如何从附加到一个ActionListener的多个jbutton中删除边框(使用循环创建)



我正在创建一个使用虚拟键盘进行输入的挂接游戏。我使用for循环创建键盘布局来创建按钮,然后将其放入jbutton arraylist中。所有按钮都使用一个ActionListener。

在游戏结束时,我需要重置所有按钮,以便它们不再具有边框(如果玩家正确猜测,则在游戏过程中将绿色或红色边框放置在它们周围)。我试图通过jbutton arraylist循环以更改边框,但它仅适用于最后一个按钮。有办法可以做到吗?

我也想知道如何将按钮返回其原始设计,因为当我使用button.setBorder(null)时,该按钮基本上会消失。我想删除我在程序中较早设置的MatteBorder

public void createKeyboard() {
    String buttonLabel;
    char buttonLabelChar;
    for (char c = 'A'; c <= 'Z'; c ++) {    
        buttonLabelChar = c;
        buttonLabel = "" + buttonLabelChar; 
        JButton button = new JButton(buttonLabel);
        keyboardArray = new ArrayList<JButton>();
        keyboardArray.add(button);
        button.setPreferredSize(new Dimension(40, 40));
        pnlKeyboard.add(button);
        button.addActionListener(
            new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent event) {

                    hm.setLetterGuessed(event.getActionCommand().charAt(0));
                    hm.revealLetter();
                    if (hm.revealLetter()) {
                        button.setBorder(new MatteBorder(4, 4, 4, 4, Color.GREEN));
                        button.setEnabled(false);
                    }
                    else {
                        button.setBorder(new MatteBorder(4, 4, 4, 4, Color.RED));
                        button.setEnabled(false);
                        hm.loseLife();
                        setImage();
                    }
                    if (hm.winCheck()) {
                        JOptionPane.showMessageDialog(mainFrame, "You win!", "Game Over",
                                JOptionPane.INFORMATION_MESSAGE, new ImageIcon(Hangman.class.getResource("images/11rightleg.png")));
                        for (int i = 0; i < keyboardArray.size(); i ++) { // THIS DOESN'T WORK
                            button.setBorder(null);
                        }
                    }
                    else if (hm.getLives() == 0) {
                        JOptionPane.showMessageDialog(mainFrame, "You lose :(", "Game Over",
                                JOptionPane.INFORMATION_MESSAGE, new ImageIcon(Hangman.class.getResource("images/11rightleg.png")));
                    }

                    setWord();

                }
            }
        );
    }
}

一个选项是完全避免匿名类,以便侦听器可以在createKeyboard()方法外使用keyboardArray

ArrayList<JButton> keyboardArray;
public void createKeyboard() {
    String buttonLabel;
    char buttonLabelChar;
    for (char c = 'A'; c <= 'Z'; c ++) {    
        // ...
        keyboardArray = new ArrayList<JButton>();
        keyboardArray.add(button);
        // ...
        button.addActionListener(new ButtonListener());
    }
}
class ButtonListener {
    public void actionPerformed(ActionEvent event) {
        hm.setLetterGuessed(event.getActionCommand().charAt(0));
        hm.revealLetter();
        if (hm.revealLetter()) {
            button.setBorder(new MatteBorder(4, 4, 4, 4, Color.GREEN));
            button.setEnabled(false);
        } else {
            button.setBorder(new MatteBorder(4, 4, 4, 4, Color.RED));
            button.setEnabled(false);
            hm.loseLife();
            setImage();
        }
        if (hm.winCheck()) {
            JOptionPane.showMessageDialog(mainFrame, "You win!", "Game Over", JOptionPane.INFORMATION_MESSAGE, new ImageIcon( Hangman.class.getResource("images/11rightleg.png")));
            for (int i = 0; i < keyboardArray.size(); i ++) { // THIS DOESN'T WORK
                keyboardArray.get(i).setBorder(null);
            }
        } else if (hm.getLives() == 0) {
            JOptionPane.showMessageDialog(mainFrame, "You lose :(", "Game Over",
                            JOptionPane.INFORMATION_MESSAGE, new ImageIcon(Hangman.class.getResource("images/11rightleg.png")));
        }
        setWord();
    }
}

我发现了问题。我必须在构造函数内部创建键盘arraylist对象。

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