试试这个:
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
int x = blue_box.Location.X;
int y = blue_box.Location.Y;
if (e.KeyCode == Keys.Right) x += 10;
else if (e.KeyCode == Keys.Left) x -= 10;
else if (e.KeyCode == Keys.Up) y -= 10;
else if (e.KeyCode == Keys.Down) y += 10;
blue_box.Location = new Point(x, y);
if (blue_box.Bounds.IntersectsWith(red_box.Bounds))
{
//your logic to handle the collision
}
}
注意:更好的方法是在红框重新定位时检查碰撞,因为当红色框撞到蓝色框时可能会有条件。
private void Tele()
{
int x = r.Next(0, 800 - red_box.Width);
int y = r.Next(0, 500 - red_box.Width);
red_box.Top = y;
red_box.Left = x;
if (blue_box.Bounds.IntersectsWith(red_box.Bounds))
{
//your logic to handle the collision
}
}