我阅读了DirectXMath库的源代码,发现XMVectorSetByIndex
和XMVectorSetX
的实现完全不同。为什么XMVectorSetX
不直接返回XMVectorSetByIndex
(index = 0) ?
XMVectorSetX
实际上能够使用SSE或ARM-NEON intrinsic,而XMVectorSetByIndex
必须'溢出到内存'(即它根本不是SIMD)。
// Set a single indexed floating point component
inline XMVECTOR XM_CALLCONV XMVectorSetByIndex(FXMVECTOR V, float f, size_t i)
{
assert( i < 4 );
_Analysis_assume_( i < 4 );
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR U;
U = V;
U.vector4_f32[i] = f;
return U;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
XMVECTOR U = V;
U.n128_f32[i] = f;
return U;
#elif defined(_XM_SSE_INTRINSICS_)
XMVECTOR U = V;
U.m128_f32[i] = f;
return U;
#endif
}
与
// Sets the X component of a vector to a passed floating point value
inline XMVECTOR XM_CALLCONV XMVectorSetX(FXMVECTOR V, float x)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR U;
U.vector4_f32[0] = x;
U.vector4_f32[1] = V.vector4_f32[1];
U.vector4_f32[2] = V.vector4_f32[2];
U.vector4_f32[3] = V.vector4_f32[3];
return U;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
return vsetq_lane_f32(x,V,0);
#elif defined(_XM_SSE_INTRINSICS_)
XMVECTOR vResult = _mm_set_ss(x);
vResult = _mm_move_ss(V,vResult);
return vResult;
#endif
}
看看XMVectorSetY
的情况也是有帮助的,在/arch:AVX
或/arch:AVX2
中,它能够使用SSE4指令_mm_insert_ps
,否则它必须做相当多的工作来获得SIMD代码生成,而不是必须"溢出到内存"。
inline XMVECTOR XM_CALLCONV XMVectorSetY(FXMVECTOR V, float y)
{
#if defined(_XM_NO_INTRINSICS_)
XMVECTOR U;
U.vector4_f32[0] = V.vector4_f32[0];
U.vector4_f32[1] = y;
U.vector4_f32[2] = V.vector4_f32[2];
U.vector4_f32[3] = V.vector4_f32[3];
return U;
#elif defined(_XM_ARM_NEON_INTRINSICS_)
return vsetq_lane_f32(y,V,1);
#elif defined(_XM_SSE4_INTRINSICS_)
XMVECTOR vResult = _mm_set_ss(y);
vResult = _mm_insert_ps( V, vResult, 0x10 );
return vResult;
#elif defined(_XM_SSE_INTRINSICS_)
// Swap y and x
XMVECTOR vResult = XM_PERMUTE_PS(V,_MM_SHUFFLE(3,2,0,1));
// Convert input to vector
XMVECTOR vTemp = _mm_set_ss(y);
// Replace the x component
vResult = _mm_move_ss(vResult,vTemp);
// Swap y and x again
vResult = XM_PERMUTE_PS(vResult,_MM_SHUFFLE(3,2,0,1));
return vResult;
#endif
}
请注意DirectXMath现在在GitHub上可用。