下面的代码使用as3 Air For Android从服务器下载mp3到您的手机。我想稍后在应用程序中使用这些文件,所以我有以下问题:
如何将文件保存到android应用程序中的特定文件夹,而不是打开一个框供用户选择位置
import flash.net.FileReference;
/// It can be an mp3,jpg, png, etc... just change the url
/// and the extension name. nice huh?
var yourFileLocation = "http://YourWeb.com/YourSong.mp3";
var yourFileName = "YourSong.mp3";
var daFile:FileReference = new FileReference();
daFile.download(new URLRequest(yourFileLocation), yourFileName);
当它开始、停止和进展时,监控这个进度也会很好,但我认为eventListener可能会处理这个问题。
以下代码从远程url下载mp3并创建一个名为.007的文件夹(您可以更改名称或添加多个或不添加文件夹)。然后保存到该位置。
import flash.filesystem.*;
/// Change the line below to point to your mp3 online
var urlString:String = "http://YourWebsite.com/YourSound.mp3";
var urlReq:URLRequest = new URLRequest(urlString);
var urlStream:URLStream = new URLStream();
var fileData:ByteArray = new ByteArray();
urlStream.addEventListener(Event.COMPLETE, loaded);
urlStream.load(urlReq);
function loaded(event:Event):void
{
urlStream.readBytes(fileData, 0, urlStream.bytesAvailable);
writeAirFile();
}
function writeAirFile():void
{
// Change the folder path to whatever you want plus name your mp3
// If the folder or folders does not exist it will create it.
var file:File = File.userDirectory.resolvePath(".007/Yahoo.mp3");
var fileStream:FileStream = new FileStream();
fileStream.open(file, FileMode.WRITE);
fileStream.writeBytes(fileData, 0, fileData.length);
fileStream.close();
trace("The file is written.");
}
p.S.记住在应用程序中使用ANDROID授予正确的许可
我到处寻找关于如何下载等的答案
我个人更喜欢的是从Greenshocks AS3库下载任何带有LoaderMax的文件(因为它是一个非常棒的轻量级加载程序,所以已经包含在我的大多数项目中了)
与其指定本地URL,不如指定远程URL。。让我给你看一些代码:
public function downloadTxtJpgMp3():void
{
var queue:LoaderMax = new LoaderMax();
emptyLoader(); //this emptys the loader from previous attempts to load any files
queue.append( new DataLoader("http://www.70disco.com/lyrics/delegation_you_and_I.txt",{name:"test_txt" ,format:"text", estimatedBytes:4000}) );
queue.append( new ImageLoader( "http://4.bp.blogspot.com/-WQ3uAvGdPS0/UOB_OPS6rcI/AAAAAAAAKkU/HYaXXHVHTqc/s1600/whatever-dude-whatever.jpg" , {name:"test_img" , estimatedBytes:77000, container:this, alpha:0, scaleMode:"proportionalInside"}) );
queue.append( new MP3Loader( "http://nocturno.nsk.pt/otherpages/funny/mp3/2001-02/Cebola%20Mol/Cebola%20Mol%20-%20Satright%20No%20Chaser%20II.mp3" , {name:"test_mp3" , repeat:0, autoPlay: false}) );
queue.addEventListener(LoaderEvent.COMPLETE, onDownloadComplete);
queue.load();
}
下面是COMPLETE事件的处理程序。你也可以有错误,失败,进程等你命名的处理程序。
protected function onDownloadComplete(event:LoaderEvent):void
{
var objects:Array = event.currentTarget.content ;
var firstObjectILoaded: String //txt
var secondObjectILoaded:Bitmap //jpg
var thirdObjectILoaded: Sound //mp3
// ContentDisplay is found within greenshock
firstObjectILoaded = objects[0];
secondObjectILoaded = ((objects[1] as ContentDisplay).rawContent as Bitmap)
thirdObjectILoaded = objects[2];
trace(firstObjectILoaded);
thirdObjectILoaded.play();
}
记住LoaderMax并不真正关心文件是本地还是远程,它只是将文件加载到内存中。。
从那时起,你可以决定是将其保存为文件,还是只使用它然后丢弃它
如果你想把它保存为一个文件,这里是如何:(下面的例子)
var str:String = File.applicationDirectory.nativePath;
//in iOs you can save on 4 different folder directories (according to apples rules)
// cache, temp, app support, and user documents (i don't cover this below)
appCache = new File(str +"/../Library/Caches"); //cache folder (in which you put files that you dont care being erased. the iOs might delete those files in case of low memory
appTempData = new File(str +"/../tmp"); //temp folder (just files you temporarily want to store
appData = new File(str +"/../Library/Application Support"); //any file your application NEEDS in order to operate, this can't be deleted by the os
var fr:FileStream = new FileStream();
fr.open(
appTempData // appTempData or appCache or appData or userDocs
.resolvePath("myCache.txt"),FileMode.WRITE);
fr.writeUTFBytes("works");
fr.close();