我在战舰项目上遇到了一个问题。问题在于Move的检查和制作。
当我点击敌人板和计算机的轮到我得到空指针异常在hit = inShips[i]。checkMove (x, y);
这是完整的项目:http://db.tt/V6YiTJVw(你需要改变图像路径在selectionPanel和selectionFrame类)
谢谢你的帮助
public void checkMove(JButton[][] inBoard, Ship[] inShips, int x, int y) {
boolean hit = false;
// Ship[] inShips = new Ship[5];
int i = -1;
System.out.println("CHECKING MOVE AT CLASS PLAYBOARD (checkMove): ");
System.out.println("xCoord " + x);
System.out.println("yCoord " + y);
System.out.println("");
// do {
i++;
System.out.println("INSHIPS: ");
System.out.println("!!!!!!!!!!!!!!!! " + i);
hit = inShips[i].checkMove(x, y);
System.out.println("IS HIT? : " + String.valueOf(hit));
// } while ((i < 4) && (!hit));
checkMove at ship class:
public boolean checkMove(int x, int y)
{
for (int i = 0; i < this.size; i++)
{
if ((this.shipCoords[i][0] == x) && (this.shipCoords[i][1] == y))
{
this.piecesHit += 1;
this.lastPieceHit[0] = x;
this.lastPieceHit[1] = y;
if (this.piecesHit == this.size)
this.sunk = true;
return true;
}
}
return false;
}
public void getMove(int x, int y) {
if(this.computer == null)
checkMove(this.myBoard, this.myShips, x, y);
else
checkMove(this.myBoard, this.myShips, x, y);
if (this.myTurn == -1)
return;
this.myTurn = 1;
this.status.setText("Status: Waiting for your move.");
}
public void getMove(int x, int y) {
System.out.println("GETTING MOVE FROM COMPUTER CLASS: ");
System.out.println("%%%%%%%%%%%%COMPUTER CLASS X COORD FIRST COMES: " + x);
System.out.println("%%%%%%%%%%%%COMPUTER CLASS Y COORD FIRST COMES: " + y);
this.computerGameBoard.getMove(x, y); //Gets move from the player from PlayBoard class t through computerGameBoard variable.
int XCoord = this.compMoves[this.numMove][0];
int YCoord = this.compMoves[this.numMove][2];
System.out.println("!@#*(!@(#&*!@*&#!@*(#*(!@&*$^!@&$^#!@&*(#@!#!@");
for(int[] zz : compMoves) {
System.out.println("");
System.out.println(Arrays.toString(zz));
}
System.out.println("XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXCOORD: " + XCoord);
System.out.println("YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYCOORD: " + YCoord);
this.playerGameBoard.getMove(XCoord, YCoord);
this.computerGameBoard.makeMove(XCoord, YCoord);
this.numMove = numMove + 1;
}
public void makeMove(int x, int y)
{
System.out.println("MAKING MOVE WITH COORDS: X " + x + " Y " +y );
checkMove(this.opponentBoard, this.opponentShips, x, y);
if (this.myTurn == -1)
return;
this.myTurn = 0;
this.status.setText("Status: Waiting for opponent move");
if (this.computer != null)
this.computer.getMove(x, y);
}
你的问题是一个常见的问题,我看到别人第一次使用对象数组。当你创建一个对象数组时,数组被创建了,但是数组的单个元素是null
,即它们不引用对象。创建数组之后,需要创建实际对象:
Ship inShips[] = new Ship[5];
for(int i = 0; i < inShips.length; ++i)
inShips[i] = new Ship();
当你在一个对象上调用一个方法时,在引用后面需要有一个真正的对象。如果引用是null
,则它不引用对象。由于您正在调用null
引用上的方法,因此您的程序崩溃并且您得到NullPointerException
。