如何使玩家在重播时重新激活



我正在为我所在的大学班级制作一个非常简短的 C# Unity 游戏,我已经为一个陷阱创建了一个脚本,该脚本在接触时停用我的玩家,其中还包括一个重播按钮。除了我重播时,播放器保持非活动状态,否则一切都有效。如何修改脚本以使播放器在重播时重新激活?另外,我参加的这个班是初学者班,我不是很擅长这个。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Trap : MonoBehaviour 
{   
    public GameObject playerExplosion;
    public GameObject gameOverUI;   
    void OnTriggerEnter (Collider other)    
    {       
        if (other.tag == "Player")
        {
            Instantiate(playerExplosion, other.transform.position, other.transform.rotation);           
        }       
        other.gameObject.SetActive(false);
        gameObject.SetActive(false);
        gameOverUI.SetActive(true);
        PlayerController.gameOver = false;
    }
}

编辑:这也是重播脚本。它适用于健康条系统。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ReplayGame : MonoBehaviour
{
    public Transform player;
    public Image uiBar;
    public GameObject GameOverUI;
    public static Vector3 startPosition;
    private float fillAmount;
    void Start()
    {
        startPosition = player.position;
        fillAmount = uiBar.fillAmount;
        GameOverUI.SetActive(false);
    }
    public void Click ()
    {
        PlayerController.gameOver = false;
        player.position = startPosition;
        uiBar.fillAmount = fillAmount;
        GameOverUI.SetActive(false);       
    }   
}

您必须重新激活您的播放器,或者您必须实例化一个新玩家。

public void Replay ()
{
    //ReActivate
    myPlayer.gameObject.SetActive(true);
    //or Instnatiate a new
    Instantiate(myPlayer);
}

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