在考虑执行时间的同时增加延迟



因此,我正在尝试创建一个对窗体上控件的移动进行动画处理的方法。我事先生成控件将要行进的所有点,如下所示:

private static List<decimal> TSIncrement(int durationInMilliseconds, decimal startPoint, decimal endPoint)
{
List<decimal> tempPoints = new List<decimal>();
decimal distance = endPoint - startPoint;
decimal increment = distance / durationInMilliseconds;
decimal tempPoint = (decimal)startPoint;
for (decimal i = durationInMilliseconds; i > 0; i--)
{
tempPoint += increment;
tempPoints.Add(tempPoint);
}
return tempPoints;
}

这将输出一个列表,其中包含动画持续时间中毫秒数的点数。我想你可以猜到我之后在做什么:

public static void ControlAnimation(Control control, Point locationEndpoint, int delay)
{
if (delay > 0)
{
List<decimal> tempXpoints = TSIncrement(delay, control.Location.X, locationEndpoint.X);
List<decimal> tempYpoints = TSIncrement(delay, control.Location.Y, locationEndpoint.Y);
for (int i = 0; i < delay; i++)
{
control.Location = new Point((int)Math.Round(tempXpoints[i]), (int)Math.Round(tempYpoints[i]));
Thread.Sleep(1); //I won't leave this obviously, it's just easier for now
}
}
}

在实际方法中,我浏览此点列表,并使用这些点来创建控件的新位置(我实际上使用横坐标和纵坐标的两个列表)。

我的问题在于每次换档之间产生一毫秒的延迟。由于循环中的代码需要一点时间来执行,因此我通常会多出大约 5 秒的持续时间。

我尝试使用秒表来测量设置 control.location 所需的时间,并将其减去 1 毫秒延迟。秒表也增加了一些延迟,因为我每次都必须启动、停止和重置它。

那么我应该怎么做,如何改进我的代码呢?任何反馈都非常感谢:)

在 WinForms 中,您不会获得低于大约 50 毫秒的可靠延迟,因此这就是我在下面使用的延迟:

private Random R = new Random();
private async void button1_Click(object sender, EventArgs e)
{
button1.Enabled = false;
label1.AutoSize = false;
label1.Size = button2.Size;
Point p = new Point(R.Next(this.Width - button2.Width), R.Next(this.Height - button2.Height));
label1.Location = p;
label1.SendToBack();
await MoveControl(button2, p, R.Next(2000, 7001));
button1.Enabled = true;
}

private Task MoveControl(Control control, Point LocationEndPoint, int delayInMilliseconds)
{       
return Task.Run(new Action(() =>
{
decimal p;
int startX = control.Location.X;
int startY = control.Location.Y;
int deltaX = LocationEndPoint.X - startX;
int deltaY = LocationEndPoint.Y - startY;
System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
sw.Start();
while(sw.ElapsedMilliseconds < delayInMilliseconds)
{
System.Threading.Thread.Sleep(50);
p = Math.Min((decimal)1.0, (decimal)sw.ElapsedMilliseconds / (decimal)delayInMilliseconds);
control.Invoke((MethodInvoker)delegate {
control.Location = new Point(startX + (int)(p * deltaX), startY + (int)(p * deltaY));
});
}
}));
}

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