嗨,我是flash的新手,需要一些代码。我有3个mc, MC1
, MC2
, MC3
。我将有3个专用按钮,将暂停一个MC的音乐,并将帧位置转移到另一个MC并开始播放。例如,如果MC2
正在播放,我按下MC3
按钮,我希望它采取MC2
(而不是MC1
)的暂停位置,并从MC3
的那一帧继续播放,并将视觉效果从MC2
切换到MC3
。这是一个多语言的应用程序,所有3个MC都有相同的帧长度。换句话说,我想在语言之间切换。提前感谢,任何帮助将是伟大的。
编辑:到目前为止,我有
mtlyrvult.stop();
itlyrvult.stop();
engvult.addEventListener(MouseEvent.CLICK, playMC1);
function playMC1(e:MouseEvent):void {
itlyrvult.stop();
enlyrvult.gotoAndPlay(itlyrvult.currentFrame);
itlyrvult.gotoAndStop(1); //frame one is empty
engvult.mouseEnabled = false;
itvult.mouseEnabled = true;
}
itvult.addEventListener(MouseEvent.CLICK, playMC2);
function playMC2(e:MouseEvent):void {
enlyrvult.stop();
itlyrvult.gotoAndPlay(enlyrvult.currentFrame);
enlyrvult.gotoAndStop(1); //frame one is empty
itvult.mouseEnabled = false;
engvult.mouseEnabled = true;
}
从一种语言切换到另一种语言。现在我的委托人给了我另一种语言。mtlyrvult
。我不知道AS3将如何识别哪个mc正在播放,并从中获取pauseposition/currentframe
我坚持你的代码(没有类,方法,成员,addChild,…)。我没有使用Flash或SDK尝试最终草案。
我假设你有:
- 3个影片剪辑对象:
enlyrvult
,itlyrvult
,mtlyrvult
; - 3 InteractiveObject (SimpleButton, MovieClip,…)对象:
engvult
,itvult
,mtvult
; - 和
enlyrvult
播放时,我们开始这里(如果不是:enlyrvult.play();
或enlyrvult.stop();
)。
itlyrvult.stop(); // or itlyrvult.gotoAndStop(1);
mtlyrvult.stop(); // or mtlyrvult.gotoAndStop(1);
engvult.addEventListener(MouseEvent.CLICK, playMC1);
itvult.addEventListener(MouseEvent.CLICK, playMC2);
mtvult.addEventListener(MouseEvent.CLICK, playMC3);
// play enlyrvult
function playMC1(e:MouseEvent):void {
// stop them
itlyrvult.stop();
mtlyrvult.stop();
// play me
enlyrvult.gotoAndPlay(mtlyrvult.currentFrame);
// hide them
itlyrvult.gotoAndStop(1); //frame one is empty
mtlyrvult.gotoAndStop(1); //frame one is empty
// My trigger is out, theirs are fine
engvult.mouseEnabled = false;
itvult.mouseEnabled = true;
mtvult.mouseEnabled = true;
}
// play itlyrvult
function playMC2(e:MouseEvent):void {
// stop them
enlyrvult.stop();
mtlyrvult.stop();
// play me
itlyrvult.gotoAndPlay(enlyrvult.currentFrame);
// hide them
enlyrvult.gotoAndStop(1); //frame one is empty
mtlyrvult.gotoAndStop(1); //frame one is empty
// My trigger is out, theirs are fine
itvult.mouseEnabled = false;
engvult.mouseEnabled = true;
mtvult.mouseEnabled = true;
}
// play mtlyrvult
function playMC3(e:MouseEvent):void {
// stop them
enlyrvult.stop();
itlyrvult.stop();
// play me
mtlyrvult.gotoAndPlay(itlyrvult.currentFrame);
// hide them
enlyrvult.gotoAndStop(1); //frame one is empty
itlyrvult.gotoAndStop(1); //frame one is empty
// My trigger is out, theirs are fine
mtvult.mouseEnabled = false;
engvult.mouseEnabled = true;
itvult.mouseEnabled = true;
}
OR,想要多少(300?)就多少…
// add to your import:
import flash.utils.Dictionary;
// in your const/var section
const STARTING_FRAME:int = 1;
var dict = new Dictionary(); // mapping and memory
var currentTrack:MovieClip; // we will know who's last
initAll();
playTrack(enlyrvult, STARTING_FRAME, engvult);
function clickHandler(e:MouseEvent):void {
var playheadFrame:int = currentTrack.currentFrame; // we remember position
var trigger:InteractiveObject = (e.currentTarget as InteractiveObject); // who shot me ?
var nextTrack:MovieClip = (dict[trigger] as MovieClip); // who's next ?
resetAll(); // and again.. (http://en.wikipedia.org/wiki/Sisyphus)
playTrack(nextTrack, playheadFrame, trigger);
}
function playTrack(mc:MovieClip, fram:int, iObj:InteractiveObject):void {
currentTrack = mc;
currentTrack.gotoAndPlay(fram);
iObj.mouseEnabled = false;
}
function resetAll():void {
for (var key:InteractiveObject in dict) { key.mouseEnabled = true; }
for each (var value:MovieClip in dict) { value.gotoAndStop(1); } // diff-> each
}
function initAll():void {
dict[engvult] = enlyrvult;
dict[itvult] = itlyrvult;
dict[mtvult] = mtlyrvult;
//dict[avult] = alyrvult; //<- new one like this: dict[trigger]=lyrMC; add as much as you can!
for (var key:InteractiveObject in dict) {
key.addEventListener(MouseEvent.CLICK, clickHandler);
}
resetAll();
}