使用reactivecommand和何时在继承类中



考虑使用reactiveUI使用继承。我有带有DosomethingCommand的基本视图模型课。此命令的" canexecute"取决于属性prop1

public class A : ReactiveObject
{
    public int Prop1 { get {...} set {...} }
    public ReactiveCommand DoSomethingCommand { get; private set; }
    public A()
    {
        IObservable<bool> canDoSomething = this.WhenAny(vm => vm.Prop1, p1 => CanDoSomething());
        DoSomethingCommand = new ReactiveCommand(canDoSomething);
        DoSomethingCommand.Subscribe(x => DoSomething());
    }
    protected virtual bool CanDoSomething()
    {
        return ...
    }
}

在继承的类中,此命令的" canexecute"额外取决于属性prop2

public class B : A
{
    public int Prop2 { get {...} set {...} }
    public B()
    {
        //Senseless code. For explanation only
        IObservable<bool> canDeleteExecute = this.WhenAny(vm => vm.Prop1, vm => vm.Prop2, (p1, p2) => CanDoSomething());
    }
}

创建命令并使" canectute"取决于基础和继承类的属性的最佳实践是什么?当然,当基础类" canececute"成为另一个属性时,我希望继承的类不应改变。

我将在我的基类中创建一个注册功能以注册使用CombineLatest

观察物
    property IObservable<bool> CanDo;
    public IObservable<bool> RegisterCanDo( IObservable<bool> toRegister ){
            if ( CanDo == null ){
                    CanDo = toRegister;
            }else{
                    Cando = CanDo.CombineLatest(toRegister, (a,b) => a && b);
            }
    }

因此,现在您可以观察到的任何地方都想成为自己的一部分Cando链,您只需添加registercando

    public class B : A
    {
        public int Prop2 { get {...} set {...} }
        public B()
        {
            //Senseless code. For explanation only
            IObservable<bool> canDeleteExecute = this.WhenAny(vm => vm.Prop1, vm => vm.Prop2, (p1, p2) => CanDoSomething());
            RegisterCanDo(canDeleteExecute);
        }
    }

这正是您想要的。但是,请小心线程。我还没有将其添加和删除在组合值时添加和删除消息源的线程。

您可以将消息源添加到集中器对象,并且可以观察到浓缩器的真实值。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Subjects;
public class BoolObservableConcentrator : IObservable<bool>
{
    private readonly Dictionary<IObservable<bool>, bool> dict = new Dictionary<IObservable<bool>, bool>();
    public IDisposable Register(IObservable<bool> observable)
    {
        dict.Add(observable, false);
        var d = observable.Subscribe(value =>
        {
            dict[observable] = value;
            Fire();
        });
        return Disposable.Create(() =>
        {
            d.Dispose();
            dict.Remove(observable);
            Fire();
        });
    }
    private readonly Subject<bool> subject = new Subject<bool>();
    private void Fire()
    {
        subject.OnNext(dict.Values.All(x => x));
    }
    public IDisposable Subscribe(IObserver<bool> observer)
    {
        return subject.Subscribe(observer);
    }
}

并测试它:

using System;
using System.Reactive.Subjects;
using Microsoft.VisualStudio.TestTools.UnitTesting;
[TestClass]
public class UnitTest
{
    [TestMethod]
    public void TestMethod1()
    {
        var s0 = new BehaviorSubject<bool>(false);
        var s1 = new BehaviorSubject<bool>(false);
        bool l = false;
        var c = new BoolObservableConcetrator();
        var r0 = c.RegisterSource(s0);
        var r1 = c.RegisterSource(s1);
        var s = c.Subscribe(v => l = v);
        Assert.AreEqual(false, l);
        s0.OnNext(true);
        Assert.AreEqual(false, l);
        s1.OnNext(true);
        Assert.AreEqual(true, l);
        s0.OnNext(false);
        Assert.AreEqual(false, l);
        // Removing one of the message sources should update the result
        r0.Dispose();
        Assert.AreEqual(true, l);
    }
}

我已经为何时写了扩展课。像在Reactiveui中的任何时候一样,要做更多的事情,但现在对我来说足够了。首先,查看用法:

public class A : ReactiveObject
{
    public A()
    {
        //Using almost like WhenAny from ReactiveUI
        CanExecuteObservable = this.WhenAny(() => AProp, CanExecute);
        Command = new ReactiveCommand(CanExecuteObservable);
        Command.Subscribe(x => Execute());
    }
    protected CanExecuteObservable CanExecuteObservable { get; private set; }
    public ReactiveCommand Command { get; private set; }
    protected virtual bool CanExecute()
    {
        return AProp > 10;
    }
    private int aProp = 10;
    public int AProp { get { return aProp; } set { this.RaiseAndSetIfChanged(x => x.AProp, value); } }
}
public class B : A
{
    public B()
    {
        //Add one more property dependency for CanExecute
        CanExecuteObservable.AddProperties(() => BProp);
    }
    private int bProp = 10;
    public int BProp { get { return bProp; } set { this.RaiseAndSetIfChanged(x => x.BProp, value); } }
    protected override bool CanExecute()
    {
        return base.CanExecute() && BProp > 100;
    }
}

实施:

public static class WhenAnyExtensions
{
    public static CanExecuteObservable WhenAny(this IReactiveNotifyPropertyChanged obj,
        IEnumerable<Expression<Func<object>>> expressions, Func<bool> func)
    {
        return new CanExecuteObservable(obj, expressions, func);
    }
    public static CanExecuteObservable WhenAny(this IReactiveNotifyPropertyChanged obj, Expression<Func<object>> property1, Func<bool> func)
    {
        return obj.WhenAny(new[] { property1 }, func);
    }
    public static CanExecuteObservable WhenAny(this IReactiveNotifyPropertyChanged obj, Expression<Func<object>> property1, Expression<Func<object>> property2, Func<bool> func)
    {
        return obj.WhenAny(new[] { property1, property2 }, func);
    }
    //etc...
}
public class CanExecuteObservable : IObservable<bool>
{
    internal CanExecuteObservable(IReactiveNotifyPropertyChanged obj,
        IEnumerable<Expression<Func<object>>> expressions, Func<bool> func)
    {
        this.func = func;
        AddProperties(expressions);
        obj
            .Changed
            .Where(oc => propertyNames.Any(propertyName => propertyName == oc.PropertyName))
            .Subscribe(oc => Fire());
    }
    private readonly List<string> propertyNames = new List<string>();
    private readonly Func<bool> func;
    public void AddProperties(IEnumerable<Expression<Func<object>>> expressions)
    {
        foreach (var expression in expressions)
        {
            string propertyName = ReflectionHelper.GetPropertyNameFromExpression(expression);
            propertyNames.Add(propertyName);
        }
    }
    public void AddProperties(Expression<Func<object>> property1) { AddProperties(new[] { property1 }); }
    public void AddProperties(Expression<Func<object>> property1, Expression<Func<object>> property2) { AddProperties(new[] { property1, property2 }); }
    //etc...
    public void Clear()
    {
        propertyNames.Clear();
    }
    private readonly Subject<bool> subject = new Subject<bool>();
    private void Fire()
    {
        subject.OnNext(func());
    }
    public IDisposable Subscribe(IObserver<bool> observer)
    {
        return subject.Subscribe(observer);
    }
}

且无趣,在这种情况下,从表达式获取属性名称的助手类:

public class ReflectionHelper
{
    public static string GetPropertyNameFromExpression<T>(Expression<Func<T>> property) 
    {
        var lambda = (LambdaExpression)property;
        MemberExpression memberExpression;
        if (lambda.Body is UnaryExpression) 
        {
            var unaryExpression = (UnaryExpression)lambda.Body;
            memberExpression = (MemberExpression)unaryExpression.Operand;
        } 
        else 
        {
            memberExpression = (MemberExpression)lambda.Body;
        }
        return memberExpression.Member.Name;
    }
}

为什么不在派生的构造函数中替换它:

UPDATE :这是一个将原始考虑的版本

public class A
{
    public ReactiveCommand SomeCommand { get; protected set; }
    public A()
    {
        SomeCommand = new ReactiveCommand(this.WhenAny(x => x.SomeProp, ...));
    }
}

public class B : A
{
    public A()
    {
        var newWhenAny = this.WhenAny(x => x.SomeOtherProp, ...);
        var canExecute = SomeCommand == null ?
            newWhenAny :
            SomeCommand.CanExecuteObservable.CombineLatest(newWhenAny,(oldCommand, whenAny) => oldCommand && whenAny);
        SomeCommand = new ReactiveCommand(canExecute);
    }
}

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