以编程方式在iPhone中混合2个Wav文件



我在将两个.wav文件混合在一起时遇到了一个问题。

我正在使用此网站的代码:http://eigenclass.blogspot.in/2010/12/merging-wav-files-in-objective-c.html

现在我面临的问题是,该代码通常适用于小于10秒的wav文件,任何超过10秒的文件都会导致应用程序崩溃。

出于某种奇怪的原因,即使我在For循环结束时正确地释放了对象(For循环由超过10万次迭代组成,并且随着记录大小的增加而增加),这些对象似乎也不会被释放,并且一直占用内存。

这是我的for循环:

short iValueWav1Sample;
short iValueWav2Sample;
short iValueWavSampleAverage;
for (int i=0; i<(outputWavDataSize/2); i++)
{
    //simulate little endian by flipping the bytes
    wav1DataBuffer1 = [[NSData alloc]initWithData:[wav1Data subdataWithRange:NSMakeRange(44 + (i*2), 1)]];
    wav2DataBuffer1 = [[NSData alloc]initWithData:[wav2Data subdataWithRange:NSMakeRange(44 + (i*2), 1)]];
    wav1DataBuffer2 = [[NSData alloc]initWithData:[wav1Data subdataWithRange:NSMakeRange(44 + (i*2) + 1, 1)]];
    wav2DataBuffer2 = [[NSData alloc]initWithData:[wav2Data subdataWithRange:NSMakeRange(44 + (i*2) + 1, 1)]];
    littleEndianHexWav1Sample = [[NSMutableData alloc] initWithData:wav1DataBuffer1];
    [littleEndianHexWav1Sample appendData:[NSMutableData dataWithData:wav1DataBuffer2]]; 
    littleEndianHexWav2Sample = [[NSMutableData alloc]initWithData:wav2DataBuffer1];
    [littleEndianHexWav2Sample appendData:wav2DataBuffer2];
    NSString* wav1HexString = [[littleEndianHexWav1Sample description] substringWithRange:NSMakeRange(1, 4)];
    NSString* wav2HexString = [[littleEndianHexWav2Sample description] substringWithRange:NSMakeRange(1, 4)];
    unsigned wav1Hexint;
    unsigned wav2Hexint;
    [[NSScanner scannerWithString:wav1HexString] scanHexInt:&wav1Hexint];   
    [[NSScanner scannerWithString:wav2HexString] scanHexInt:&wav2Hexint];   
    unsigned wavAverage;
    wavAverage = (wav1Hexint+wav2Hexint);
    iValueWav1Sample = wav1Hexint;
    iValueWav2Sample = wav2Hexint;
    iValueWavSampleAverage = wavAverage;
    bigEndian = [[NSData alloc ]initWithBytes:&iValueWavSampleAverage length:2];
    littleEndian = [[NSMutableData alloc] initWithData:[bigEndian subdataWithRange:NSMakeRange(1, 1)]];
    [littleEndian appendData:[bigEndian subdataWithRange:NSMakeRange(0, 1)]];
    [headerBuffer appendData:littleEndian];
    //Release stuff 
    [wav1HexString release]; 
    [wav2HexString release]; 

    [wav1DataBuffer1 release]; 
    [wav2DataBuffer1 release];
    [wav1DataBuffer2 release];
    [wav2DataBuffer2 release]; 
    [littleEndianHexWav1Sample release];
    [littleEndianHexWav2Sample release];
    [bigEndian release];
    [littleEndian release];
    wav1DataBuffer1 = nil;
    wav2DataBuffer1= nil; 
    wav1DataBuffer2 = nil;
    wav2DataBuffer2 = nil;
    littleEndianHexWav1Sample= nil;
    littleEndianHexWav2Sample= nil; 
    bigEndian= nil;
    littleEndian= nil;
}

编辑:

@乌斯曼:

我已经在后台使用performselectorbackground方法运行混合功能。

我将泄漏范围缩小到对象waw1Data和waw2Data,这两个NSData在启动时都设置为自动释放对象。

NSData * wav1Data = [[NSData alloc ]initWithContentsOfFile:soundFile1Path];
NSData * wav2Data = [[NSData alloc]initWithContentsOfFile:soundFile2Path];

现在我要做的是,在for循环中创建waw1Data和waw2Data,然后在最后释放它们。

我已经解决了内存泄漏问题,但现在又出现了另一个问题,for循环的执行速度大大减慢。这一定是因为Im在每次迭代时都会初始化文件的内容。

有什么建议或想法吗?

我在这里看到的是,您的应用程序可能会崩溃,主要是因为您正在UI线程上执行更大的操作。您需要在非UI/Background线程中调用此操作。以下是您的操作方法:

NSOperationQueue *queue = [NSOperationQueue new];
NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self
                                                                        selector:@selector(processWave:)
                                                                          object:nil;
[queue addOperation:operation];
[operation release];
[queue release];

[NSThread detachNewThreadSelector: @selector(processWave) toTarget:self withObject:NULL];

更不用说,您可能需要自己创建processWave()。

如果它仍然崩溃,请告诉我。

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