如何将字符串转换为对象



>我正在尝试使用共享对象来协调多个游戏玩家之间舞台上多个对象的移动。我认为我非常接近,但我似乎在将存储在 sharedObject 中的字符串转换为 Ball 类的实例时遇到了问题。

我的问题出在soSync功能上。我想我需要将存储在共享对象中的"对象移动"的值转换为对象。我可以跟踪所选对象的名称,但无法将其作为对象检索。如何将所选对象存储在共享对象中,然后使用它与其他游戏玩家协调运动?

<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" creationComplete="init()">
    <mx:Script>
        <![CDATA[
            import mx.core.UIComponent;
            public var nc:NetConnection;
            private var connectionURL:String = "rtmp://server address...";
            public var remoteSO:SharedObject; 
            private var checker:Ball;
            public function init():void{
                //Create new checkers; place them and create listeners
                for (var i:int = 0; i < 3; i++){
                    checker = new Ball;
                    checker.x = 150 + (i * 110);
                    checker.y = 150;    
                    checker.name = String(i);
                    this.addChild(checker);
                    checker.addEventListener(MouseEvent.MOUSE_DOWN,handleMouseDown);
                }
                // Establish connection to the server
                nc = new NetConnection();           
                //Listener triggered by the NetConnection connection 
                nc.addEventListener(NetStatusEvent.NET_STATUS, netStatusHandler);
                nc.connect(connectionURL);
            }
            private function netStatusHandler(e:NetStatusEvent):void {
                if(e.info.code == "NetConnection.Connect.Success"){
                    createRemoteSO();
                }
            }
            private function handleMouseDown(e:MouseEvent):void{
                //Show which object has been selected
                objectInfo.text = "Clicked: "+String(e.currentTarget);
                e.currentTarget.startDrag();
                e.currentTarget.addEventListener(MouseEvent.MOUSE_MOVE,dragging);
                e.currentTarget.addEventListener(MouseEvent.MOUSE_UP,handleMouseUp)
                //Update the remote shared object from this client     
                function dragging(e:MouseEvent):void{  
                    objectInfo.text = "Dragging: "+String(e.currentTarget);
                    //Set the shared object         
                    remoteSO.setProperty("objectMoved",e.currentTarget.name);               
                    remoteSO.setProperty("x",e.currentTarget.x);                
                    remoteSO.setProperty("y",e.currentTarget.y);
                }
                function handleMouseUp(e:MouseEvent):void{
                    e.currentTarget.stopDrag();
                    objectInfo.text = ""
                    e.currentTarget.removeEventListener(MouseEvent.MOUSE_MOVE,dragging)
                }
            }
            private function createRemoteSO():void{
                // Create reference to the remote shared object
                remoteSO = SharedObject.getRemote("remoteSO",nc.uri,false);
                remoteSO.connect(nc);
                //Listener to handle changes to the remote shared object 
                remoteSO.addEventListener(SyncEvent.SYNC, soSync);                      
            }   
            //Called when a change is made to the remote shared object by other clients
            private var counter:int;
            private function soSync(se:SyncEvent):void { 
                if(remoteSO.data.objectMoved){
                    this.getChildByName(remoteSO.data.objectMoved).x = remoteSO.data.x;
                    this.getChildByName(remoteSO.data.objectMoved).y = remoteSO.data.y;
                }else{
                    trace("Object does not exist")
                }
            } 
        ]]>
    </mx:Script>        
    <mx:Text x="147" y="51" text="Selected object"/>
    <mx:TextArea  id="objectInfo" x="237" y="50"/>
</mx:Application>

Ball.mxml

<?xml version="1.0" encoding="utf-8"?>
<mx:UIComponent xmlns:mx="http://www.adobe.com/2006/mxml"  creationComplete="init()">
<mx:Script>
    <![CDATA[
    import mx.events.FlexEvent;
    private function init():void{
        var child:Shape = new Shape();
        child.graphics.beginFill(0xff0000, .5);
        child.graphics.drawCircle(0, 0, 50);
        child.graphics.endFill();
        this.addChild(child);
    }
    ]]>
</mx:Script>    
</mx:UIComponent>

我认为你可以使用 getChildByName("String/ObjectName here")。

所以在你的情况下...

this.getChildByName(remoteSO.data.objectMoved).y = remoteSO.data.y;

或者,在使用 setProperty 而不是对象名称时,您不能只添加物理对象本身。这样。。。

remoteSO.setProperty("objectMoved",e.currentTarget);

您的 Ball 对象似乎是一个 DisplayObject,无法将其作为一个整体保存在共享对象中。但是,您可以实例化 Ball 对象,从 SO 中读取属性并将它们分配给您的 ball。有问题的属性似乎是xy,而不是objectMoved,因为你的球的名字很可能会在instance389中,如果你失去了命名上下文,这不会拼写任何东西,即使没有,你也只能通过名字找到一个孩子,如果它仍然存在。因此,如果您只有一个 Ball 类型的对象,则将其分配从 SO 读取的 X 和 Y,如果没有,则应在 SO 中存储多个球,以便稍后实例化它们并保留它们的所有坐标。

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