collect2:Ld返回了1个退出状态生成make错误



编译器:Qt语言:C++

这个程序不适合我哈哈,这是我第三次寻求帮助,这让我疯了(感谢大家对我的耐心和帮助)

我试着运行我的程序(第一百万次)由于我无法整理ostream,我在main中注释掉了所有的cout函数,这样我就可以处理剩下的代码了。但当我尝试运行它时,我得到collect2:ld在我的构建问题中返回了1退出状态。

我切换到编译输出。。。天哪。。

正在为项目列表运行生成步骤。。。配置未更改,正在跳过qmake步骤。启动:"C:\Qt/2010.05/mingw/bin/mingw32 make.exe"-wmingw32 make:正在进入目录`C:/Qt/2010.05/bin/List build desktop'

C:/Qt/2010.05/ming/bin/ming32-make-f Makefile.Debug

mingw32 make[1]:正在进入目录`C:/Qt/2010.05/bin/列出构建桌面的

g++-启用stdcall fixup-Wl,-启用自动导入-Wl,-enable runtime pseudo-reloca-Wl,-subsystem,console-mthreads-Wl-o debug\List.exe debug/main.o debug/List.o-L"c:\Qt\2010.05\Qt\lib"-lQtCred4

debug/main.o:C:\Qt\2010.05\bin\List构建桌面/../List//List.h:194:对`List::getNewNode(双常量&)'的未定义引用

debug/main.o:C:\Qt\2010.05\bin\List build desktop/../List//List.h:215:对`List::getNewNode(双常量&)'的未定义引用

debug/main.o:C:\Qt\2010.05\bin\List build desktop/../List//List.h:215:对`List::getNewNode(int const&)'的未定义引用

debug/main.o:C:\Qt\2010.05\bin\List构建桌面/../List//List.h:194:对`List::getNewNode(int const&)'的未定义引用

debug/main.o:C:\Qt\2010.05\bin\List build desktop/../List//List.h:466:对`List::getNewNode(int const&)'的未定义引用

debug/main.o:C:\Qt\2010.05\bin\List build desktop/../List//List.h:466:对`List::getNewNode(双常量&)'的未定义引用

collect2:ld返回1退出状态

mingw32 make[1]:正在离开目录`C:/Qt/2010.05/bin/列出构建桌面的

mingw32 make:正在离开目录`C:/Qt/2010.05/bin/List build desktop'

mingw32 make[1]:*[debug\List.exe]错误1

mingw32 make:*[debug]错误2

进程"C:\Qt/2010.05/mingw/bin/mingw32 make.exe"退出,返回代码%2。生成项目列表(目标:桌面)时出错执行生成步骤"生成">

这基本上就是我得到的。我有两个头文件和一个源文件。标题:ListNode.h和list.h,我的cpp是main.cpp

所有的东西都相互链接,所以我不明白为什么它会给我未定义的引用错误。

我的其他朋友几乎都放弃了这项任务,我拒绝放弃。我只是今晚不睡觉哈。再次感谢您的帮助!

编辑::--代码

ListNode.h

#ifndef LISTNODE_H
#define LISTNODE_H
template<typename NODETYPE> class List;
template<typename NODETYPE>
class ListNode
{
friend class List< NODETYPE >;
public:
ListNode(const NODETYPE &);
NODETYPE getData() const;
private:
NODETYPE data;
ListNode< NODETYPE > *nextPtr;
};
template<typename NODETYPE>
ListNode< NODETYPE >::ListNode(const NODETYPE &info)
:data(info), nextPtr(0)
{
}
template<typename NODETYPE>
NODETYPE ListNode< NODETYPE >::getData() const
{
return data;
}

#endif // LISTNODE_H

我不会把所有东西都放进去,因为它很多。。。这是List.h。我只能想象其中有多少仍然是错误的,但我无法检查,因为错误。。。

#include <iostream>
using std::cout;
#include <fstream>
#include <string>
using std::ostream;
#include "ListNode.h"
template< typename NODETYPE >
class List
{
//template <typename OUTPUT >
//friend ostream &operator <<(ostream &, const List<NODETYPE> & );
public:
List();
~List();
void insertAtFront( const NODETYPE & );
void insertAtBack( const NODETYPE & );
bool removeFromFront( NODETYPE & );
bool removeFromBack( NODETYPE & );
bool isEmpty() const;
void print() const;

bool append(const NODETYPE &);
bool add_n(int, const NODETYPE &);
bool concat(List&);
void reverse();
bool remove_last();
bool remove_n(int);
void sort();
bool merge(List&);
void add_in(const NODETYPE &);
void remove(const NODETYPE &);
NODETYPE sum();
int count();
private:
ListNode< NODETYPE > *firstPtr;
ListNode< NODETYPE > *lastPtr;
ListNode< NODETYPE > *getNewNode( const NODETYPE &);
};
template<typename NODETYPE>
List<NODETYPE>::List()
: firstPtr(0), lastPtr(0)
{
}
template< typename NODETYPE>
List<NODETYPE>::~List()
{
if( !isEmpty() )
{
cout << "Destroying Nodes...n";
ListNode< NODETYPE > *currentPtr = firstPtr;
ListNode< NODETYPE > *tempPtr;
while ( currentPtr != 0)
{
tempPtr = currentPtr;
cout << tempPtr->data << "n";
currentPtr = currentPtr->nextPtr;
delete tempPtr;
}
}
cout << "All nodes destroyed nn";
}
template< typename NODETYPE >
void List< NODETYPE>::insertAtFront(const NODETYPE &value)
{
ListNode< NODETYPE > *newPtr = getNewNode (value);
if( isEmpty())
firstPtr = lastPtr = newPtr;
else
{
newPtr->nextPtr = firstPtr;
firstPtr = newPtr;
}
}
template< typename NODETYPE >
void List<NODETYPE>::insertAtBack(const NODETYPE &value)
{
ListNode<NODETYPE> *newPtr = getNewNode(value);
if( isEmpty())
firstPtr = lastPtr = newPtr;
else
{
lastPtr->nextPtr = newPtr;
lastPtr = newPtr;
}
}
template< typename NODETYPE >
bool List<NODETYPE>::removeFromFront(NODETYPE &value)
{
if(isEmpty())
return false;
else
{
ListNode<NODETYPE> *tempPtr = firstPtr;
if(firstPtr == lastPtr)
firstPtr = lastPtr = 0;
else
firstPtr = firstPtr->nextPtr;
value = tempPtr->data;
delete tempPtr;
return true;
}
}
template<typename NODETYPE>
bool List<NODETYPE>::removeFromBack(NODETYPE &value)
{
if( isEmpty())
return false;
else
{
ListNode<NODETYPE> *tempPtr = lastPtr;
if(firstPtr == lastPtr)
firstPtr = lastPtr = 0;
else
{
ListNode<NODETYPE> *currentPtr = firstPtr;
while (currentPtr->nextPtr != lastPtr)
currentPtr = currentPtr->nextPtr;
lastPtr=currentPtr;
currentPtr->nextPtr = 0;
}
value = tempPtr->data;
delete tempPtr;
return true;
}
}
template<typename NODETYPE>
bool List<NODETYPE>::isEmpty() const
{
return firstPtr == 0;
}
template<typename NODETYPE>
void List<NODETYPE>::print() const
{
if( isEmpty())
{
cout<<"The list is empty nn";
return;
}
ListNode<NODETYPE> *currentPtr = firstPtr;
cout<< "The list is: ";
while(currentPtr != 0)
{
cout<<currentPtr->data>> ' ';
currentPtr = currentPtr->nextPtr;
}
cout<< "nn";
}
/*template<typename NODETYPE>
ostream &operator <<(ostream &output, const List<NODETYPE>& value)
{
output << value;
return output;
}*/

template<typename NODETYPE>
bool List<NODETYPE>::append(const NODETYPE &value)
{
ListNode<NODETYPE> *newPtr = getNewNode(value);
if(isEmpty())
{
firstPtr = lastPtr = newPtr;
return true;
}
else
{
ListNode<NODETYPE> *tempPtr = lastPtr;
tempPtr->nextPtr=newPtr;
lastPtr = newPtr;
return true;
}
}
template<typename NODETYPE>
bool List<NODETYPE>::add_n(int a, const NODETYPE &value)
{
ListNode<NODETYPE> *newPtr = getNewNode(value);
if(isEmpty())
{
firstPtr = lastPtr = newPtr;
return true;
}
if(a <= count())
{
lastPtr->nextPtr = newPtr;
lastPtr = newPtr;
return true;
}
else
{
ListNode<NODETYPE> *currentPtr = firstPtr;
for(int cntr = 1; cntr < count(); cntr++)
{
if(cntr == a)
{
newPtr->nextPtr = currentPtr->nextPtr;
currentPtr->nextPtr = newPtr;
return true;
}
currentPtr = currentPtr->nextPtr;
}
return false;
}
}
template<typename NODETYPE>
bool List<NODETYPE>::concat(List<NODETYPE> &li)
{
if(isEmpty())
return false;
if(li.isEmpty())
return false;
else
{
ListNode<NODETYPE> *tempPtr = lastPtr;
tempPtr->nextPtr = li.firstPtr;
tempPtr = tempPtr->nextPtr;
while(tempPtr->nextPtr != 0)
tempPtr = tempPtr->nextPtr;
lastPtr = tempPtr;
return true;
}
}
template<typename NODETYPE>
void List<NODETYPE>::reverse()
{
if(isEmpty())
return;
else
{
int chk = count();
ListNode<NODETYPE> *currentPtr = firstPtr->nextPtr;
ListNode<NODETYPE> *tempPtr = firstPtr;
ListNode<NODETYPE> *tempPtr2;
for(int a = 1; a < chk; a++)
{
tempPtr2 = currentPtr->nextPtr;
tempPtr->nextPtr = currentPtr->nextPtr;
currentPtr->nextPtr = firstPtr;
firstPtr = currentPtr;
currentPtr = tempPtr2;
}
lastPtr = tempPtr;
}
}

main.cpp

#include "List.h"
#include <iostream>
using std::cout;
using std::endl;

int main()
{
List<int> Li, Li2, Li3;
List<double> Ld, Ld2;
Ld.append(11.1);
Ld.append(22.2);
Ld.append(33.3);
Ld.add_n(35.5,2);
//cout << "Ld is: " << Ld << endl;
Ld.reverse();
//cout << "Ld is: " << Ld << endl;
Li.add_n(15,-1);
Li.add_n(16,0);
Li.add_n(17,1);
Li.append(10);
//cout << "Li is: " << Li << endl;
Li2.append(5);
Li2.append(6);
Li2.add_n(7,2);
Li2.add_n(8,1);
//cout << "Li2 is: " << Li2 << endl;
// You shouldn't use Li2 after the concatenation, because the
// elements aren't copied, just connected to form one list.
Li.concat(Li2);
//cout << "Li is: " << Li << endl;
//cout << "Li2 is: " << Li2 << endl;
Li.sort();
//cout << "Li is: " << Li << endl;
Li3.append(20);
Li3.append(10);
Li3.add_n(50,1);
Li3.add_n(40,3);
//cout << "Li3 is: " << Li3 << endl;
Li.merge(Li3);
//cout << "Li is: " << Li << endl;
//cout << "Li3 is: " << Li3 << endl;
Li3.sort();
//cout << "Li3 is: " << Li3 << endl;
// Li3 should not be used after the merge, since the nodes have been removed.
Li.merge(Li3);
//cout << "Li is: " << Li << endl;
Li.add_in(25);
Li.add_in(4);
//cout << "Li is: " << Li << endl;
Li.remove(10);
Li.remove(50);
//cout << "Li is: " << Li << endl;
Ld.add_in(14.3);
Ld.remove(14.3);
//cout << "Ld is: " << Ld << endl;
Ld2 = Ld;
//cout << "Ld is: " << Ld << endl;
//cout << "Ld2 is: " << Ld2 << endl;
Ld.sort();
//cout << "Ld is: " << Ld << endl;
//cout << "Ld2 is: " << Ld2 << endl;
cout << "Li has " << Li.count() << " nodes with a total value of "
<< Li.sum() << endl;
cout << "Ld has " << Ld.count() << " nodes with a total value of "
<< Ld.sum() << endl;

return 0;
}

.pro文件按要求

#-------------------------------------------------
#
# Project created by QtCreator 2012-09-20T02:33:43
#
#-------------------------------------------------
QT       += core
QT       -= gui
TARGET = List
CONFIG   += console
CONFIG   -= app_bundle
TEMPLATE = app

SOURCES += main.cpp 
list.cpp
HEADERS += 
list.h 
ListNode.h

您似乎忘记创建List::getNewNode函数了。

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