我有一个应用程序,应该在后台获取对象,并使用他们的位置数据为他们生成一个地图快照。当然,我尝试了mkmapsnapshot。
事实证明(经过几周对黑色地图快照的困惑),这个工具似乎只有在主线程调用时才能工作,就像这样:
dispatch_async(dispatch_get_main_queue(), ^{
MKMapSnapshotter *snapshotter = [[MKMapSnapshotter alloc] initWithOptions:options];
[snapshotter startWithQueue:dispatch_get_main_queue() completionHandler:^(MKMapSnapshot * _Nullable snapshot, NSError * _Nullable error) {
//Use image here. Image would be completely black if not for the first line of code specifying main thread.
}];
});
这是一个框架错误吗?
问题:这只运行当我的应用程序在前台
对于我正在开发的应用程序来说,这有点复杂,因为有许多调用需要下载一组用于多个缩放级别的地图块,所以下面的代码可能比您需要的更复杂一些(但显示队列适用于快照)。例如,我需要一个dispatchSemaphore来避免成百上千个并发快照排队——这将它们限制在线程上捕获的大约25个并发快照。
同样,我在Swift 3中也这样做,所以GCD可能会有变化,让我在为你呈现问题时可以这样做。
这里的逻辑是让所有请求在processQueue中启动,而主队列保持未阻塞,因此UI保持活动状态。然后,当任何时候多达25个请求通过信号量门时,它们将通过快照进入snapshotQueue。开始打电话。当一个快照完成时,将启动另一个快照,直到processQueue为空。
unowned let myself = self // Avoid captures in closure
let processQueue = DispatchQueue(label: "processQueue", qos: .userInitiated)
let snapshotQueue = DispatchQueue(label: "snapshotQueue")
var getSnapshotter = DispatchSemaphore(value: 25)
processQueue.async
{
var centerpoint = CLLocationCoordinate2D()
centerpoint.latitude = (topRight.latitude + bottomLeft.latitude) / 2.0
centerpoint.longitude = (topRight.longitude + bottomLeft.longitude) / 2.0
let latitudeDelta = abs(topRight.latitude - bottomLeft.latitude)
let longitudeDelta = abs(topRight.longitude - bottomLeft.longitude)
let mapSpan = MKCoordinateSpanMake(latitudeDelta, longitudeDelta)
var mapRegion = MKCoordinateRegion()
mapRegion.center = centerpoint
mapRegion.span = mapSpan
let options = MKMapSnapshotOptions()
options.region = mapRegion
options.mapType = .standard
options.scale = 1.0
options.size = CGSize(width: 256, height: 256)
myself.getSnapshotter.wait() // Limit the number of concurrent snapshotters since we could invoke very many
let snapshotter = MKMapSnapshotter(options: options)
snapshotter.start(with: myself.snapshotQueue, completionHandler: {snapshot, error in
if error == nil
{
self.saveTile(path: path, tile: snapshot!.image, z: z, x: x, y: y)
// saveTile writes the image out to a file in the mapOverlay file scheme
} else {
print("Error Creating Map Tile: ", error!)
}
if myself.getSnapshotter.signal() == 0
{
// show status as completed (though could be up to 20 snapshots finishing, won't take long at this point
}
})
}
这对我来说在不阻塞UI的情况下获得高达5K的快照来构建7缩放级别的离线地图图像集,所以我对代码非常满意。