我有一个液体旋转木马滑块设置在我的一个网站位于这里http://www.edhubdemo.com/wp/。滑块位于"我们的作品"one_answers"我们的客户"区域下方,目前用户可以通过点击"下一步/上一步"按钮滚动作品。现在我想做的是,"点击"功能应该在每3秒后触发一次,这样滑块就会移动到下一个4组作品。我试着使用触发功能,但我想我不能正确地整合它。下面是liquid carousel javascript文件中的代码:
(function($){
$.fn.liquidcarousel = function(options) {
var defaults = {
duration: 10000
};
var options = $.extend(defaults, options);
return this.each(function() {
var divobj = $(this);
$(divobj).css('overflow', 'hidden');
$('> .wrapper', divobj).css('overflow', 'hidden');
$('> .wrapper', divobj).css('float', 'left');
$('> .wrapper > ul', divobj).css('float', 'left');
$('> .wrapper > ul', divobj).css('margin', '0');
$('> .wrapper > ul', divobj).css('padding', '0');
$('> .wrapper > ul', divobj).css('display', 'block');
$('> .wrapper > ul > li', divobj).css('display', 'block');
$('> .wrapper > ul > li', divobj).css('float', 'left');
var visiblelis = 0;
var totallis = $('> .wrapper > ul > li', this).length;
var currentposition = 0;
var additionalmargin = 0;
var totalwidth = 0;
$(window).resize(function(e){
var divwidth = $(divobj).width();
var availablewidth = divwidth;
var heighest = 0;
$('> .wrapper > ul > li', divobj).css("height", "auto");
$('> .wrapper > ul > li', divobj).each(function () {
if ( $(this).outerHeight() > heighest ) {
heighest = $(this).outerHeight();
}
});
$(divobj).height(heighest);
$('> .wrapper', divobj).height(heighest);
$('> .wrapper > ul', divobj).height(heighest);
$('> .wrapper > ul > li', divobj).height(heighest);
var liwidth = $('> .wrapper > ul > li:first', divobj).outerWidth(true);
var originalmarginright = parseInt($('> .wrapper > ul > li', divobj).css('marginRight'));
var originalmarginleft = parseInt($('> .wrapper > ul > li', divobj).css('marginLeft'));
totalwidth = liwidth + additionalmargin;
previousvisiblelis = visiblelis;
visiblelis = Math.floor((availablewidth / liwidth));
if (visiblelis < totallis) {
additionalmargin = Math.floor((availablewidth - (visiblelis * liwidth))/visiblelis);
} else {
additionalmargin = Math.floor((availablewidth - (totallis * liwidth))/totallis);
}
halfadditionalmargin = Math.floor(additionalmargin/2);
totalwidth = liwidth + additionalmargin;
if (visiblelis > previousvisiblelis || totallis <= visiblelis) {
currentposition -= (visiblelis-previousvisiblelis);
if (currentposition < 0 || totallis <= visiblelis ) {
currentposition = 0;
}
}
$('> .wrapper > ul', divobj).css('marginLeft', -(currentposition * totalwidth));
if (visiblelis >= totallis || ((divwidth >= (totallis * liwidth)) && options.hidearrows) ) {
if (options.hidearrows) {
$('> .prev', $(divobj).parents(".widget")).hide();
$('> .next', $(divobj).parents(".widget")).hide();
additionalmargin = Math.floor((divwidth - (totallis * liwidth))/totallis);
halfadditionalmargin = Math.floor(additionalmargin/2);
totalwidth = liwidth + additionalmargin;
$('> .wrapper > ul > li', divobj).css('marginRight', originalmarginright + halfadditionalmargin);
$('> .wrapper > ul > li', divobj).css('marginLeft', originalmarginleft + halfadditionalmargin);
}
$('> .wrapper', divobj).width(totallis * totalwidth);
$('> ul', divobj).width(totallis * totalwidth);
$('> .wrapper', divobj).css('marginLeft', 0);
currentposition = 0;
} else {
$('.prev', $(divobj).parents(".widget")).show();
$('.next', $(divobj).parents(".widget")).show();
$('> .wrapper', divobj).width(visiblelis * totalwidth);
$('> ul', divobj).width(visiblelis * totalwidth);
}
});
$('.next', $(divobj).parents(".widget")).click(function(){
if (totallis <= visiblelis) {
currentposition = 0;
} else if ((currentposition + (visiblelis*2)) < totallis) {
currentposition += visiblelis;
} else if ((currentposition + (visiblelis*2)) >= totallis -1) {
currentposition = totallis - visiblelis;
}
$('> .wrapper > ul', divobj).stop();
$('> .wrapper > ul', divobj).animate({'marginLeft': -(currentposition * totalwidth)}, options.duration);
$('.prev', $(divobj).parents(".widget")).click(function(){
if ((currentposition - visiblelis) > 0) {
currentposition -= visiblelis;
} else if ((currentposition - (visiblelis*2)) <= 0) {
currentposition = 0;
}
$('> .wrapper > ul', divobj).stop();
$('> .wrapper > ul', divobj).animate({'marginLeft': -(currentposition * totalwidth)}, options.duration);
});
$('.next', $(divobj).parents(".widget")).dblclick(function(e){
e.preventDefault();
clearSelection();
});
$('.prev', $(divobj).parents(".widget")).dblclick(function(e){
e.preventDefault();
clearSelection();
});
function clearSelection() {
if (document.selection && document.selection.empty) {
document.selection.empty();
} else if (window.getSelection) {
var sel = window.getSelection();
sel.removeAllRanges();
}
}
$(window).resize();
});
这是代码的一部分,当单击下一个按钮时,它将滑动条向前移动:
$('.next', $(divobj).parents(".widget")).click(function(){
if (totallis <= visiblelis) {
currentposition = 0;
} else if ((currentposition + (visiblelis*2)) < totallis) {
currentposition += visiblelis;
} else if ((currentposition + (visiblelis*2)) >= totallis -1) {
currentposition = totallis - visiblelis;
}
$('> .wrapper > ul', divobj).stop();
$('> .wrapper > ul', divobj).animate({'marginLeft': -(currentposition * totalwidth)}, options.duration);
这是代码的一部分,它使滑块在点击前一个按钮时向后移动:
$('.prev', $(divobj).parents(".widget")).click(function(){
if ((currentposition - visiblelis) > 0) {
currentposition -= visiblelis;
} else if ((currentposition - (visiblelis*2)) <= 0) {
currentposition = 0;
}
$('> .wrapper > ul', divobj).stop();
$('> .wrapper > ul', divobj).animate({'marginLeft': -(currentposition * totalwidth)}, options.duration);
});
-
选择jQuery中的元素
var next = $(';下的,$ (divobj) .parents(".widget"));
-
然后每3秒点击一次
setInterval(下一个。点击,3000);
用createEvent("MouseEvents")
模拟鼠标点击.next
的事件
$('.next', $(divobj).parents(".widget")).each(function (idx, elm) {
var ev = document.createEvent("MouseEvents");
ev.initMouseEvent("click", true, false, self, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
elm.dispatchEvent(ev);
});
我做了.each
,因为一个类是非唯一的,你可能想只调用它的第一个。
然后可以将其制作成每3
秒重复一次的函数,例如
(function (obj, waitFor) { // wrap to catch variables
var repeatAction = function repeatAction() { // function to be given timeout (stored in variable
obj.each(function (idx, elm) { // and named so it can reference itself; makes life easier);
var ev = document.createEvent("MouseEvents");
ev.initMouseEvent("click", true, false, self, 0, 0, 0, 0, 0, false, false, false, false, 0, null);
elm.dispatchEvent(ev);
});
window.setTimeout(repeatAction, waitFor); // re-invocation of itself
};
window.setTimeout(repeatAction, waitFor); // initial invocation
}($('.next', $(divobj).parents(".widget")), 3000)); // passing vars
Edit:按照请求,这个函数插入到代码中。我还尽可能地修复了语法(OP的语法中有一些错误)并"美化"了它。