try {
URL url = new URL(this.url);
InputStream in = new BufferedInputStream(url.openStream());
ByteArrayOutputStream out = new ByteArrayOutputStream();
byte[] buf = new byte[1024];
int n = 0;
while (-1 != (n = in.read(buf))) {
out.write(buf, 0, n);
}
out.close();
in.close();
byte[] response = out.toByteArray();
Pixmap pixmap = new Pixmap(response, 0, response.length);
texture = new Texture(pixmap); // <- here Im getting an exception
} catch (Exception e) {
// cause=NullPointerException
// pixmap was initialized successfully
}
所有代码都在线程中工作。代码在 UI 线程中效果很好。
有什么想法吗?
我认为您不允许在与创建 opengl 上下文的线程不同的线程中使用 opengl。
http://code.google.com/p/libgdx/wiki/ApplicationThreading