我用下面的代码创建了一个网格:
board = []
x = choice_size
y = x
for row in range(0,x):
board.append(["()"]*y)
def print_board(board):
for row in board:
print(" ".join(row))
print_board(board)
我需要为用户提供输入选项(例如"Left 10 Up 2"
),然后将它们移动到电路板上的相应位置。
我试过把他们的数字添加到变量中,然后在列表board
中获得x和y的位置,但我似乎不能让它工作。
这是一个如何移动玩家的例子
但是它使用Linux的特殊符号在重绘板之前清除终端/控制台。
import time
# --- constants --- (UPPER_CASE names)
SIZE_X = 10
SIZE_Y = 5
SYMBOL_EMPTY = '( )'
SYMBOL_PLAYER = '(@)'
#SYMBOL_DANGER = '(!)'
# --- functions --- (lower_case names)
def print_board(board):
print('33c') # clear terminal on Linux
for row in board:
print("".join(row))
def move_player(new_x, new_y):
global player_x
global player_y
# remove in old place
board[player_y][player_x] = SYMBOL_EMPTY
# put in new place
player_x = new_x
player_y = new_y
board[player_y][player_x] = SYMBOL_PLAYER
# --- main --- (lower_case names)
# creat board
board = [ ]
for row in range(SIZE_Y):
board.append([SYMBOL_EMPTY] * SIZE_X)
# display empty board
print_board(board)
time.sleep(0.5)
# set player position and symbol
player_x = player_y = 0
board[player_y][player_x] = SYMBOL_PLAYER
# display board with player
print_board(board)
time.sleep(0.5)
# move player
# move left
for new_x in range(SIZE_X):
move_player(new_x, player_y)
# redraw
print_board(board)
time.sleep(0.5)
# move down
for new_y in range(SIZE_Y):
move_player(player_x, new_y)
# redraw
print_board(board)
time.sleep(0.5)
真正的程序可以更复杂。
在控制台中,清除屏幕以重新绘制板和获得键/鼠标事件以使其真正具有交互性可能存在问题。可能见urwid或ncurses
模块。
或者尝试PyGame, Pyglet等图形模块
根据玩家想要移动的方向,尝试通过增加或减少数字来改变x/y值。