c中的指针:删除链表中每一个元素的函数



我想写一个函数,它获取一个指向链表头部的指针,并每隔一秒从列表中删除一个成员。list是一个类型为element:的链接元素

typedef struct element{
    int num;
    struct element* next;
}element;

我对所有这些指针算术都是新手,所以我不确定我写得是否正确:

 void deletdscnds(element* head) {
    element* curr;
    head=head->next; //Skipping the dummy head//
    while (head!=NULL) {
        if (head->next==NULL) 
            return;
            else {
                curr=head;
                head=head->next->next; //worst case I'll reach NULL and not a next of a null//
                curr->next=head;
            }
        }
    }

自从我不断发现错误以来,我一直在更改它。你能指出任何可能的错误吗?

如果您将链表视为节点对,则算法会简单得多。循环的每次迭代都应该处理两个节点——headhead->next,并在退出时使head等于head->next->next。同样重要的是,如果要将中间节点从列表中删除,请不要忘记删除它,否则会出现内存泄漏。

while (head && head->next) {
    // Store a pointer to the item we're about to cut out
    element *tmp = head->next;
    // Skip the item we're cutting out
    head->next = head->next->next;
    // Prepare the head for the next iteration
    head = head->next;
    // Free the item that's no longer in the list
    free(tmp);
}

用递归的术语来可视化这个问题可能是最简单的,比如:

// outside code calls this function; the other functions are considered private
void deletdscnds(element* head) {
  delete_odd(head);
}
// for odd-numbered nodes; this won't delete the current node
void delete_odd(element* node) {
  if (node == NULL)
    return; // stop at the end of the list
  // point this node to the node two after, if such a node exists
  node->next = delete_even(node->next);
}
// for even-numbered nodes; this WILL delete the current node
void delete_even(element* node) {
  if (node == NULL)
    return NULL; // stop at the end of the list
  // get the next node before you free the current one, so you avoid
  // accessing memory that has already been freed
  element* next = node->next;
  // free the current node, that it's not needed anymore
  free(node);
  // repeat the process beginning with the next node
  delete_odd(next);
  // since the current node is now deleted, the previous node needs
  // to know what the next node is so it can link up with it
  return next;
}

至少对我来说,这有助于澄清每一步需要做什么。

我不建议实际使用这种方法,因为在C语言中,递归算法可能会占用大量RAM,并导致编译器出现堆栈溢出,而编译器没有对其进行优化。相反,dasblinkenlight的答案包含了您应该实际使用的代码。

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