我想使用LightInject的构造函数注入功能,但我想首先澄清IDisposables的终身管理。
考虑以下内容:
示例A
public class Foo : IDisposable
{
readonly IBar bar;
public Foo(IBar bar)
{
this.bar = bar;
}
public void Dispose()
{
}
}
示例B
public class Foo : IDisposable
{
readonly IBar bar;
public Foo(Func<string, IBar> bar)
{
this.bar = bar("myParameter");
}
public void Dispose()
{
}
}
我对两个例子的问题:
- Foo被处理后,IBar上的LightInject会调用Dispose方法吗?还是我应该自己调用Dispose
- 如果IBar使用PerContainerLifeTime,是否会在每个Foo实例被释放后调用Dispose
编辑第二个问题很愚蠢,我意识到,当容器被丢弃时,PerContainerLifeTime实例当然会被丢弃。我的总体问题是,LightInject是否跟踪注入的依赖项,并自行处理它们?
LightInject将只跟踪其创建的实例,前提是服务/依赖项已在PerScopeLifetime或PerRequestLifetime中注册。看看下面的例子:
class Program
{
private static IServiceContainer container = new ServiceContainer();
static void Main(string[] args)
{
container.Register(f => new Foo("PerScopeFoo"), "PerScopeFoo", new PerScopeLifetime());
container.Register(f => new Foo("PerRequestFoo"), "PerRequestFoo", new PerRequestLifeTime());
container.Register(f => new Foo("PerContainerFoo"), "PerContainerFoo", new PerScopeLifetime());
container.Register(f => new Foo("TransientFoo"), "TransientFoo");
using (container.BeginScope())
{
var first = container.GetInstance<Foo>("PerScopeFoo");
var second = container.GetInstance<Foo>("PerScopeFoo");
Debug.Assert(first == second);
first = container.GetInstance<Foo>("PerRequestFoo");
second = container.GetInstance<Foo>("PerRequestFoo");
Debug.Assert(first != second);
first = container.GetInstance<Foo>("PerContainerFoo");
second = container.GetInstance<Foo>("PerContainerFoo");
Debug.Assert(first == second);
first = container.GetInstance<Foo>("TransientFoo");
second = container.GetInstance<Foo>("TransientFoo");
Debug.Assert(first != second);
}
container.Dispose();
Console.ReadKey();
}
}
public class Foo : IDisposable
{
private readonly string name;
public Foo(string name)
{
this.name = name;
}
public void Dispose()
{
Console.WriteLine(name + " disposed");
}
}