我正在寻找一种异步背靠背播放多个声音的方法。
我实际上有:
jouerSon("_" + nbre1);
jouerSon(operateur);
jouerSon("_" + nbre2);
jouerSon("equal");
public void jouerSon(String son)
{
System.Media.SoundPlayer player = new SoundPlayer();
player.Stream = Properties.Resources.ResourceManager.GetStream(son);
// player.LoadAsync();
player.Play();
//Thread.Sleep(500);
//player.Stop();
}
我想播放第一个声音,然后在第二个声音结束时播放,等等,同时程序仍然响应。
我设法一个接一个地播放每个声音,但只使用同步播放,这会阻止用户在播放所有声音之前执行任何操作。
如果我尝试使用异步播放,则只播放最后一个声音而不是每个声音。
我四处寻找解决方案,但似乎找不到。有人可以帮助我吗?
在不同的线程上播放它们:
private void button1_Click(object sender, EventArgs e)
{
// ...
jouerSon(new String[] { "_" + nbre1, operateur, "_" + nbre2, "equal" });
// ...
}
public void jouerSon(String[] sons)
{
Task t = new Task(() =>
{
System.Media.SoundPlayer player = new System.Media.SoundPlayer();
foreach (String son in sons)
{
player.Stream = Properties.Resources.ResourceManager.GetStream(son);
player.PlaySync();
}
});
t.Start();
}
或者可能是更具体定制的东西,比如这样:
private void button1_Click(object sender, EventArgs e)
{
// ...
jouerSon(nbre1, operateur, nbre2);
// ...
}
public void jouerSon(string nbre1, string operateur, string nbre2)
{
Task t = new Task(() =>
{
System.Media.SoundPlayer player = new System.Media.SoundPlayer();
player.Stream = Properties.Resources.ResourceManager.GetStream("_" + nbre1);
player.PlaySync();
player.Stream = Properties.Resources.ResourceManager.GetStream(operateur);
player.PlaySync();
player.Stream = Properties.Resources.ResourceManager.GetStream("_" + nbre2);
player.PlaySync();
player.Stream = Properties.Resources.ResourceManager.GetStream("equal");
player.PlaySync();
});
t.Start();
}
好的,正如承诺的那样,这里有一些如何使用Windows Media Player的示例代码。但是现在我看了它,我可以看到它比我想象的要复杂得多——也许太复杂了?
此程序可用于播放声音文件 1 次、2 次、n 次或不确定的次数,直到调用程序调用 StopPlayer(( 方法。修改它以首先播放一个声音文件,然后播放另一个声音文件应该相当容易。
using WMPLib;
using System;
namespace Merlinia.CommonClasses
{
/// <summary>
/// This class provides a very simple wrapper layer for the Microsoft Windows Media Player.
///
/// Remember to call Dispose() when the player is no longer needed. (Actually, this may not be
/// necessary.)
/// </summary>
public class MMediaPlayer : IDisposable
{
#region Private variables
// Reference to an Interop object for the COM object that interfaces with Microsoft Windows
// Media Player
private readonly WindowsMediaPlayer _windowsMediaPlayer = null;
// Number of repeats left, negative = keep looping
private int _repeatCount = -1;
// Part of the IDisposable pattern
private bool _isDisposed = false;
#endregion Private variables
#region Constructor
/// <summary>
/// Constructor.
/// </summary>
public MMediaPlayer()
{
try
{
// Instantiate the Windows Media Player Interop object
_windowsMediaPlayer = new WindowsMediaPlayer();
// Hook up a couple of event handlers
_windowsMediaPlayer.MediaError += WindowsMediaPlayer_MediaError;
_windowsMediaPlayer.PlayStateChange += WindowsMediaPlayer_PlayStateChange;
}
catch (Exception e)
{
_cLog.Error(0x3ad3a52u, e);
}
}
#endregion Constructor
#region Public methods
/// <summary>
/// Method to start the media player playing a file.
/// </summary>
/// <param name="fileName">complete file name</param>
/// <param name="repeatCount">zero = repeat indefinitely, else number of times to repeat</param>
public void PlayMediaFile(string fileName, int repeatCount)
{
if (_windowsMediaPlayer == null)
return;
_repeatCount = --repeatCount; // Zero -> -1, 1 -> zero, etc.
if (_windowsMediaPlayer.playState == WMPPlayState.wmppsPlaying)
_windowsMediaPlayer.controls.stop(); // Probably unnecessary
_windowsMediaPlayer.URL = fileName;
_windowsMediaPlayer.controls.play();
}
/// <summary>
/// Method to stop the media player.
/// </summary>
public void StopPlayer()
{
if (_windowsMediaPlayer == null)
return;
_repeatCount = 0;
_windowsMediaPlayer.controls.stop();
}
#endregion Public methods
#region Private methods
/// <summary>
/// Event-handler method called by Windows Media Player when the media file can't be opened,
/// or some other error. This is logged, but otherwise ignored - the calling module is not
/// signaled in any way.
/// </summary>
private static void WindowsMediaPlayer_MediaError(object pMediaObject)
{
_cLog.Error(0x3ad1d3bu);
}
/// <summary>
/// Event-handler method called by Windows Media Player when the "state" of the media player
/// changes. This is used to repeat the playing of the media for the specified number of
/// times, or maybe for an indeterminate number of times.
/// </summary>
private void WindowsMediaPlayer_PlayStateChange(int newState)
{
if ((WMPPlayState)newState == WMPPlayState.wmppsStopped)
{
if (_repeatCount != 0)
{
_repeatCount--;
_windowsMediaPlayer.controls.play();
}
}
}
#endregion Private methods
#region IDisposable stuff
// This copied from here: http://msdn.microsoft.com/en-us/library/system.idisposable.aspx
/// <summary>
/// Method to implement IDisposable. Do not make this method virtual - a derived class should
/// not be able to override this method.
/// </summary>
public void Dispose()
{
// Call the following method
Dispose(true);
// This object will be cleaned up by the Dispose() method below. Therefore, we call
// GC.SuppressFinalize to take this object off the finalization queue and prevent
// finalization code for this object from executing a second time.
GC.SuppressFinalize(this);
}
/// <summary>
/// Dispose(bool disposing) executes in two distinct scenarios. If isDisposing equals true,
/// the method has been called directly or indirectly by a user's code. Managed and unmanaged
/// resources can be disposed. If isDisposing equals false, the method has been called by the
/// runtime from inside the finalizer and you should not reference other objects - only
/// unmanaged resources can be disposed.
/// </summary>
protected virtual void Dispose(bool isDisposing)
{
// Check to see if Dispose() has already been called
if (!_isDisposed)
{
// If isDisposing equals true, dispose all managed and unmanaged resources
if (isDisposing && _windowsMediaPlayer != null)
{
// Close the media player. (This may not be necessary?)
_windowsMediaPlayer.close();
}
// Note disposing has been done
_isDisposed = true;
}
}
#endregion IDisposable stuff
}
}
忽略与日志记录相关的语句。
但要使其正常工作,您需要一个与Windows Media Player接口的COM对象的互操作dll。不幸的是,如果您以前从未这样做过,这有点棘手。Visual Studio能够生成Interop dll。或者,您可以尝试在互联网上找到一个。事实上,这就是我所做的,我碰巧在这里找到了一个:http://grouplab.cpsc.ucalgary.ca/cookbook/index.php/VisualStudio/HowToUseWindowsMediaPlayerToPlayAudioAndVideo
祝你好运,欢迎你问你是否尝试这样做并遇到问题。