我一直在尝试的代码以及出现的问题:http://ideone.com/cvLRLg
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ConsoleApplication1
{
public class Minion
{
public static int manaCost;
public static int attack;
public static int health;
public static string cardText;
public Minion(int mana, int atk, int h, string txt)
{
manaCost = mana;
attack = atk;
health = h;
cardText = txt;
}
public void displayStats(string name)
{
Console.WriteLine(name + "nMana Cost: " + manaCost + "nAttack: " + attack + "nHealth: " + health + "n" + cardText + "n");
}
}
class Program
{
static void Main(string[] args)
{
List<string> indexList = new List<string>();
Dictionary<string, Minion> minionList = new Dictionary<string, Minion>();
//buffer so I start at 1 and not 0
indexList.Add("MissingNo");
//make a Wolfrider card
indexList.Add("Wolfrider");
Minion Wolfrider = new Minion(3, 3, 1, "Charge");
minionList.Add(indexList[1], Wolfrider);
//make a Goldshire Footman card
indexList.Add("Goldshire Footman");
Minion GoldshireFootman = new Minion(1, 1, 2, "Taunt");
minionList.Add(indexList[2], GoldshireFootman);
//look through all my cards
for (int i = 1; i < indexList.Count(); i++)
minionList[indexList[i]].displayStats(indexList[i]);
Console.ReadLine();
}
}
}
我一直在尝试自学C#,但这一直困扰着我。我想制作一个接受字符串然后返回Minion(新类)的Dictionary。
Minion在制作时接受四个参数,所以在将其添加到字典之前,我必须用一行代码来制作一个新的Minion。
然而,当我浏览我拥有的所有小黄人时,出于某种原因,第一个是把其他迷你人的财产还给我。
Wolfrider
Mana Cost: 1
Attack: 1
Health: 2
Taunt
Goldshire Footman
Mana Cost: 1
Attack: 1
Health: 2
Taunt
列表工作正常,因为名称正确。。。但是Wolfrider拥有Goldshire Footman的特性。
有没有更有效/优化的方法来做到这一点?如果没有,我做错了什么?
主要问题是您的成员是static
:
public static int manaCost
所以基本上,你影响的最后一个值就是胜利。将它们转换为实例属性:
public int ManaCost { get; set; }
然后去掉indexList
,直接使用Minion的名字作为字典键。
从所有类成员中删除关键字static
。你不想让所有小黄人都有同样的价值观,不是吗?
您也可以将字段或属性name
添加到类中:
public class Minion
{
public readonly string name;
public int manaCost;
public int attack;
public int health;
public string cardText;
public Minion(string name, int mana, int atk, int h, string txt)
{
this.name = name;
this.manaCost = mana;
this.attack = atk;
this.health = h;
this.cardText = txt;
}
public void displayStats()
{
Console.WriteLine(name + "nMana Cost: " + manaCost + "nAttack: " + attack + "nHealth: " + health + "n" + cardText + "n");
}
}
在你的Main
方法中,你并不真的需要这个List<string>
来处理你的字典。您可以删除它并将代码更改为:
Dictionary<string, Minion> minionList = new Dictionary<string, Minion>();
Minion Wolfrider = new Minion("Wolfrider", 3, 3, 1, "Charge");
minionList.Add(Wolfrider.name , Wolfrider);
//make a Goldshire Footman card
Minion GoldshireFootman = new Minion("Goldshire", 1, 1, 2, "Taunt");
minionList.Add(GoldshireFootman.name, GoldshireFootman);
foreach(Minion minion in minionList.Values)
minion.DisplayStats();
Console.ReadLine();
您的类不应该有静态成员。清除下面中的静电。
public static int manaCost;
public static int attack;
public static int health;
public static string cardText;
以下是您可能想要的稍微干净一点的版本:
using System;
using System.Collections.Generic;
namespace ConsoleApplication3
{
public class Minion
{
public string name { get; set; }
public int manaCost { get; set; }
public int attack { get; set; }
public int health { get; set; }
public string cardText { get; set; }
public void displayStats()
{
Console.WriteLine(name + "nMana Cost: " + manaCost + "nAttack: " + attack + "nHealth: " + health + "n" + cardText + "n");
}
class Program
{
static void Main(string[] args)
{
var minionList = new List<Minion>();
minionList.Add(new Minion() { name = "Wolfrider", attack = 3, cardText = "Charge", health = 3, manaCost = 3 });
minionList.Add(new Minion() { name = "GoldShire Footman", attack = 1, cardText = "Taunt", health = 1, manaCost = 2 });
//look through all my cards
foreach (var minion in minionList)
minion.displayStats();
Console.ReadLine();
}
}
}
}