你好,堆栈溢出!(第一次在这里发帖,所以请善待:P)
所以,我决定用 c# 制作一个不和谐的机器人 1.0(我正在学习 c# atm),我遇到了一个问题,我不确定如何解决它。
所以,描述我想要做的事情是以下内容。
我正在尝试做到这一点,以便我可以为 x 命令(例如 .say 等)设置不同的类,而不是将它们全部放在下面的"命令"中,这样更容易使用。
我得到了这三个工作脚本,但无法让第四个脚本工作
//启动
using System;
using System.Threading.Tasks;
using Discord;
using Discord.WebSocket;
using Discord.Commands;
namespace MyBot
{
public class Program
{
// Convert our sync main to an async main.
public static void Main(string[] args) =>
new Program().Start().GetAwaiter().GetResult();
private DiscordSocketClient client;
private CommandHandler handler;
public async Task Start()
{
// Define the DiscordSocketClient
client = new DiscordSocketClient();
var token = "Censored";
// Login and connect to Discord.
await client.LoginAsync(TokenType.Bot, token);
await client.StartAsync();
var map = new DependencyMap();
map.Add(client);
handler = new CommandHandler();
await handler.Install(map);
// Block this program until it is closed.
await Task.Delay(-1);
}
private Task Log(LogMessage msg)
{
Console.WriteLine(msg.ToString());
return Task.CompletedTask;
}
}
}
我的命令处理程序
using System.Threading.Tasks;
using System.Reflection;
using Discord.Commands;
using Discord.WebSocket;
namespace MyBot
{
public class CommandHandler
{
private CommandService commands;
private DiscordSocketClient client;
private IDependencyMap map;
public async Task Install(IDependencyMap _map)
{
// Create Command Service, inject it into Dependency Map
client = _map.Get<DiscordSocketClient>();
commands = new CommandService();
_map.Add(commands);
map = _map;
await commands.AddModulesAsync(Assembly.GetEntryAssembly());
client.MessageReceived += HandleCommand;
}
public async Task HandleCommand(SocketMessage parameterMessage)
{
// Don't handle the command if it is a system message
var message = parameterMessage as SocketUserMessage;
if (message == null) return;
// Mark where the prefix ends and the command begins
int argPos = 0;
// Determine if the message has a valid prefix, adjust argPos
if (!(message.HasMentionPrefix(client.CurrentUser, ref argPos) || message.HasCharPrefix('!', ref argPos))) return;
// Create a Command Context
var context = new CommandContext(client, message);
// Execute the Command, store the result
var result = await commands.ExecuteAsync(context, argPos, map);
// If the command failed, notify the user
if (!result.IsSuccess)
await message.Channel.SendMessageAsync($"**Error:** {result.ErrorReason}");
}
}
}
//命令
using System;
using System.Linq;
using System.Threading.Tasks;
using Discord;
using Discord.Commands;
using Discord.WebSocket;
using System.Runtime.InteropServices;
using System.Diagnostics;
namespace MyBot.Modules.Public
{
public class PublicModule : ModuleBase
{
[Command("invite")]
[Summary("Returns the OAuth2 Invite URL of the bot")]
public async Task Invite()
{
var application = await Context.Client.GetApplicationInfoAsync();
await ReplyAsync(
$"A user with `MANAGE_SERVER` can invite me to your server here: <https://discordapp.com/oauth2/authorize?client_id={application.Id}&scope=bot>");
}
[Command("leave")]
[Summary("Instructs the bot to leave this Guild.")]
[RequireUserPermission(GuildPermission.ManageGuild)]
public async Task Leave()
{
if (Context.Guild == null) { await ReplyAsync("This command can only be ran in a server."); return; }
await ReplyAsync("Leaving~");
await Context.Guild.LeaveAsync();
}
}
}
这是我想工作的那个,但我只收到"未知命令"作为错误?
using Discord.Commands;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace MyBot.Modules.Public
{
class test : ModuleBase
{
[Command("say")]
[Alias("echo")]
[Summary("Echos the provided input")]
public async Task Say([Remainder] string input)
{
await ReplyAsync(input);
}
}
}
如果您知道我做错了什么,请告诉我或冷藏我有关该问题的一些信息,我可以尝试修复它:) 提前感谢! PS,如果这个问题有欺骗,我很抱歉,但我不知道该搜索什么才能找到它
编辑 有人告诉我要"在课堂上坑 (cmds)",但我该怎么做呢?
答案如下
在类 {name} 之前添加公共,所以它将是
namespace MyBot.Modules.Public
{
**Public** class test : ModuleBase
{
[Command("say")]
[Alias("echo")]
[Summary("Echos the provided input")]
public async Task Say([Remainder] string input)
{
await ReplyAsync(input);
}
}
}