我有一个视图,当键盘出现/消失时,我正在尝试移动。这是基本代码。
func registerForKeyboardNotifications() {
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWasShown(_:)), name: .UIKeyboardDidShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillBeHidden(_:)), name: .UIKeyboardDidHide, object: nil)
}
@objc func keyboardWasShown(_ notification: NSNotification) {
if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue {
if self.view.frame.origin.y == 0 {
print("nnn(keyboardSize.height)nn")
self.view.frame.origin.y -= keyboardSize.height
}
}
}
@objc func keyboardWillBeHidden(_ notification: NSNotification) {
self.view.frame.origin.y = 0
}
第一次调用它时,它会打印 258.0,并且视图向上移动。后续调用将打印 216.0。键盘每次向上移动相同的量。第一次将视图移动正确的量(视图底部正好在键盘上方(,随后底部 (42px( 位于键盘后面。
知道是什么原因造成的吗?
代替UIKeyboardFrameBeginUserInfoKey
,使用 UIKeyboardFrameEndUserInfoKey
。
此外,我建议您仅使用一个通知来处理对框架的所有更改,如下所示:
//Add keyboard did Layout change notification
NotificationCenter.default.addObserver(self,selector: #selector(self.keyboardNotification(notification:)),name:NSNotification.Name.UIKeyboardWillChangeFrame,object: nil)
然后像这样实现它
@objc func keyboardNotification(notification: NSNotification) {
if let userInfo = notification.userInfo {
let endFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue
let endFrameY = endFrame?.origin.y ?? 0
let duration:TimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as? NSNumber)?.doubleValue ?? 0
let animationCurveRawNSN = userInfo[UIKeyboardAnimationCurveUserInfoKey] as? NSNumber
let animationCurveRaw = animationCurveRawNSN?.uintValue ?? UIViewAnimationOptions.curveEaseInOut.rawValue
let animationCurve:UIViewAnimationOptions = UIViewAnimationOptions(rawValue: animationCurveRaw)
if endFrameY >= UIScreen.main.bounds.size.height {
//Change This
//self.signInButtonBottomConstraint?.constant = 0.0
} else {
//Modify This
//self.signInButtonBottomConstraint?.constant -= (endFrame?.size.height ?? 0.0)
}
UIView.animate(withDuration: duration,
delay: TimeInterval(0),
options: animationCurve,
animations: { self.view.layoutIfNeeded() },
completion: nil)
}