我的简单目标是淡化隐藏和显示函数的动画。
Button.hidden = YES;
足够简单。但是,是否有可能让它淡出而不是消失?这样看起来很不专业。
在iOS 4及更高版本中,有一种方法可以使用UIView转换方法来实现这一点,而无需导入QuartzCore。你可以说:
目标C
[UIView transitionWithView:button
duration:0.4
options:UIViewAnimationOptionTransitionCrossDissolve
animations:^{
button.hidden = YES;
}
completion:NULL];
迅速
UIView.transition(with: button, duration: 0.4,
options: .transitionCrossDissolve,
animations: {
self.button.isHidden = false
})
以前的解决方案
Michail的解决方案会奏效,但这实际上并不是最好的方法。
Alpha 淡入淡出的问题在于,有时不同的重叠视图层在淡出时看起来很奇怪。还有其他一些使用核心动画的替代方法。首先,在您的应用程序中包含 QuartzCore 框架,并将#import <QuartzCore/QuartzCore.h>
添加到您的标头中。现在,您可以执行以下操作之一:
- 设置
button.layer.shouldRasterize = YES;
,然后使用米哈伊尔在他的答案中提供的 alpha 动画代码。这将防止图层奇怪地混合,但会略微降低性能,并且如果按钮未在像素边界上完全对齐,则会使按钮看起来模糊。
或者:
请改用以下代码对淡入淡出进行动画处理:
CATransition *animation = [CATransition animation];animation.type = kCATransitionFade;动画持续时间 = 0.4;[按钮.图层添加动画:动画键:无];
按钮隐藏 = 是;
这种方法的好处是,即使按钮的任何属性不可动画化(例如按钮的文本或图像(,您也可以交叉淡入淡出按钮的任何属性,只需设置过渡,然后立即设置属性。
UIView 动画属性为:
- frame
- bounds
- center
- transform
- alpha
- backgroundColor
- contentStretch
描述于: 动画
isHidden
不是其中之一,所以在我看来,最好的方法是:
斯威夫特 4:
func setView(view: UIView, hidden: Bool) {
UIView.transition(with: view, duration: 0.5, options: .transitionCrossDissolve, animations: {
view.isHidden = hidden
})
}
目标C:
- (void)setView:(UIView*)view hidden:(BOOL)hidden {
[UIView transitionWithView:view duration:0.5 options:UIViewAnimationOptionTransitionCrossDissolve animations:^(void){
[view setHidden:hidden];
} completion:nil];
}
淡出:
目标-C
[UIView animateWithDuration:0.3 animations:^{
button.alpha = 0;
} completion: ^(BOOL finished) {//creates a variable (BOOL) called "finished" that is set to *YES* when animation IS completed.
button.hidden = finished;//if animation is finished ("finished" == *YES*), then hidden = "finished" ... (aka hidden = *YES*)
}];
斯威夫特 2
UIView.animateWithDuration(0.3, animations: {
button.alpha = 0
}) { (finished) in
button.hidden = finished
}
斯威夫特 3, 4, 5
UIView.animate(withDuration: 0.3, animations: {
button.alpha = 0
}) { (finished) in
button.isHidden = finished
}
要淡入:
目标-C
button.alpha = 0;
button.hidden = NO;
[UIView animateWithDuration:0.3 animations:^{
button.alpha = 1;
}];
斯威夫特 2
button.alpha = 0
button.hidden = false
UIView.animateWithDuration(0.3) {
button.alpha = 1
}
斯威夫特 3, 4, 5
button.alpha = 0
button.isHidden = false
UIView.animate(withDuration: 0.3) {
button.alpha = 1
}
使用此解决方案可实现平滑的淡入和淡入效果
extension UIView {
func fadeIn(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping ((Bool) -> Void) = {(finished: Bool) -> Void in }) {
self.alpha = 0.0
UIView.animate(withDuration: duration, delay: delay, options: UIView.AnimationOptions.curveEaseIn, animations: {
self.isHidden = false
self.alpha = 1.0
}, completion: completion)
}
func fadeOut(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping (Bool) -> Void = {(finished: Bool) -> Void in }) {
self.alpha = 1.0
UIView.animate(withDuration: duration, delay: delay, options: UIView.AnimationOptions.curveEaseOut, animations: {
self.isHidden = true
self.alpha = 0.0
}, completion: completion)
}
}
用法就像
uielement.fadeIn()
uielement.fadeOut()
谢谢
我使用这个小的 Swift 3 扩展:
extension UIView {
func fadeIn(duration: TimeInterval = 0.5,
delay: TimeInterval = 0.0,
completion: @escaping ((Bool) -> Void) = {(finished: Bool) -> Void in }) {
UIView.animate(withDuration: duration,
delay: delay,
options: UIViewAnimationOptions.curveEaseIn,
animations: {
self.alpha = 1.0
}, completion: completion)
}
func fadeOut(duration: TimeInterval = 0.5,
delay: TimeInterval = 0.0,
completion: @escaping (Bool) -> Void = {(finished: Bool) -> Void in }) {
UIView.animate(withDuration: duration,
delay: delay,
options: UIViewAnimationOptions.curveEaseIn,
animations: {
self.alpha = 0.0
}, completion: completion)
}
}
Swift 3
func appearView() {
self.myView.alpha = 0
self.myView.isHidden = false
UIView.animate(withDuration: 0.9, animations: {
self.myView.alpha = 1
}, completion: {
finished in
self.myView.isHidden = false
})
}
swift 4.2
带扩展名 :
extension UIView {
func hideWithAnimation(hidden: Bool) {
UIView.transition(with: self, duration: 0.5, options: .transitionCrossDissolve, animations: {
self.isHidden = hidden
})
}
}
简单方法:
func setView(view: UIView, hidden: Bool) {
UIView.transition(with: view, duration: 0.5, options: .transitionCrossDissolve, animations: {
view.isHidden = hidden
})
}
@Umair Afzal 的代码经过一些更改后在 swift 5 中工作正常
extension UIView {
func fadeIn(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping ((Bool) -> Void) = {(finished: Bool) -> Void in }) {
self.alpha = 0.0
UIView.animate(withDuration: duration, delay: delay, options: UIView.AnimationOptions.curveEaseIn, animations: {
self.isHidden = false
self.alpha = 1.0
}, completion: completion)
}
func fadeOut(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping (Bool) -> Void = {(finished: Bool) -> Void in }) {
self.alpha = 1.0
UIView.animate(withDuration: duration, delay: delay, options: UIView.AnimationOptions.curveEaseIn, animations: {
self.alpha = 0.0
}) { (completed) in
self.isHidden = true
completion(true)
}
}
}
供使用
yourView.fadeOut()
yourView.fadeIn()
我为此目的为UIView
创建了类别,并实现了一个特殊的小概念:visibility
。我的解决方案的主要区别在于您可以调用[view setVisible:NO animated:YES]
,然后立即同步检查[view visible]
并获得正确的结果。这非常简单,但非常有用。
此外,允许避免使用"负布尔逻辑"(有关更多信息,请参阅代码完成,第 269 页,使用正布尔变量名称(。
迅速
UIView+Visibility.swift
import UIKit
private let UIViewVisibilityShowAnimationKey = "UIViewVisibilityShowAnimationKey"
private let UIViewVisibilityHideAnimationKey = "UIViewVisibilityHideAnimationKey"
private class UIViewAnimationDelegate: NSObject {
weak var view: UIView?
dynamic override func animationDidStop(animation: CAAnimation, finished: Bool) {
guard let view = self.view where finished else {
return
}
view.hidden = !view.visible
view.removeVisibilityAnimations()
}
}
extension UIView {
private func removeVisibilityAnimations() {
self.layer.removeAnimationForKey(UIViewVisibilityShowAnimationKey)
self.layer.removeAnimationForKey(UIViewVisibilityHideAnimationKey)
}
var visible: Bool {
get {
return !self.hidden && self.layer.animationForKey(UIViewVisibilityHideAnimationKey) == nil
}
set {
let visible = newValue
guard self.visible != visible else {
return
}
let animated = UIView.areAnimationsEnabled()
self.removeVisibilityAnimations()
guard animated else {
self.hidden = !visible
return
}
self.hidden = false
let delegate = UIViewAnimationDelegate()
delegate.view = self
let animation = CABasicAnimation(keyPath: "opacity")
animation.fromValue = visible ? 0.0 : 1.0
animation.toValue = visible ? 1.0 : 0.0
animation.fillMode = kCAFillModeForwards
animation.removedOnCompletion = false
animation.delegate = delegate
self.layer.addAnimation(animation, forKey: visible ? UIViewVisibilityShowAnimationKey : UIViewVisibilityHideAnimationKey)
}
}
func setVisible(visible: Bool, animated: Bool) {
let wereAnimationsEnabled = UIView.areAnimationsEnabled()
if wereAnimationsEnabled != animated {
UIView.setAnimationsEnabled(animated)
defer { UIView.setAnimationsEnabled(!animated) }
}
self.visible = visible
}
}
目标-C
UIView+Visibility.h
#import <UIKit/UIKit.h>
@interface UIView (Visibility)
- (BOOL)visible;
- (void)setVisible:(BOOL)visible;
- (void)setVisible:(BOOL)visible animated:(BOOL)animated;
@end
UIView+Visibility.m
#import "UIView+Visibility.h"
NSString *const UIViewVisibilityAnimationKeyShow = @"UIViewVisibilityAnimationKeyShow";
NSString *const UIViewVisibilityAnimationKeyHide = @"UIViewVisibilityAnimationKeyHide";
@implementation UIView (Visibility)
- (BOOL)visible
{
if (self.hidden || [self.layer animationForKey:UIViewVisibilityAnimationKeyHide]) {
return NO;
}
return YES;
}
- (void)setVisible:(BOOL)visible
{
[self setVisible:visible animated:NO];
}
- (void)setVisible:(BOOL)visible animated:(BOOL)animated
{
if (self.visible == visible) {
return;
}
[self.layer removeAnimationForKey:UIViewVisibilityAnimationKeyShow];
[self.layer removeAnimationForKey:UIViewVisibilityAnimationKeyHide];
if (!animated) {
self.alpha = 1.f;
self.hidden = !visible;
return;
}
self.hidden = NO;
CGFloat fromAlpha = visible ? 0.f : 1.f;
CGFloat toAlpha = visible ? 1.f : 0.f;
NSString *animationKey = visible ? UIViewVisibilityAnimationKeyShow : UIViewVisibilityAnimationKeyHide;
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"opacity"];
animation.duration = 0.25;
animation.fromValue = @(fromAlpha);
animation.toValue = @(toAlpha);
animation.delegate = self;
animation.removedOnCompletion = NO;
animation.fillMode = kCAFillModeForwards;
[self.layer addAnimation:animation forKey:animationKey];
}
#pragma mark - CAAnimationDelegate
- (void)animationDidStop:(CAAnimation *)animation finished:(BOOL)finished
{
if ([[self.layer animationForKey:UIViewVisibilityAnimationKeyHide] isEqual:animation]) {
self.hidden = YES;
}
}
@end
Swift 5.0,泛型:
func hideViewWithAnimation<T: UIView>(shouldHidden: Bool, objView: T) {
if shouldHidden == true {
UIView.animate(withDuration: 0.3, animations: {
objView.alpha = 0
}) { (finished) in
objView.isHidden = shouldHidden
}
} else {
objView.alpha = 0
objView.isHidden = shouldHidden
UIView.animate(withDuration: 0.3) {
objView.alpha = 1
}
}
}
用:
hideViewWithAnimation(shouldHidden: shouldHidden, objView: itemCountLabelBGView)
hideViewWithAnimation(shouldHidden: shouldHidden, objView: itemCountLabel)
hideViewWithAnimation(shouldHidden: shouldHidden, objView: itemCountButton)
这里itemCountLabelBGView
是一个UIView
,itemCountLabel
是一个UILabel
,itemCountButton
是一个UIButton
,所以它适用于父类为UIView
的每个视图对象。
Swift 4
extension UIView {
func fadeIn(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping ((Bool) -> Void) = {(finished: Bool) -> Void in }) {
self.alpha = 0.0
UIView.animate(withDuration: duration, delay: delay, options: UIViewAnimationOptions.curveEaseIn, animations: {
self.isHidden = false
self.alpha = 1.0
}, completion: completion)
}
func fadeOut(duration: TimeInterval = 0.5, delay: TimeInterval = 0.0, completion: @escaping (Bool) -> Void = {(finished: Bool) -> Void in }) {
self.alpha = 1.0
UIView.animate(withDuration: duration, delay: delay, options: UIViewAnimationOptions.curveEaseIn, animations: {
self.alpha = 0.0
}) { (completed) in
self.isHidden = true
completion(true)
}
}
}
要使用它,只需调用以下函数,例如:
yourView.fadeOut() // this will hide your view with animation
yourView.fadeIn() /// this will show your view with animation
isHidden
是一个即时值,您无法影响其上的动画,而不是这个您可以使用 Alpha 隐藏您的视图
UIView.transition(with: view, duration: 0.5, options: .transitionCrossDissolve, animations: {
view.alpha = 0
})
并用于显示:
UIView.transition(with: view, duration: 0.5, options: .transitionCrossDissolve, animations: {
view.alpha = 1
})
func flipViews(fromView: UIView, toView: UIView) {
toView.frame.origin.y = 0
self.view.isUserInteractionEnabled = false
UIView.transition(from: fromView, to: toView, duration: 0.5, options: .transitionFlipFromLeft, completion: { finished in
fromView.frame.origin.y = -900
self.view.isUserInteractionEnabled = true
})
}
你可以试试这个。
func showView(objView:UIView){
objView.alpha = 0.0
UIView.animate(withDuration: 0.5, animations: {
objView.alpha = 0.0
}, completion: { (completeFadein: Bool) -> Void in
objView.alpha = 1.0
let transition = CATransition()
transition.duration = 0.5
transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
transition.type = kCATransitionFade
objView.layer.add(transition, forKey: nil)
})
}
func HideView(objView:UIView){
UIView.animate(withDuration: 0.5, animations: {
objView.alpha = 1.0
}, completion: { (completeFadein: Bool) -> Void in
objView.alpha = 0.0
let transition = CATransition()
transition.duration = 0.5
transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
transition.type = kCATransitionFade
objView.layer.add(transition, forKey: nil)
})
}
并传递您的视图名称
showView(objView: self.viewSaveCard)
HideView(objView: self.viewSaveCard)
如果您的视图默认设置为隐藏,或者您更改了我认为在许多情况下应该更改的隐藏状态,那么此页面中的任何方法都不会同时为您提供淡入/淡出动画,它只会对其中一个状态进行动画处理,原因是您在调用 UIView.animate 之前将隐藏状态设置为 false方法会导致突然可见,如果您只对 alpha 进行动画处理,那么对象空间仍然存在但不可见,这将导致一些 UI 问题。
因此,最好的方法是首先检查视图是否隐藏,然后将 alpha 设置为 0.0,就像这样,当您将隐藏状态设置为 false 时,您不会看到突然的可见性。
func hideViewWithFade(_ view: UIView) {
if view.isHidden {
view.alpha = 0.0
}
view.isHidden = false
UIView.animate(withDuration: 0.3, delay: 0.0, options: .transitionCrossDissolve, animations: {
view.alpha = view.alpha == 1.0 ? 0.0 : 1.0
}, completion: { _ in
view.isHidden = !Bool(truncating: view.alpha as NSNumber)
})
}
UIView.transition(with:(功能很好,很整洁。
许多人已经发布了它,但没有人注意到只有当您运行它时才会出现故障。
您可以将隐藏属性完美地转换为 true,而当您尝试将其转换为 false 时,视图将突然消失,没有任何动画。
这是因为此 api 仅在视图中工作,这意味着当您将视图转换为显示时,实际上它本身会立即显示,只是其内容逐渐动画化。
当您尝试隐藏此视图时,它本身会立即隐藏,从而使动画的内容毫无意义。
若要解决此问题,隐藏视图时,过渡目标应该是其父视图,而不是要隐藏的视图。
func transitionView(_ view: UIView?, show: Bool, completion: BoolFunc? = nil) {
guard let view = view, view.isHidden == show, let parent = view.superview else { return }
let target: UIView = show ? view : parent
UIView.transition(with: target, duration: 0.4, options: [.transitionCrossDissolve], animations: {
view.isHidden = !show
}, completion: completion)
}
UIView.transition(with: title3Label, duration: 0.4,
options: .transitionCrossDissolve,
animations: {
self.title3Label.isHidden = !self.title3Label.isHidden
})
在视图上应用过渡时会有一些延迟,从而产生隐藏和显示效果
您可以使用Animatics库非常轻松地做到这一点:
//To hide button:
AlphaAnimator(0) ~> button
//to show button
AlphaAnimator(1) ~> button
我的 Swift 3 解决方案。因此,我创建了函数,该函数以正确的顺序隐藏/取消隐藏视图(隐藏时 - 将 alpha 设置为 0,然后将 isHidden 设置为 true;取消隐藏 - 首先显示视图,然后将其 alpha 设置为 1(:
func hide(_ hide: Bool) {
let animations = hide ? { self.alpha = 0 } :
{ self.isHidden = false }
let completion: (Bool) -> Void = hide ? { _ in self.isHidden = true } :
{ _ in UIView.animate(withDuration: duration, animations: { self.alpha = 1 }) }
UIView.animate(withDuration: duration, animations: animations, completion: completion)
}
Swift 4 Transition
( UIView.transition(with: view, duration: 3, options: .transitionCurlDown,
animations: {
// Animations
view.isHidden = hidden
},
completion: { finished in
// Compeleted
})
如果您将该方法用于较旧的 swift 版本,则会收到一个错误:
Cannot convert value of type '(_) -> ()' to expected argument type '(() -> Void)?'
有用的参考。
此代码给出了一个动画,例如将视图控制器推入 UI导航控制器...
CATransition *animation = [CATransition animation];
animation.type = kCATransitionPush;
animation.subtype = kCATransitionFromRight;
animation.duration = 0.3;
[_viewAccountName.layer addAnimation:animation forKey:nil];
_viewAccountName.hidden = true;
用于流行动画...
CATransition *animation = [CATransition animation];
animation.type = kCATransitionPush;
animation.subtype = kCATransitionFromLeft;
animation.duration = 0.3;
[_viewAccountName.layer addAnimation:animation forKey:nil];
_viewAccountName.hidden = false;
尝试了一些退出的答案,有些只适用于一种情况,有些需要添加两个函数。
选项 1
与view.isHidden
无关.
extension UIView {
func animate(fadeIn: Bool, withDuration: TimeInterval = 1.0) {
UIView.animate(withDuration: withDuration, delay: 0.0, options: .curveEaseInOut, animations: {
self.alpha = fadeIn ? 1.0 : 0.0
})
}
}
然后通过isFadeIn
(true
或false
(
view.animate(fadeIn: isFadeIn)
选项 2
不要传递任何参数。它根据isUserInteractionEnabled
淡入或淡出。这也非常适合来回动画的情况。
func animateFadeInOut(withDuration: TimeInterval = 1.0) {
self.isUserInteractionEnabled = !self.isUserInteractionEnabled
UIView.animate(withDuration: withDuration, delay: 0.0, options: .curveEaseInOut, animations: {
self.alpha = self.isUserInteractionEnabled ? 1.0 : 0.0
})
}
然后你打电话
yourView.animateFadeInOut()
为什么
self.isUserInteractionEnabled
?试图用
self.isHidden
替换self.isUserInteractionEnabled
, 一点运气都没有。
就是这样。花我一些时间,希望它对某人有所帮助。