如何向用户公开我的流的子部分

  • 本文关键字:用户 c# stream filestream
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我有一个包含许多数据块的流。我只想在另一个流中公开其中的一部分数据。我想提取的数据块通常超过100mb。因为我已经有了数据流,把数据复制到另一个流并返回似乎是一种浪费。我所寻找的是一种方法来引用第一个流中的数据,同时控制第二个流可以引用多少数据。

Mark Gravell在这里详细介绍了一个很好的实现。上面的代码是:

using System.IO;
using System;
static class Program
{
 // shows that we can read a subset of an existing stream...
    static void Main()
    {
        byte[] buffer = new byte[255];
        for (byte i = 0; i < 255; i++)
        {
            buffer[i] = i;
        }
        using(MemoryStream ms = new MemoryStream(buffer))
        using (SubStream ss = new SubStream(ms, 10, 200))
        {
            const int BUFFER_SIZE = 17; // why not...
            byte[] working = new byte[BUFFER_SIZE];
            int read;
            while ((read = ss.Read(working, 0, BUFFER_SIZE)) > 0)
            {
                for (int i = 0; i < read; i++)
                {
                    Console.WriteLine(working[i]);
                }
            }
        }
    }
}
class SubStream : Stream
{
    private Stream baseStream;
    private readonly long length;
    private long position;
    public SubStream(Stream baseStream, long offset, long length)
    {
        if (baseStream == null) throw new ArgumentNullException("baseStream");
        if (!baseStream.CanRead) throw new ArgumentException("can't read base stream");
        if (offset < 0) throw new ArgumentOutOfRangeException("offset");
        this.baseStream = baseStream;
        this.length = length;
        if (baseStream.CanSeek)
        {
            baseStream.Seek(offset, SeekOrigin.Current);
        }
        else
        { // read it manually...
            const int BUFFER_SIZE = 512;
            byte[] buffer = new byte[BUFFER_SIZE];
            while (offset > 0)
            {
                int read = baseStream.Read(buffer, 0, offset < BUFFER_SIZE ? (int) offset : BUFFER_SIZE);
                offset -= read;
            }
        }
    }
    public override int Read(byte[] buffer, int offset, int count)
    {
        CheckDisposed();
        long remaining = length - position;
        if (remaining <= 0) return 0;
        if (remaining < count) count = (int) remaining;
        int read = baseStream.Read(buffer, offset, count);
        position += read;
        return read;
    }
    private void CheckDisposed()
    {
        if (baseStream == null) throw new ObjectDisposedException(GetType().Name);
    }
    public override long Length
    {
        get { CheckDisposed(); return length; }
    }
    public override bool CanRead
    {
        get { CheckDisposed(); return true; }
    }
    public override bool CanWrite
    {
        get { CheckDisposed(); return false; }
    }
    public override bool CanSeek
    {
        get { CheckDisposed(); return false; }
    }
    public override long Position
    {
        get {
            CheckDisposed();
            return position;
        }
        set { throw new NotSupportedException(); }
    }
    public override long Seek(long offset, SeekOrigin origin)
    {
        throw new NotSupportedException();
    }
    public override void SetLength(long value)
    {
        throw new NotSupportedException();
    }
    public override void Flush()
    {
        CheckDisposed(); baseStream.Flush();
    }
    protected override void Dispose(bool disposing)
    {
        base.Dispose(disposing);
        if (disposing)
        {
            if (baseStream != null)
            {
                try { baseStream.Dispose(); }
                catch { }
                baseStream = null;
            }
        }
    }
    public override void Write(byte[] buffer, int offset, int count)
    {
        throw new NotImplementedException();
    }
}

您需要创建自己的Stream类来验证其位置并返回所需的子集。

看起来StreamMuxer项目是基于类似的目的创建的。

我还需要一个子流,这样我就可以在另一个文件内的ZIP存档中工作,另一个答案没有实现搜索,所以这里有一个搜索;注意,当被丢弃时,它将而不是丢弃原始流:

public class SubStream : Stream
{
    Stream Vector;
    long Offset, _Length, _Position = 0;
    public SubStream(Stream vector, long offset, long length)
    {
        if (length < 1) throw new ArgumentException("Length must be greater than zero.");
        this.Vector = vector;
        this.Offset = offset;
        this._Length = length;
        vector.Seek(offset, SeekOrigin.Begin);
    }
    public override int Read(byte[] buffer, int offset, int count)
    {
        CheckDisposed();
        long remaining = _Length - _Position;
        if (remaining <= 0) return 0;
        if (remaining < count) count = (int)remaining;
        int read = Vector.Read(buffer, offset, count);
        _Position += read;
        return read;
    }
    private void CheckDisposed()
    {
        if (Vector == null) throw new ObjectDisposedException(GetType().Name);
    }
    public override long Seek(long offset, SeekOrigin origin)
    {
        long pos = _Position;
        if (origin == SeekOrigin.Begin)
            pos = offset;
        else if (origin == SeekOrigin.End)
            pos = _Length + offset;
        else if (origin == SeekOrigin.Current)
            pos += offset;
        if (pos < 0) pos = 0;
        else if (pos >= _Length) pos = _Length - 1;
        _Position = Vector.Seek(this.Offset + pos, SeekOrigin.Begin) - this.Offset;
        return pos;
    }
    public override bool CanRead => true;
    public override bool CanSeek => true;
    public override bool CanWrite => false;
    public override long Length => _Length;
    public override long Position { get => _Position; set { _Position = this.Seek(value, SeekOrigin.Begin); } }
    public override void Flush()
    {
        throw new NotImplementedException();
    }
    public override void SetLength(long value)
    {
        throw new NotImplementedException();
    }
    public override void Write(byte[] buffer, int offset, int count)
    {
        throw new NotImplementedException();
    }
}

你到底害怕复制什么?我怀疑你有什么超级性能关键,在飞行中解析你的流和使用MemoryStream,直到你发现你需要别的东西。

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