我遇到了一些问题,我正在尝试使用画布和CSS Blur Filter实现效果。
本质上,我需要一个帆布,是窗户高度和宽度的100%,可以删除以显示坐在下面的元素。我正在使用模糊,因此形状/图形看起来模糊(这是需要的)。
我的问题是,尽管画布过大,但拐角周围仍然有透明的边缘,它显示了下面的元素(即身体具有蓝色背景)。我尝试了多个负差/溢出hacks,但似乎无法解决吗?
我需要这个画布是屏幕的完整宽度,模糊而不是裁剪,但是也许这只是CSS过滤的方式,只有可见的内容?
(function() {
// make canvas larger than window
var largeWidth = window.innerWidth * 3;
var largeHeight = window.innerHeight * 3;
function createCanvas(parent, width, height) {
var canvas = {};
canvas.node = document.createElement('canvas');
canvas.context = canvas.node.getContext('2d');
canvas.node.width = largeWidth;
canvas.node.height = largeHeight;
parent.appendChild(canvas.node);
return canvas;
}
function init(container, width, height, fillColor) {
var canvas = createCanvas(container, 3000, 3000);
var ctx = canvas.context;
ctx.fillCircle = function(x, y, radius, fillColor) {
this.fillStyle = fillColor;
this.beginPath();
this.moveTo(x, y);
this.arc(x, y, radius, 0, Math.PI * 2, false);
this.fill();
};
ctx.clearTo = function(fillColor) {
ctx.fillStyle = fillColor;
ctx.fillRect(0, 0, width, height);
};
ctx.clearTo(fillColor || "#ddd");
canvas.node.onmousemove = function(e) {
var x = e.pageX - this.offsetLeft;
var y = e.pageY - this.offsetTop;
var radius = 100; // or whatever
var fillColor = '#ff0000';
ctx.globalCompositeOperation = 'destination-out';
ctx.fillCircle(x, y, radius, fillColor);
};
canvas.node.onmousedown = function(e) {
canvas.isDrawing = true;
};
}
var container = document.getElementById('canvas');
init(container, largeWidth, largeHeight, '#fff');
})();
/* CSS: */
body {
background: blue;
}
#canvas {
z-index: 1;
top: 0;
left: 0;
position: fixed;
filter: blur(10px);
-webkit-filter: blur(10px);
}
<div id = "canvas"></div>
请参阅我的小提琴
谢谢
不要模糊您的画布,而是模糊了您在其中放置的东西;例如:
// After filling circle
context.shadowColor = color;
context.shadowBlur = 16;
context.stroke();
这是小提琴
解决方案2 - aka"明天..也许"
WebKit正在研究此类功能。但是我不确定它会像您打算使用画布一样起作用,也许它会将整个画布视为"模糊面膜",因此,如果删除了帆布中的内容,则在事件下会模糊。这是一个功能:
backdrop-filter: blur(10px);
这是一些doc
ps:
- 我不确定是否有必要像您一样包裹帆布。Juste创建并直接编辑其属性!
- 哎呀!如果将元素大小提高3倍,但不要设置偏移量,则只能在右侧和底部溢出
您可以从画布上卸下过滤器并使用渐变刷实现相同的滤清器。
(function() {
// make canvas larger than window
var largeWidth = window.innerWidth * 3;
var largeHeight = window.innerHeight * 3;
function createCanvas(parent, width, height) {
var canvas = {};
canvas.node = document.createElement('canvas');
canvas.context = canvas.node.getContext('2d');
canvas.node.width = largeWidth;
canvas.node.height = largeHeight;
parent.appendChild(canvas.node);
return canvas;
}
function init(container, width, height, fillColor) {
var canvas = createCanvas(container, 3000, 3000);
var ctx = canvas.context;
ctx.fillCircle = function(x, y, radius, fillColor) {
this.fillStyle = fillColor;
this.beginPath();
this.moveTo(x, y);
this.arc(x, y, radius, 0, Math.PI * 2, false);
this.fill();
};
ctx.clearTo = function(fillColor) {
ctx.fillStyle = fillColor;
ctx.fillRect(0, 0, width, height);
};
ctx.clearTo(fillColor || "#ddd");
canvas.node.onmousemove = function(e) {
var x = e.pageX - this.offsetLeft;
var y = e.pageY - this.offsetTop;
var radius = 100; // or whatever
var fillColor = '#ff0000';
var radgrad = ctx.createRadialGradient(x,y,0,x,y,radius);
radgrad.addColorStop(0, 'rgba(255,0,0,1)');
radgrad.addColorStop(0.6, 'rgba(228,0,0,.6)');
radgrad.addColorStop(1, 'rgba(228,0,0,0)');
ctx.globalCompositeOperation = 'destination-out';
ctx.fillCircle(x, y, radius, radgrad);
};
canvas.node.onmousedown = function(e) {
canvas.isDrawing = true;
};
}
var container = document.getElementById('canvas');
init(container, largeWidth, largeHeight, '#fff');
})();
/* CSS: */
body {
background: blue;
}
#canvas {
z-index: 1;
top: 0;
left: 0;
position: fixed;
}
<div id = "canvas"></div>
您应该更改下面的CSS
(function() {
var largeWidth = ( window.innerWidth * 3)+30;
var largeHeight = (window.innerHeight * 3)+30;
function createCanvas(parent, width, height) {
var canvas = {};
canvas.node = document.createElement('canvas');
canvas.context = canvas.node.getContext('2d');
canvas.node.width = largeWidth;
canvas.node.height = largeHeight;
parent.appendChild(canvas.node);
var overlay = document.getElementById("overlay");
overlay.style.width=(largeWidth -30) +"px";
overlay.style.height =( largeHeight-30)+"px";
return canvas;
}
function init(container, width, height, fillColor) {
var canvas = createCanvas(container, 3000, 3000);
var ctx = canvas.context;
ctx.fillCircle = function(x, y, radius, fillColor) {
this.fillStyle = fillColor;
this.beginPath();
this.moveTo(x, y);
this.arc(x, y, radius, 0, Math.PI * 2, false);
this.fill();
};
ctx.clearTo = function(fillColor) {
ctx.fillStyle = fillColor;
ctx.fillRect(0, 0, width, height);
};
ctx.clearTo(fillColor || "#ddd");
canvas.node.onmousemove = function(e) {
var x = e.pageX - this.offsetLeft;
var y = e.pageY - this.offsetTop;
var radius = 100; // or whatever
var fillColor = '#ff0000';
ctx.globalCompositeOperation = 'destination-out';
ctx.fillCircle(x, y, radius, fillColor);
};
canvas.node.onmousedown = function(e) {
canvas.isDrawing = true;
};
}
var container = document.getElementById('canvas');
init(container, largeWidth, largeHeight, '#fff');
})();
body {
background: blue;
}
#canvas {
margin: -15px;
filter: blur(10px);
-webkit-filter: blur(10px);
position: relative;
}
#overlay {
overflow:hidden;
position: fixed;
top: 0px;
left: 0px;
z-index: 1;
filter: unset;
-webkit-filter: unset;
}
<div id="overlay">
<div id="canvas">
</div>
</div>