我用PLINQ得到了一些奇怪的结果,我似乎无法解释。我一直在尝试并行化Alpha - Beta树搜索来加快搜索过程,但它实际上减慢了搜索速度。我希望随着并行度的提高,每秒的节点数会线性增加……当修剪被推迟到以后处理时,额外的节点也会受到影响。虽然节点计数符合预期,但我的时间却不符合:
non-plinq,访问节点:61418;运行时:0:00.67
平行度:1,访问节点:61418;运行时:0:01.48
平行度:2,访问节点:75504;运行时:0:10.08
平行度:4,访问节点:95664;运行时:1:51.98
平行度:8,访问节点:108148;运行时:1:48.94
谁能帮我找出可能的罪魁祸首?相关代码:
public int AlphaBeta(IPosition position, AlphaBetaCutoff parent, int depthleft)
{
if (parent.Cutoff)
return parent.Beta;
if (depthleft == 0)
return Quiesce(position, parent);
var moves = position.Mover.GetMoves().ToList();
if (!moves.Any(m => true))
return position.Scorer.Score();
//Young Brothers Wait Concept...
var first = ProcessScore(moves.First(), parent, depthleft);
if(first >= parent.Beta)
{
parent.Cutoff = true;
return parent.BestScore;
}
//Now parallelize the rest...
if (moves.Skip(1)
.AsParallel()
.WithDegreeOfParallelism(1)
.WithMergeOptions(ParallelMergeOptions.NotBuffered)
.Select(m => ProcessScore(m, parent, depthleft))
.Any(score => parent.BestScore >= parent.Beta))
{
parent.Cutoff = true;
return parent.BestScore;
}
return parent.BestScore;
}
private int ProcessScore(IMove move, AlphaBetaCutoff parent, int depthleft)
{
var child = ABFactory.Create(parent);
if (parent.Cutoff)
{
return parent.BestScore;
}
var score = -AlphaBeta(move.MakeMove(), child, depthleft - 1);
parent.Alpha = score;
parent.BestScore = score;
if (score >= parent.Beta)
{
parent.Cutoff = true;
}
return score;
}
然后是用于跨树层共享Alpha Beta参数的数据结构…
public class AlphaBetaCutoff
{
public AlphaBetaCutoff Parent { get; set; }
private bool _cutoff;
public bool Cutoff
{
get
{
return _cutoff || (Parent != null && Parent.Cutoff);
}
set
{
_cutoff = value;
}
}
private readonly object _alphaLock = new object();
private int _alpha = -10000;
public int Alpha
{
get
{
if (Parent == null) return _alpha;
return Math.Max(-Parent.Beta, _alpha);
}
set
{
lock (_alphaLock)
{
_alpha = Math.Max(_alpha, value);
}
}
}
private int _beta = 10000;
public int Beta
{
get
{
if (Parent == null) return _beta;
return -Parent.Alpha;
}
set
{
_beta = value;
}
}
private readonly object _bestScoreLock = new object();
private int _bestScore = -10000;
public int BestScore
{
get
{
return _bestScore;
}
set
{
lock (_bestScoreLock)
{
_bestScore = Math.Max(_bestScore, value);
}
}
}
}
当您只做很少的工作并为所有底层节点设置新线程时,您将在线程上创建巨大的开销。由于Any,您可能正在处理更多的节点,通常处理将停止,但有些节点在找到Any(第一个匹配)之前已经开始处理。当您拥有一组已知的大型底层工作负载时,并行性将更好地发挥作用。您可以尝试只在顶级节点上执行并行会发生什么。