作为我研究项目的一部分,我一直在测试相机切换机制。
到目前为止,我已经能够注意到以下代码的两件事。在我应用此代码之前,默认情况下显示主摄像头。但是,现在默认情况下显示最后一个相机,即使我禁用脚本,我也不确定如何解决此问题。此外,下面的代码在相机[当前相机索引 - 1]的第 46 行抛出一个 ArrayIndexOutofRangeException.enable = false;在 else 子句内。
你们中有人可能知道发生了什么以及我该如何解决它吗?
非常感谢!
using UnityEngine;
using System.Collections;
public class CameraController : MonoBehaviour
{
public Camera[] cameras;
private int currentCameraIndex;
// Use this for initialization
void Start()
{
currentCameraIndex = 0;
//Turn all cameras off, except the first default one
for (int i = 1; i < cameras.Length; i++)
{
cameras[i].enabled = false;
}
//If any cameras were added to the controller, enable the first one
if (cameras.Length > 0)
{
cameras[0].enabled = true;
Debug.Log("Camera with name: " + cameras[0].name + ", is now enabled");
}
}
// Update is called once per frame
void Update()
{
//If the c button is pressed, switch to the next camera
//Set the camera at the current index to inactive, and set the next one in the array to active
//When we reach the end of the camera array, move back to the beginning or the array.
if (Input.GetKeyDown(KeyCode.C))
{
currentCameraIndex++;
Debug.Log("C button has been pressed. Switching to the next camera");
if (currentCameraIndex < cameras.Length)
{
cameras[currentCameraIndex - 1].enabled = false;
cameras[currentCameraIndex].enabled = true;
Debug.Log("Camera with name: " + cameras[currentCameraIndex].name + ", is now enabled");
}
else
{
cameras[currentCameraIndex - 1].enabled = false;
currentCameraIndex = 0;
cameras[currentCameraIndex].enabled = true;
Debug.Log("Camera with name: " + cameras[currentCameraIndex].name + ", is now enabled");
}
}
}
}
代码没有问题,刚刚在 Unity 中检查过。但我建议您在媒体上检查相机是否有任何值
if (Input.GetKeyDown(KeyCode.C))
{
if (cameras.Length > 0)
{
DoStuff();
}
}