Web 音频 API - 多个同步轨道 - 在新轨道开始时停止以前的轨道



我正在尝试模仿"Mozilla Web Audio API for games"Web 文档中的 Web Audio API 多轨演示。

https://developer.mozilla.org/en-US/docs/Games/Techniques/Audio_for_Web_Games#Web_Audio_API_for_games

我唯一需要注意的是,一旦单击新曲目,我希望前一首曲目停止(而不是堆叠播放(。

一个例子是,单击鼓,鼓开始演奏,然后单击吉他,鼓停止,吉他从鼓停止的地方开始。

有什么想法吗? 有没有更好的工具/库来处理网络音频?

http://jsfiddle.net/c87z11jj/1/

<ul>
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-leadguitar.mp3">Lead Guitar</a></li>
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-drums.mp3">Drums</a></li>
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-bassguitar.mp3">Bass Guitar</a></li>
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-horns.mp3">Horns</a></li>
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-clav.mp3">Clavi</a></li>
</ul>
window.AudioContext = window.AudioContext || window.webkitAudioContext;
var offset = 0;
var context = new AudioContext();
function playTrack(url) {
var request = new XMLHttpRequest();
request.open('GET', url, true);
request.responseType = 'arraybuffer';
var audiobuffer;
// Decode asynchronously
request.onload = function() {
if (request.status == 200) {
context.decodeAudioData(request.response, function(buffer) {
var source = context.createBufferSource();
source.buffer = buffer;
source.connect(context.destination);
console.log('context.currentTime '+context.currentTime);
if (offset == 0) {
source.start();
offset = context.currentTime;
} else {
source.start(0,context.currentTime - offset);
}
}, function(e) {
console.log('Error decoding audio data:' + e);
});
} else {

console.log('Audio didn't load successfully; error code:' + request.statusText);
}
}
request.send();
}
var tracks = document.getElementsByClassName('track');
for (var i = 0, len = tracks.length; i < len; i++) {
tracks[i].addEventListener('click', function(e){
console.log(this.href);
playTrack(this.href);
e.preventDefault();
});
}

只需将 BufferSources 存储在外部作用域的某个位置,然后调用其stop()方法。

我冒昧地重写了一下您的加载逻辑,您不应该在每次开始新曲目时都创建一个新请求,在这种情况下,您就失去了 AudioBuffers 相对于 Audio 元素的主要优势:它们确实可以快速实例化。

var active_source = null;
function stopActiveSource() {
if (active_source) {
active_source.onended = null; // manual stop, no event
active_source.stop(0);
}
}
// instead of requesting a new ArrayBuffer every time
// store them in a dictionnary
var buffers = {};
var context = new(window.AudioContext || window.webkitAudioContext)();
function playTrack(url) {
// get fom our dictionnary
var buffer = buffers[url];
// stop the active one if any
stopActiveSource();
// create a new BufferSource
var source = context.createBufferSource();
// it is now the active one
active_source = source;
source.onended = function() {
active_source = null;
};
source.buffer = buffer;
source.connect(context.destination);
source.start(0);
}
// start by getting all AudioBuffers
var tracks = document.getElementsByClassName('track');
for (var i = 0, len = tracks.length; i < len; i++) {
tracks[i].addEventListener('click', function(e) {
playTrack(this.href);
e.preventDefault();
});
getBuffer(tracks[i].href);
}
function getBuffer(url) {
var request = new XMLHttpRequest();
request.open('GET', url, true);
request.responseType = 'arraybuffer';
request.onload = function(evt) {
context.decodeAudioData(request.response, store);
};
request.send();
function store(buffer) {
buffers[url] = buffer;
}
}
<base href="https://dl.dropboxusercontent.com/s/">
<ul>
<li><a class="track" href="kbgd2jm7ezk3u3x/hihat.mp3">HiHat</a></li>
<li><a class="track" href="h2j6vm17r07jf03/snare.mp3">Snare</a></li>
<li><a class="track" href="1cdwpm3gca9mlo0/kick.mp3">Kick</a></li>
<li><a class="track" href="h8pvqqol3ovyle8/tom.mp3">Tom</a></li>
</ul>

在@Kaiido的帮助下想通了

同步和启动新轨道的示例,其中前一个轨道停止:

<ul>
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-leadguitar.mp3">Lead Guitar</a></li>
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-drums.mp3">Drums</a></li>
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-bassguitar.mp3">Bass Guitar</a></li>
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-horns.mp3">Horns</a></li>
<li><a class="track" href="http://jPlayer.org/audio/mp3/gbreggae-clav.mp3">Clavi</a></li>
</ul>
let active_source = null;
let buffers = {};
const context = new(window.AudioContext || window.webkitAudioContext)();
let offset = 0;
const tempo = 3.074074076;
const tracks = document.getElementsByClassName('track');
function playTrack(url) {
let buffer = buffers[url];
let source = context.createBufferSource();
source.buffer = buffer;
source.connect(context.destination);
source.loop = true;
if (offset == 0) {
source.start();
offset = context.currentTime;
active_source = source;
} else {
let relativeTime = context.currentTime - offset;
let beats = relativeTime / tempo;
let remainder = beats - Math.floor(beats);
let delay = tempo - (remainder*tempo);
let when = context.currentTime+delay;
stopActiveSource(when);
source.start(context.currentTime+delay,relativeTime+delay);
active_source = source;
source.onended = function() {
active_source = null;
};
}
}
for (var i = 0, len = tracks.length; i < len; i++) {
tracks[i].addEventListener('click', function(e) {
playTrack(this.href);
e.preventDefault();
});
getBuffer(tracks[i].href);
}
function getBuffer(url) {
const request = new XMLHttpRequest();
request.open('GET', url, true);
request.responseType = 'arraybuffer';
request.onload = function(evt) {
context.decodeAudioData(request.response, store);
};
request.send();
function store(buffer) {
buffers[url] = buffer;
}
}
function stopActiveSource(when) {
if (active_source) {
active_source.onended = null;
active_source.stop(when);
}
}

http://jsfiddle.net/mdq2c1wv/1/

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