在屏幕上写影响模型的文本



我的游戏中有3D模型,但当我通过spritebatch向屏幕添加文本时,模型会消失/变得透明。

我四处寻找解决方案,发现如果在绘制对象之前调用,这应该可以工作

void prepare3d()
{
    GraphicsDevice.RenderState.DepthBufferEnable = true;
    GraphicsDevice.RenderState.AlphaBlendEnable = false;
    GraphicsDevice.RenderState.AlphaTestEnable = false;`
    GraphicsDevice.SamplerStates[0].AddressU = TextureAddressMode.Wrap;
    GraphicsDevice.SamplerStates[0].AddressV = TextureAddressMode.Wrap;
}

然而,RenderState似乎在XNA 4.0上不起作用。有人知道变通办法吗?

对于XNA 4.0,您可以尝试以下操作:

void prepare3d()
{
    //set the depth buffer state
    DepthStencilState depthBufferState = new DepthStencilState();         
    depthBufferState.DepthBufferEnable = true; 
    GraphicsDevice.DepthStencilState = depthBufferState;
    //set the BlendState
    GraphicsDevice.BlendState = BlendState.Opaque;
    GraphicsDevice.DepthStencilState = DepthStencilState.Default;
    GraphicsDevice.SamplerStates[0].AddressU = TextureAddressMode.Wrap;
    GraphicsDevice.SamplerStates[0].AddressV = TextureAddressMode.Wrap;
}

此链接可能会有所帮助。

HTH

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