在提出此问题之前,我仔细检查了以下问题和示例:
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Skcropnode在模拟器上工作时无法在设备上工作
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Swift 3:在SKSpritenode中切一个孔
上面的所有模拟器都很好地工作,但是它在真实设备上不起作用。
我在objetivec中的代码:
SKSpriteNode* mask = [SKSpriteNode spriteNodeWithColor:[UIColor blackColor] size:size];
mask.position = CGPointMake(size.width/2, size.height/2);
mask.name = @"Mask";
mask.alpha = 0.5;
mask.zPosition = 3;
SKSpriteNode* node = [SKSpriteNode spriteNodeWithColor:[UIColor whiteColor] size:size];
node.position = CGPointMake(size.width/2, size.height/2);
node.name = @"circleMask";
node.zPosition = 1;
node.alpha = 1;
SKShapeNode* circleNode = [SKShapeNode shapeNodeWithCircleOfRadius:100/2+20];
circleNode.fillColor = [UIColor whiteColor];
circleNode.lineWidth = 0;
circleNode.alpha = 1;
circleNode.position = CGPointMake(80, -200);
circleNode.name = @"circleNode";
circleNode.zPosition = 1;
circleNode.blendMode = SKBlendModeSubtract;
[node addChild:circleNode];
SKCropNode* cropNode = [[SKCropNode alloc] init];
cropNode.name = @"cropNode";
cropNode.position = CGPointZero;
cropNode.zPosition = 2;
[cropNode setMaskNode: node];
[cropNode addChild:mask];
[scene addChild:cropNode];
我想知道某人是否已经成功地实现了上面类似方法的功能,如果是,请稍微澄清一下,如果不是,您可以发布解决方案吗?非常感谢。
我附加了一张图片,以显示在模拟器和iPhone 6上运行的相同代码:图片显示问题
我的计划:
我将通过编程性创建一个带有孔在正确位置的孔并将其作为SKSpritenode的纹理的UIIMAGE而不是使用Skcropnode。我已经通过Init Skspritenode实现了该功能,并具有创建的UIImage:
-(instancetype)init{
CGRect rect = CGRectMake(0, 0, self.size.width, self.size.height);
CGRect spotLightRect = CGRectMake(100,100,200,200); // adjust this as desired!
UIGraphicsBeginImageContextWithOptions(rect.size, NO, 0);
CGContextRef c = UIGraphicsGetCurrentContext();
UIColor*bColor = [UIColor colorWithRed:0 green:0.0 blue:0 alpha:0.5];
CGContextSetFillColorWithColor(c, bColor.CGColor);
CGContextFillRect(c, rect); //the mask
UIColor*aColor = [UIColor colorWithRed:0 green:0.0 blue:0 alpha:1];
CGContextSetFillColorWithColor(c, aColor.CGColor);
CGContextSetBlendMode(c, kCGBlendModeClear);
CGContextFillEllipseInRect(c, spotLightRect); //the hole
UIImage* image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
SKTexture* texture = [SKTexture textureWithImage:image];
self = [super initWithTexture:texture];
return self;
}
您的位置和数学有问题,我将分解
离开:
SKSpriteNode* mask = [SKSpriteNode spriteNodeWithColor:[UIColor blackColor] size:size];
删除:
mask.position = CGPointMake(size.width/2, size.height/2);
离开:
mask.name = @"Mask";
mask.alpha = 0.5;
删除:
mask.zPosition = 3;
离开:
SKSpriteNode* node = [SKSpriteNode spriteNodeWithColor:[UIColor whiteColor] size:size];
删除:
node.position = CGPointMake(size.width/2, size.height/2);
离开:
node.name = @"circleMask";
删除:
node.zPosition = 1;
离开:
node.alpha = 1;
SKShapeNode* circleNode = [SKShapeNode shapeNodeWithCircleOfRadius:100/2 + 20];
circleNode.fillColor = [UIColor whiteColor];
circleNode.lineWidth = 0;
circleNode.alpha = 1;
circleNode.position = CGPointMake(80, -200);
circleNode.name = @"circleNode";
删除:
circleNode.zPosition = 1;
离开:
circleNode.blendMode = SKBlendModeSubtract;
[node addChild:circleNode];
SKCropNode* cropNode = [[SKCropNode alloc] init];
cropNode.name = @"cropNode";
cropNode.position = CGPointZero;
cropNode.zPosition = 2;
[cropNode setMaskNode: node];
[cropNode addChild:mask];
[scene addChild:cropNode];
最终结果:
SKSpriteNode* mask = [SKSpriteNode spriteNodeWithColor:[UIColor blackColor] size:size];
mask.name = @"Mask";
mask.alpha = 0.5;
SKSpriteNode* node = [SKSpriteNode spriteNodeWithColor:[UIColor whiteColor] size:size];
node.name = @"circleMask";
node.alpha = 1;
SKShapeNode* circleNode = [SKShapeNode shapeNodeWithCircleOfRadius:100/2+20];
circleNode.fillColor = [UIColor whiteColor];
circleNode.lineWidth = 0;
circleNode.alpha = 1;
circleNode.position = CGPointMake(80, -200);
circleNode.name = @"circleNode";
circleNode.blendMode = SKBlendModeSubtract;
[node addChild:circleNode];
SKCropNode* cropNode = [[SKCropNode alloc] init];
cropNode.name = @"cropNode";
cropNode.position = CGPointZero;
cropNode.zPosition = 2;
[cropNode setMaskNode: node];
[cropNode addChild:mask];
[scene addChild:cropNode];
您现在应该有一个黑屏,带有80,-200