用于套接字接收数据的 Tkinter 线程



>im正在为我的网络类做一个项目,该项目是一个客户端,用于与托管由我们的教授编写的基于文本的游戏的服务器进行交互。

几乎已经弄清楚了所有问题,但我有一个主要问题,我不太了解 python,线程很难实现以持续从服务器接收数据。

运行时错误:主线程不在主循环中

这是我遇到的错误,我相信这是因为 tkinter 必须始终在主线程中,并且它与我的接收函数冲突。我已经看到队列可能是这个问题的灵魂,但我很难理解如何在我的代码中实现它,任何帮助将非常感谢。

from tkinter import *
import tkinter.simpledialog
from sys import exit
from struct import *
from socket import *
import threading
import tkinter.scrolledtext as tkst
skt = socket(AF_INET, SOCK_STREAM)
skt.connect(("domainname.com", 5191))
root = Tk()


def main():
    thread = threading.Thread(target = recieve)
    thread.start()

    thread.join()
    root.mainloop()
def start_func():
    m = 6
def create_func():
    m = 10
def change_func():
    m = 2
    print(m)
def fight_func():
    m = 3
    print(m)
def pvp_func():
    m = 4
    print(m)
def loot_func():
    m = 5
    skt.send(m)
    print(m)
def leave_func():
    m = 12
    print(m)
def submit_value():
    global userEntry
    length = len(userEntry.get())
    e1.delete(0, END)
class TestClient(Frame):
    def __init__(self, master):
        global userEntry
        Frame.__init__(self, master)
        self.pack()
        for n in range(3):
            self.grid_rowconfigure(n, weight=1)
        for n in range(8):
            self.grid_columnconfigure(n, weight=1)
        self.Messg_text = tkst.ScrolledText(self,wrap = WORD, width=80)
        self.Messg_text.grid(row=0, column=0, columnspan=8)
        la1 = Label(self, text="Value entry:")
        la1.grid(row=1, column=0)
        userEntry = StringVar()
        global e1
        e1 = Entry(self, width=40, textvariable=userEntry)
        e1.grid(row=1, column=1, columnspan=6)
        e2 = Button(self, text="Enter", command=submit_value)
        e1.delete(0, END)
        e2.grid(row=1, column=5, columnspan=10)

        b1 = Button(self, text="Start", width=10,padx=10,pady=10, command=start_func)
        b1.grid(row=2, column=0)
        b0 = Button(self, text="Create Character", width=10,padx=10,pady=10, command=create_func)
        b0.grid(row=2, column=1)
        b2 = Button(self, text="Change Room", width=10,padx=10,pady=10, command=change_func)
        b2.grid(row=2, column=3)
        b3 = Button(self, text="FIGHT", width=10,padx=10,pady=10, command=fight_func)
        b3.grid(row=2, column=4)
        b4 = Button(self, text="PvP FIGHT", width=10,padx=10,pady=10, command=pvp_func)
        b4.grid(row=2, column=5)
        b5 = Button(self, text="Loot", width=10,padx=10,pady=10, command=loot_func)
        b5.grid(row=2, column=6)
        b6 = Button(self, text="Leave", width=10,padx=10,pady=10, command=leave_func)
        b6.grid(row=2, column=7)
tw = TestClient(root)
def recieve():
    while(True):
        mesg_type = skt.recv(1)
        if(mesg_type == b'x01'):
            msg_Len = skt.recv(2)
            msg_int_Len = struct.unpack('h',msg_Len)
            Recip_Name = skt.recv(32)
            sender_Name = skt.recv(32)
            mesg = skt.recv(msg_int_Len)
            PostMessage(Recip_Name,sender_Name,mesg)
        elif(mesg_type == b'x0b'):
            init_Points = skt.recv(2)
            statLim = skt.recv(2)
            descriptLen = skt.recv(2)
            descriptLen = unpack('h',descriptLen)
            gameDiscript = skt.recv(descriptLen[0])
            print(gameDiscript.decode("utf-8"))
            Post11Message(str(gameDiscript)[0:-2])

def PostMessage(name, senderName, Message):
    tw.Messg_text.insert(INSERT,Message)
def Post11Message(gameDiscript):
    tw.Messg_text.insert(INSERT,gameDiscript)

main()

我相当确定您遇到问题的原因是thread.join等到线程完成后再执行下一步操作。因此,在您的情况下,您实际上从未打电话给root.mainloop()。解决方案只是在主线中取出thread.join线。

此外,在您的情况下,队列是必需的,因为您无法在另一个线程中更改 Tkinter 小部件。

无需太多编辑,您的代码将如下所示。

from tkinter import *
import tkinter.simpledialog
from sys import exit
from struct import *
from socket import *
import Queue
import threading
import tkinter.scrolledtext as tkst
skt = socket(AF_INET, SOCK_STREAM)
skt.connect(("domainname.com", 5191))
root = Tk()
def main():
    thread = threading.Thread(target = recieve)
    thread.start()
    root.mainloop()
def start_func():
    m = 6
def create_func():
    m = 10
def change_func():
    m = 2
    print(m)
def fight_func():
    m = 3
    print(m)
def pvp_func():
    m = 4
    print(m)
def loot_func():
    m = 5
    skt.send(m)
    print(m)
def leave_func():
    m = 12
    print(m)
def submit_value():
    global userEntry
    length = len(userEntry.get())
    e1.delete(0, END)
class TestClient(Frame):
    def __init__(self, master):
        global userEntry
        Frame.__init__(self, master)
        self.pack()
        for n in range(3):
            self.grid_rowconfigure(n, weight=1)
        for n in range(8):
            self.grid_columnconfigure(n, weight=1)
        self.Messg_text = tkst.ScrolledText(self,wrap = WORD, width=80)
        self.Messg_text.grid(row=0, column=0, columnspan=8)
        la1 = Label(self, text="Value entry:")
        la1.grid(row=1, column=0)
        userEntry = StringVar()
        global e1
        e1 = Entry(self, width=40, textvariable=userEntry)
        e1.grid(row=1, column=1, columnspan=6)
        e2 = Button(self, text="Enter", command=submit_value)
        e1.delete(0, END)
        e2.grid(row=1, column=5, columnspan=10)

        b1 = Button(self, text="Start", width=10,padx=10,pady=10, command=start_func)
        b1.grid(row=2, column=0)
        b0 = Button(self, text="Create Character", width=10,padx=10,pady=10, command=create_func)
        b0.grid(row=2, column=1)
        b2 = Button(self, text="Change Room", width=10,padx=10,pady=10, command=change_func)
        b2.grid(row=2, column=3)
        b3 = Button(self, text="FIGHT", width=10,padx=10,pady=10, command=fight_func)
        b3.grid(row=2, column=4)
        b4 = Button(self, text="PvP FIGHT", width=10,padx=10,pady=10, command=pvp_func)
        b4.grid(row=2, column=5)
        b5 = Button(self, text="Loot", width=10,padx=10,pady=10, command=loot_func)
        b5.grid(row=2, column=6)
        b6 = Button(self, text="Leave", width=10,padx=10,pady=10, command=leave_func)
        b6.grid(row=2, column=7)
        #Data Queue
        self.queue = Queue.Queue()
        self.queue_check()
    def queue_check(self):
        try:
            #Inserts Data
            text = self.queue.get_nowait(0)
            self.Messg_text.insert(INSERT, text)
        #If Nothing In Queue
        except Queue.Empty:
            #Repeats Itself After 100 ms
            self.after(100, self.queue_check)
tw = TestClient(root)
def recieve():
    while(True):
        mesg_type = skt.recv(1)
        if(mesg_type == b'x01'):
            msg_Len = skt.recv(2)
            msg_int_Len = struct.unpack('h',msg_Len)
            Recip_Name = skt.recv(32)
            sender_Name = skt.recv(32)
            mesg = skt.recv(msg_int_Len)
            PostMessage(Recip_Name,sender_Name,mesg)
        elif(mesg_type == b'x0b'):
            init_Points = skt.recv(2)
            statLim = skt.recv(2)
            descriptLen = skt.recv(2)
            descriptLen = unpack('h',descriptLen)
            gameDiscript = skt.recv(descriptLen[0])
            print(gameDiscript.decode("utf-8"))
            Post11Message(str(gameDiscript)[0:-2])

def PostMessage(name, senderName, Message):
    #Adds Message To Queue
    tw.queue.put(Message)
def Post11Message(gameDiscript):
    #Adds gameDiscript to Queue
    tw.queue.put(gameDiscript)

main()

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