我有一个带有球的应用程序,使用加速度计传感器移动,现在,我希望它在球触及角落(屏幕的顶部,底部,左侧和右侧)时将我指示到屏幕"GameOver.java"。
下面是我的代码: package com.example.theball;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Bundle;
import android.view.Menu;
import android.widget.ImageView;
@SuppressWarnings("deprecation") public class MainActivity extends Activity implements SensorEventListener {
private SensorManager sensorManager;
private Sensor accelerometer;
private long lastUpdate;
AnimatedView animatedView = null;
ShapeDrawable mDrawable = new ShapeDrawable();
public static int x;
public static int y;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setContentView(R.layout.activity_main);
sensorManager = (SensorManager) getSystemService(SENSOR_SERVICE);
accelerometer = sensorManager
.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
lastUpdate = System.currentTimeMillis();
animatedView = new AnimatedView(this);
setContentView(animatedView);
}
@Override
protected void onResume() {
super.onResume();
sensorManager.registerListener(this, accelerometer,
SensorManager.SENSOR_DELAY_GAME);
}
@Override
protected void onPause() {
super.onPause();
sensorManager.unregisterListener(this);
}
@Override
public void onAccuracyChanged(Sensor arg0, int arg1) {
// TODO Auto-generated method stub
}
@Override
public void onSensorChanged(SensorEvent event) {
// TODO Auto-generated method stub
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
x -= (int) event.values[0];
y += (int) event.values[1];
}
}
public class AnimatedView extends ImageView {
static final int width = 50;
static final int height = 50;
public AnimatedView(Context context) {
super(context);
// TODO Auto-generated constructor stub
mDrawable = new ShapeDrawable(new OvalShape());
mDrawable.getPaint().setColor(0xffffAC23);
mDrawable.setBounds(x, y, x + width, y + height);
}
@Override
protected void onDraw(Canvas canvas) {
mDrawable.setBounds(x, y, x + width, y + height);
mDrawable.draw(canvas);
invalidate();
}
}
}
假设我对你的问题理解正确:
每次球移动时——在你的onSensorChanged(..)方法中——你需要检查x == upper x bound or lower x bound
和y == upper y bound or lower y bound
是否…如果这些条件中的任何一个解决为true
,这意味着球的中心接触边缘,GameOver.java应该启动:
// where 0 is the lower bound and 50 is the upper bound of our canvas
if(x <= 0 || x >= 50 || y <= 0 || y >= 50) {
Intent myIntent = new Intent(this, GameOver.class);
startActivity(myIntent);
}