>我在 Cocos2d 2.0 版本中遇到了很大的麻烦 =(
问题:启动应用程序后,我的游戏场景不会上升屏幕,无论我做什么,都有一个地狱黑屏。
这是我的代码的一部分。
如果你们试图帮助我,我将不胜感激=D谢谢!
//AppDelegate from cocos2d basic template, I change this line
[director_ pushScene:[GameScene node]];
//my GameScene class implementation
- (id)init
{
if(self != nil)
{
BackgroundLayer *backgroundLayer = [BackgroundLayer node];
[self addChild:backgroundLayer z:0];
}
return self;
}
//then, my BackgroundLayer class implementation
- (id)init
{
if(self != nil)
{
CCSprite *backgroundImage = [CCSprite spriteWithFile:@"backgroundiPhone.png"];
CGSize screenSize = [[CCDirector sharedDirector] winSize];
[backgroundImage setPosition:CGPointMake(screenSize.width / 2, screenSize.height / 2)];
//yea the image is in the project, maybe if I add some color at the sprite to be sure?
[self addChild:backgroundImage z:0 tag:0];
}
return self;
}
为什么不在init
方法中调用父级init
?将此行添加到 init 方法的开头。
self = [super init];