获取用户鼠标单击在 C 和 GLUT 中的位置



我想将用户的鼠标单击位置存储在两个变量上

float x,y;

我正在使用带有C的openGL。我已经有一个使用 glut 的鼠标函数,但是当我尝试打印 x 和 y 时,它会给我像 x = 134; y = 150 这样的值,而我的屏幕正交在 0 到 1 之间。

我想得到确切的点来画一个点。

你需要注册一个鼠标回调函数,它具有以下签名:

void glutMouseFunc(void (*func)(int button, int state,
                                int x, int y));

这里有一个教程涵盖了一些基础知识

编辑:如果您希望将位置归一化(0.0 - 1.0)除以宽度和高度:

float x1 = x /(float) width;
float y1 = y /(float) height;
这是我

写的一个简单的程序,希望它能像帮助我一样帮助每个人。

#include <cstdlib>
#include <GL/glut.h>
#include <iostream>
#include "Vec2.h"
Vec2 pos(0.0, 0.0);
Vec2 go(1.0, 1.0);
float mouseX;
float mouseY;
float angle = 0.0f;
void changeSize(int w, int h) {
    // Prevent a divide by zero, when window is too short
    // (you cant make a window of zero width).
    if (h == 0)
        h = 1;
    float ratio =  w * 1.0 / h;
    // Use the Projection Matrix
    glMatrixMode(GL_PROJECTION);
    // Reset Matrix
    glLoadIdentity();
    // Set the viewport to be the entire window
    glViewport(0, 0, w, h);
    // Set the correct perspective.
    gluPerspective(45.0f, ratio, 0.1f, 100.0f);
    // Get Back to the Modelview
    glMatrixMode(GL_MODELVIEW);
}
void renderScene(void) {
    // Clear Color and Depth Buffers
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    // Reset transformations
    glLoadIdentity();
    // Set the camera
    gluLookAt(  0.0f, 0.0f, 10.0f,
                0.0f, 0.0f,  0.0f,
                0.0f, 1.0f,  0.0f);

    glPushMatrix();
    glRotatef(angle, 0.0f, 0.0f, 1.0f);
    glTranslatef(0.0, 0.0, 0.0);
    glBegin(GL_LINE_LOOP);
        glVertex3f( 0.0f, 2.0f, 0.0f);
        glVertex3f( -1.0f, -1.0f, 0.0f);
        glVertex3f( 1.0f, -1.0f, 0.0f);
    glEnd();
    glPopMatrix();
    //angle+=0.01f;
    glutSwapBuffers();
}
void mouseMove(int x, int y) 
{
    mouseX = -1.0 + 2.0 * x / 320 ;
    mouseY = 1.0 - 2.0 * y / 320 ;
    angle = 90 + atan2(pos.y-mouseY, pos.x-mouseX) * 180 / 3.1415926;
    //std::cout << mouseX << ", " << mouseY << std::endl;
    //std::cout << x << ", " << y << std::endl;
    std::cout << angle << std::endl;
}
int main(int argc, char **argv) {
    // init GLUT and create window
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
    glutInitWindowPosition(100,100);
    glutInitWindowSize(320,320);
    glutCreateWindow("Lighthouse3D- GLUT Tutorial");
    // register callbacks
    glutDisplayFunc(renderScene);
    glutReshapeFunc(changeSize);
    glutIdleFunc(renderScene);
    glutMotionFunc(mouseMove);
    // enter GLUT event processing cycle
    glutMainLoop();
    return 1;
}

最新更新