使用 CSS Paint API 的惯用方式似乎是:
- 创建
xyz.js
文件- 填充包含
paint(ctx, geom, properties)
函数的类 - 调用
registerPaint
,将类作为参数传递
- 填充包含
- 从
index.html
拨打CSS.paintWorklet.addModule('xyz.js')
- 在 CSS 中应用绘制工作,如
background-image: paint(myPaintWorklet);
更多细节在这里: https://developers.google.com/web/updates/2018/01/paintapi
但是必须加载单独的.js文件会影响性能。
有没有办法内联 PaintWorklet,这样就不需要单独的.js文件了?
一种方法是使用数据URL。演示:(至少在 chrome 73 上对我有用(。从这里取的例子
<style>
textarea {
background-image: paint(checkerboard);
}
</style>
<textarea></textarea>
<script>
CSS.paintWorklet.addModule(`data:application/javascript;charset=utf8,${encodeURIComponent(`
// checkerboard.js
class CheckerboardPainter {
paint(ctx, geom, properties) {
// Use "ctx" as if it was a normal canvas
const colors = ['red', 'green', 'blue'];
const size = 32;
for(let y = 0; y < geom.height/size; y++) {
for(let x = 0; x < geom.width/size; x++) {
const color = colors[(x + y) % colors.length];
ctx.beginPath();
ctx.fillStyle = color;
ctx.rect(x * size, y * size, size, size);
ctx.fill();
}
}
}
}
// Register our class under a specific name
registerPaint('checkerboard', CheckerboardPainter);
`)}`)
</script>
另一种方法是创建Blob
并将 blob URL 传递给addModule
函数。这看起来不那么黑客。演示:
<style>
textarea {
background-image: paint(checkerboard);
}
</style>
<textarea></textarea>
<script>
CSS.paintWorklet.addModule(URL.createObjectURL(new Blob([`
// checkerboard.js
class CheckerboardPainter {
paint(ctx, geom, properties) {
// Use "ctx" as if it was a normal canvas
const colors = ['red', 'green', 'blue'];
const size = 32;
for(let y = 0; y < geom.height/size; y++) {
for(let x = 0; x < geom.width/size; x++) {
const color = colors[(x + y) % colors.length];
ctx.beginPath();
ctx.fillStyle = color;
ctx.rect(x * size, y * size, size, size);
ctx.fill();
}
}
}
}
// Register our class under a specific name
registerPaint('checkerboard', CheckerboardPainter);
`], {type: "application/javascript"})))
</script>