如何为CAShapleLayer的路径变化制作动画?



我有一个CAShapeLayer,它包含一个"洞"和一个透明的周围(见截图)。我想让这个圆的半径变化(我想让它变大或变小)。有什么想法吗?

这是我的图层:

CAShapeLayer *fillLayer = [self getCircleLayerWithRadius:self.view.frame.size.width/2];

getCirleWithRadius函数:

-(CAShapeLayer *)getCircleLayerWithRadius:(NSInteger)radius {
UIBezierPath *path = [UIBezierPath bezierPathWithRoundedRect:self.view.frame cornerRadius:0];
UIBezierPath *circlePath = [self getCirclePathWithRadius:radius];
[path appendPath:circlePath];
path.usesEvenOddFillRule = YES;
CAShapeLayer *fillLayer = [CAShapeLayer layer];
fillLayer.path = path.CGPath;
fillLayer.fillRule = kCAFillRuleEvenOdd;
fillLayer.fillColor = [UIColor grayColor].CGColor;
fillLayer.opacity = 0.5;
return fillLayer; }

getCircleWithRadius:

- (UIBezierPath *)getCirclePathWithRadius:(NSInteger)radius {
CGRect rect = self.view.frame;
UIBezierPath *circlePath;
circlePath = [UIBezierPath bezierPathWithArcCenter:(CGPoint){rect.size.width/2, rect.size.height/2} radius:radius startAngle:0 endAngle:M_PI*2 clockwise:YES];
return circlePath;}

尝试使用'CABasicAnimation'与@"path"键。下面是配置动画的示例:

    CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
    animation.duration = [CATransaction animationDuration];
    animation.timingFunction = [CATransaction animationTimingFunction];
    animation.fromValue = (id)oldPath;
    animation.toValue = (id)path;
    [fillLayer addAnimation:animation forKey:@"pathAnimation"];

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