布局中的 Qt 状态机转换



嗯,我正在开发一个Qt应用程序,我想使用Qt状态框架制作一些动画。

第一:如何使用状态过渡将水平布局中包含的一组按钮动画化到另一个垂直布局中?

第二:如何在处于某种状态时显示小部件?例如菜单:当用户单击菜单中的按钮时,将显示小部件(以前已使用 widget->hide())隐藏...???

这是一个代码示例:

boxInsert = new BoxInsert(this);
boxInsert->hide ();

btn1 = new QPushButton("Introducir", this);
btn2 = new QPushButton("Informe", this);
btn3 = new QPushButton("Salir", this);
QStateMachine *machine = new QStateMachine(this);
QState *st1 = new QState(machine);
st1->setObjectName ("menuMode");
st1->assignProperty (btn1, "pos", QPointF(center - btn1->width () / 2, 20));
st1->assignProperty (btn2, "pos", QPointF(center - btn1->width () / 2, 40));
st1->assignProperty (btn3, "pos", QPointF(center - btn1->width () / 2, 60));
st1->assignProperty (boxInsert, "visible", QVariant(false));
QState *st2 = new QState(machine);
st2->setObjectName ("barMode");
st2->assignProperty (btn1, "pos", QPointF(40, 0));
st2->assignProperty (btn2, "pos", QPointF(40, 0));
st2->assignProperty (btn3, "pos", QPointF(40, 0));
st1->assignProperty (boxInsert, "visible", QVariant(true));
machine->setInitialState (st1);
QAbstractTransition *t1 = st1->addTransition (btn1, SIGNAL(clicked()), st2);
//QSequentialAnimationGroup *sq1 = new QSequentialAnimationGroup;
//sq1->addPause (250);
t1->addAnimation (new QPropertyAnimation(btn1, "pos"));
t1->addAnimation (new QPropertyAnimation(btn2, "pos"));
t1->addAnimation (new QPropertyAnimation(btn3, "pos"));
t1->addAnimation (new QPropertyAnimation(boxInsert, "visible"));
machine->start ();

就像当您启动机器时,它会改变一个按钮的颜色,该按钮可能表明已单击,然后执行与您的信号链接的内容,以便执行其链接的插槽。

s0->addTransition(s1);
s1->assignProperty(ui->pushButton,"styleSheet","background-color:rgb(255,0,0);");
s1->addTransition(s2);
s2->addTransition(ui->pushButton,SIGNAL(clicked()),s0);
QStateMachine m;
m.addState(s0);
m.addState(s1);
m.addState(s2);
m.setInitialState(s0);

要使小部件可见,请添加如下状态转换:

s1->assignProperty(MyWid,"visible", true);

并在 S0 中添加状态 S1 的过渡。

首先:使用 stateMachine 将小部件从水平布局移动到垂直布局?不知道该怎么做,真的。

第二:你可以用自己的透明度属性实现小部件,它适用于QGraphicsEffect:

class myWidget
{
    //your methods
    Q_PROPERTY(double alpha READ alpha WRITE setAlpha)
    double mAlpha;
    double alpha() {return mAlpha;}
    void setAlpha(double a);
    QGraphicsOpacityEffect* eff;
}

使 QGraphicsEffect 在 setAlpha() 方法中工作:

void myWidget::setAlpha(double a)
{
    mAlpha = a;
    if(mAlpha < 0.0)
        mAlpha = 0.0;
    if(mAlpha > 1.0)
        mAlpha = 1.0;
    if(mAlpha == 0)
    {
        this->hide();
    }
    else
    {
        this->show();
        eff->setOpacity(mAlpha);
    }
    this->update();
}

当然,在构造函数中将 QGraphicsOpacityEffect 设置为您的小部件:

eff = new QGraphicsOpacityEffect(this);
eff->setOpacity(mAlpha);
this->setGraphicsEffect(eff);

然后,您可以在 QState 中使用您的 alpha 属性:

QState* s1 = new QState(mainState);
s1->assignProperty(mywidget, "alpha", 1.0);
//and so on...

最新更新