我目前正在学习android应用程序开发和在非常开始的阶段。我建立了这个游戏,现在我想设置存储和显示高分作为Textview在我的屏幕上。如果有人能帮我,我会很感激的。谢谢!
package com.princeghimire.clickmeter;
import android.content.DialogInterface;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.os.CountDownTimer;
import android.support.v7.app.AlertDialog;
import android.support.v7.app.AppCompatActivity;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
public class MainActivity extends AppCompatActivity{
TextView tv_time, tv_clicks;
Button b_start, b_click;
CountDownTimer timer;
int time = 10;
int clicks = 0;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
getSupportActionBar().setDisplayHomeAsUpEnabled(true);
getSupportActionBar().setLogo(R.drawable.iconnn);
getSupportActionBar().setDisplayUseLogoEnabled(true);
tv_time = (TextView) findViewById(R.id.tv_time);
tv_clicks = (TextView) findViewById(R.id.tv_clicks);
b_start = (Button) findViewById(R.id.b_start);
b_click = (Button) findViewById(R.id.b_click);
b_start.setEnabled(true);
b_click.setEnabled(false);
timer = new CountDownTimer(10000, 1000) {
@Override
public void onTick(long millisUntilFinished) {
time--;
tv_time.setText("Time: " + time);
}
@Override
public void onFinish() {
b_start.setEnabled(true);
b_click.setEnabled(false);
tv_time.setText("Time: 10" );
AlertDialog.Builder builder = new AlertDialog.Builder(MainActivity.this);
builder.setTitle("Time's Up Buddy!");
builder.setMessage("Your Score Is: " + clicks);
builder.setPositiveButton("Ok", new DialogInterface.OnClickListener() {
@Override
public void onClick(DialogInterface dialogInterface, int which) {
dialogInterface.dismiss();
// finish();
}
});
AlertDialog alertDialog = builder.create();
alertDialog.show();
}
};
b_click.setOnClickListener(new View.OnClickListener(){
public void onClick (View v){
clicks++;
// switchh.start();
tv_clicks.setText("Your Clicks: " + clicks);
}
});
b_start.setOnClickListener(new View.OnClickListener(){
public void onClick (View v){
timer.start();
b_start.setEnabled(false);
b_click.setEnabled(true);
clicks = 0;
time = 10;
tv_time.setText("Time: " + time);
tv_clicks.setText("Your Clicks: " + clicks);
}
});
}
public void onBackPressed()
{
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setMessage("Are you sure you want to EXIT?")
.setCancelable(false)
.setPositiveButton("Yes", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
finish();
}
})
.setNegativeButton("No", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.cancel();
}
});
AlertDialog alert = builder.create();
alert.show();
}
}
程序如下:
- 创建SharedPreferences和SharedPreferences的实例。编辑
- 在你的游戏结束的地方调用这个
if (sharedPref.getInt("highscore",0) < clicks) { editor.putInt("highscore",clicks).apply() }
SharedPreferences sharedPref = .... AND SharedPreferences.Edit editor = .....
上面的代码将首先检查你保存在"hilicore"键中的最后一个分数,如果你当前的点击更高,它将替换它,如果这是第一场比赛,那么默认值将被取为0,所以第一场比赛的分数将被保存为hilicore,除非它再次为0。
我也制作过几乎相同的游戏,在Taplay和PlayStore上。
好运。
你可以使用SharedPreferences,如果你想跟踪用户游戏统计数据,我建议你使用Sqlite