我添加了将一个控制器推送到另一个控制器的动画。这是我推送视图的代码。此动画在 iPhone 5S 中需要 2 秒,在 iPhone 5S 中需要 5 秒。我无法弄清楚确切的问题是什么。我想要这个动画 1 秒。这是我的代码。
DetailVC *detailObj = [[DetailVC alloc] initWithNibName:@"DetailVC" bundle:nil];
detailObj.dataGift = data;
detailObj.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 2.0, 2.0);
[UIView animateWithDuration:1.0
animations:^{
CATransition* transition = [CATransition animation];
transition.duration = 0.75;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
transition.type = kCATransitionFade;
[self.navigationController.view.layer addAnimation:transition forKey:nil];
[self.navigationController pushViewController:detailObj animated:false];
detailObj.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.0, 1.0);
} completion:^(BOOL finished) {
}];
});
您正在动画块内执行动画,因此持续时间会增加
将您的代码替换为
DetailVC *detailObj = [[DetailVC alloc] initWithNibName:@"DetailVC" bundle:nil];
detailObj.dataGift = data;
detailObj.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 2.0, 2.0);
CATransition* transition = [CATransition animation];
transition.duration = 0.75;
transition.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
transition.type = kCATransitionFade;
[self.navigationController.view.layer addAnimation:transition forKey:nil];
[self.navigationController pushViewController:detailObj animated:false];
detailObj.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.0, 1.0);
并确保在主队列中执行此操作
希望对您有所帮助
问题出在主页详细信息屏幕中,viewdidload中发生了繁重的任务.我逐行检查,在视图中注释每一行 didload 哪个活动花费更多时间。我将耗时的活动放在主线程中,我的问题得到解决。
这是我的动画代码
gameDetailObj.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 2.0, 2.0);
[UIView animateWithDuration:1.0
animations:^{
[self.navigationController pushViewControllerSafetly:gameDetailObj animated:NO];
gameDetailObj.view.transform = CGAffineTransformScale(CGAffineTransformIdentity, 1.0, 1.0);
} completion:^(BOOL finished) {
}];