我正在尝试从Unity(C#脚本)运行Python脚本来使用其输出,这是我游戏中的文本文件,事实是,当我运行C#脚本时在团结中,什么都没有发生(Python脚本单独起作用)。谁能告诉我我想念什么?谢谢。
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using System.IO;
using UnityEngine.UI;
using System.Text.RegularExpressions;
using System.Diagnostics;
using System.Runtime.InteropServices;
public class PyCx : MonoBehaviour {
public Text Message;
public GameObject OpenPanel1 = null;
// Use this for initialization
void Start () {
python ();
read ();
ShowMessage ();
}
public void python(){
ProcessStartInfo pythonInfo = new ProcessStartInfo ();
Process python;
pythonInfo.FileName=@"C:UsersHPAppDataLocalProgramsPythonPython36-32python.exe";
pythonInfo.Arguments=@"C:UsersHPDocumentsprojet1.pyw";
pythonInfo.CreateNoWindow = false;
pythonInfo.UseShellExecute = false;
python = Process.Start (pythonInfo);
python.WaitForExit ();
python.Close ();
}
public void read(){
using (var reader = new StreamReader ("C://Users//HP//Documents//result.txt")) {
string line = reader.ReadToEnd ();
Message.text = (line);
}
}
public void ShowMessage(){
OpenPanel1.SetActive (true);
Message.IsActive ();
}
// Update is called once per frame
void Update () {
}
}
,而不是使用在受控开发环境之外可能不可靠的过程(您不知道您的用户是否会安装Python和哪个版本),您可以尝试直接运行Python在使用Ironpython的代码中,Ironpython是CLR的Python解释器,因此甚至不需要安装Python即可执行您的脚本。
要使用它,您需要从http://ironpython.net/download/
下载编译的二进制文件然后在您的资源文件夹中复制所有必需的程序集:
- ironpython.dll
- ironpython.modules.dll
- microsoft.scripting.core.dll
- microsoft.scripting.dll
- microsoft.scripting.debugging.dll
- microsoft.scripting.extensionattribute.dll
- microsoft.dynamic.dll
然后,您可以访问Python引擎,您可以按以下方式初始化它:
PythonEngine engine = new PythonEngine();
engine.LoadAssembly(Assembly.GetAssembly(typeof(GameObject)));
engine.ExecuteFile("Project1.py");
您可以在此处查看更多信息:http://ironpython.net/documentation/
参考
http://shrigsoc.blogspot.com.es/2016/07/ironpython-and-unity.htmlhttps://forum.unity.com/threads/ironpython-in-unity-a-good-idea.225544/
- 使用链接Unity Python 0.4.1 下载Unity Python软件包
- 然后,转到编辑>项目设置>播放器>其他设置>配置和更改脚本运行时版本为"实验(.net 4.6等效)。
假设您有一个小的代码片段。
class Test():
def __init__(self, name):
self.name = name
def display(self):
return "Hi, " + self.name
您可以从c#使用
使用它using System.Collections;
using System.Collections.Generic;
using IronPython.Hosting;
using UnityEngine;
public class PythonInterfacer : MonoBehaviour {
void Start () {
var engine = Python.CreateEngine();
ICollection<string> searchPaths = engine.GetSearchPaths();
//Path to the folder of greeter.py
searchPaths.Add(@"C:UsersCodemakerDocumentsPythonDemoAssetsScriptsPython");
//Path to the Python standard library
searchPaths.Add(@"C:UsersCodemakerDocumentsPythonDemoAssetsPluginsLib");
engine.SetSearchPaths(searchPaths);
dynamic py = engine.ExecuteFile(@"C:UsersCodemakerDocumentsPythonDemoAssetsScriptsPythontest.py");
dynamic obj = py.Test("Codemaker");
Debug.Log(obj.display());
}
}
这是我的工作。希望这会有所帮助。
var psi = new ProcessStartInfo();
// point to python virtual env
psi.FileName = @"C:UserssomeoneDocumentsgit-reposPythonVenvsvenvScriptspython.exe";
// Provide arguments
var script = @"AssetsScriptssomecoolpythonstuffcool.py";
var vidFileIn = "111";
var inputPath = @"Assetsinput";
var outputPath = @"Assetsoutput";
psi.Arguments = string.Format(""{0}" -v "{1}" -i "{2}" -o "{3}"",
script, vidFileIn, inputPath, outputPath);
// Process configuration
psi.UseShellExecute = false;
psi.CreateNoWindow = false;
psi.RedirectStandardOutput = true;
psi.RedirectStandardError = true;
// Execute process and get output
var errors = "nothing";
var results = "nothing";
using (var process = Process.Start(psi))
{
errors = process.StandardError.ReadToEnd();
results = process.StandardOutput.ReadToEnd();
}
// grab errors and display them in UI
StringBuilder buffy = new StringBuilder();
buffy.Append("ERRORS:n");
buffy.Append(errors);
buffy.Append("nn");
buffy.Append("Results:n");
buffy.Append(results);
// ui text object
responseText.Text = buffy.ToString();
您可以尝试以下GitHub存储库代码。您将获得一个从文件中使用python代码的基本想法
Unity Python Demo