我想在此代码中添加对象拾取:
var Three = new function () {
this.scene = new THREE.Scene()
this.camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000)
this.camera.position.set(20, 52, 20);
this.camera.rotation.order = 'YXZ';
this.camera.rotation.y = -Math.PI / 4;
this.camera.rotation.x = Math.atan(-1 / Math.sqrt(2));
this.camera.scale.addScalar(1);
this.renderer = new THREE.WebGLRenderer()
this.renderer.setSize(window.innerWidth, window.innerHeight);
var ground = new THREE.Mesh(new THREE.PlaneBufferGeometry(436, 624), new THREE.MeshBasicMaterial({map: THREE.ImageUtils.loadTexture('/img/maps/1.png')}));
ground.rotation.x = -Math.PI / 2; //-90 degrees around the x axis
this.scene.add(ground);
var light = new THREE.PointLight(0xFFFFDD);
light.position.set(-1000, 1000, 1000);
this.scene.add(light);
var loader = new THREE.JSONLoader();
this.loadCastle = function (color, x, y) {
loader.load('/models/castle.json', getGeomHandler(color, x * 4 - 214, y * 4 - 309, 0.5));
}
this.init = function () {
$('#game').append(Three.renderer.domElement);
Three.render();
}
this.render = function () {
requestAnimationFrame(Three.render);
Three.renderer.render(Three.scene, Three.camera);
};
}
如何以最简单的方式执行此操作?
附言只有加载了"loadCastle"方法的城堡网格,我希望能够选择它们。
编辑:
我像这样尝试了阿尔马兹维尔达诺夫的提议:
function getGeomHandler(color, x, y, scale) {
return function (geometry) {
var model = new THREE.Mesh(geometry, new THREE.MeshLambertMaterial({color: color}));
model.scale.set(scale, scale, scale);
model.position.set(x, 0, y);
model.name = color + '_' + x + '_' + y;
Three.scene.add(model);
EventsControls.attach(model);
};
}
EventsControls = new EventsControls(Three.camera, Three.renderer.domElement);
EventsControls.displacing = false;
EventsControls.onclick = function () {
console.log('aaa')
console.log(this.focused.name)
}
但是当我单击模型时没有任何反应,控制台中没有消息。
编辑2:对象拾取工作正常。解决。
我的问题的解决方案是使用@AlmazVildanov事件控件